Glen Whelden
Senior Technical Trainer and Senior Solution Consultant
****@******.***
Summary
Creative & technical professional with 3D Modeling and Design experience.
Co-Authored multimedia Ascent courseware ("Autodesk 3dsmax Design
Fundamentals"), delivered custom training, production work, and consulting.
Innovative technical teacher and mentor with solid knowledge of the design and
engineering fields.
Experienced project manager who has successfully led large project teams from
requirements-gathering through to implementation and support.
Strong problem-solver who can design solutions and assist others with issues.
Certifications & Education
University of New Hampshire, BS, Computer Science
Autodesk Certified Instructor - Autodesk 3dsmax License 13991403 January 2014
Autodesk 3dsmax 2014 Certified Professional License 00326782 September 2013
Autodesk Maya 2014 Certified Professional License 00358662 May 2014
Autodesk 3dsmax 2012 Certified Professional (Surface and Look Development)
Autodesk License 00165804 October 2011
Autodesk 3dsmax 2012 Certified Professional (Models to Motion)
Autodesk License 00165803 October 2011
Autodesk 3dsmax 2012 Certified Associate License 00179936 October 2011
Autodesk 3ds Max Design 2010 Certified Professional License 00068451 July 2009
C# Essentials Training lynda.com June 2014
Partial Client List
NASA, Boeing, SOM, Kasian Architects, KPF, Hatch Mott
USA Army, USA Air Force, Los Alamos National Labs, Canadian Special Forces
Derse, ExhibitGroup Giltspur, Unilever, WZMH Architects, Newport News Shipbuilding
Experience
3D Modeler – Design Data
Boston Dynamics - 2014 – Current [CONTRACT position until Dec. 2014]
Worked on Altas Robot Project and BigDog Robot Project
Took design data, converted the models, decimated the model to specs, exported
the model to be shown in another application.
Several copies of the Atlas robot are being provided as Government Furnished Equipment
for the DARPA Robotics Challenge program.
Sr. Solutions Consultant, Media & Entertainment, IMAGINIT Tech. - 2006 - 2014
Headed the Technical trainer team for the Media & Entertainment Division for
Autodesk’s largest reseller.
Adept at Pre- and Post- sales and support of Media & Entertainment offerings.
Traveled across the U.S. and Canada, providing client production work, training and
consulting on 3ds Max/3ds Max Design, Autodesk Combustion/Composite,
Autodesk Maya, Autodesk Showcase, Autodesk Mudbox, Autodesk Motionbuilder
and Network Rendering Solutions.
Performed public WEBEXes on Media&Entertainment topics to BSD, MSD, & ISD
customers. Created videos for internal website & social media, Kept blog posts on
company website, Created technical whitepapers.
Provided C# programming and Maxscript/Mel scripting to assist development
projects.
9 recommendations available upon request
Adjunct Professor, Multimedia ITT Technical Institute - 2005 – 2007
[Night Classes]
Taught & Mentored students in the 3d Animation and Game Design Program.
Instructed classes as 3DModeling, Visual & Broadcast Design, Interactive
Communication Design I&II, Audio/Video Techniques.
Each of these classes highlighted different applications to teach: 3DSMax, Adobe
Illustrator & Photoshop, Adobe After Effects, Autodesk Combustion, Macromedia
Flash and Director, and Adobe Premiere Pro.
1 recommendation available upon request
Lead 3D Artist Holodek Gaming - 2004 – 2006
Modeled/Textured assets and provided visual effects for use in games/game mods.
Experience in making 3D game maps using HAMMER (Half-Life 2), SANDBOX (Far
Cry) and Halo 2.
Presented final graphics to clients, which consisted of game mods, animations, and
advertising.
Provided 3D presentation graphics on client team-building using 3dsMax, 2D using
Flash, etc.
Visualization Lead DiGiorgio Associates Inc. - 2004 – 2005
[CONTRACT Position]
Modeled and rendered completed photorealistic scenes in 3dsmax from models in
AutoCAD, from site drawings to working drawings to landscape.
Presented final graphics to clients, which consisted of plots, animations, and stills.
Provided graphics consulting on other projects.
3D Artist - Rigger Deos Animation Inc. - 2003 – 2004
[CONTRACT Position]
Had integral part of "A Very Wompkee Christmas" project (Sony produced- Aired
Xmas 2003 Ch. 5,Boston;PBS all over the country)
Provided character rigs to develop animation assets for facial, hand, and other
detailed movements to create lifelike human characters.
Provided Character animation and Lip Synch. (Gran & Twig characters)
Skills & Expertise
3d Creation Software: 3D Studio Max, Maya, Mudbox, Motionbuilder
CAD Software: AutoCAD, Revit, Inventor, Fusion 360, ProE, Unigraphics NX, Solidworks
Reality Capture Software: 123D, Recap, Recap Pro, Cyclone
2D Creation Software: Adobe Creative Suite Premium, Flash
Rendering Techologies (CPU & GPU) Mental Ray, VRay, IRay, Quicksilver, Octane, Corona, etc.
Programming Experience: C, C++, C#, Mel, Maxscript
Publications
Autodesk 3dsmax Design Fundamentals 2015, Ascent August 1, 2014
Autodesk 3dsmax Design Fundamentals 2014, Ascent October 15, 2013
Autodesk 3dsmax Design Fundamentals 2013, Ascent January 14, 2013
3ds Max 2010 Architectural Visualization: Advanced to Expert, 3DATS 2009
Authors: Glen Whelden, Multi-Authored by Chapter
Technical Reviewer for Gary M. Davis (Chapter 19 - Digital Compositing)