ANDREW CHEN
w ww.shadowscheme.com
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The Art Institute of California-San Francisco
EDUCATION 09/02-09/07
Bachelor of Science, Media Arts & Animation
ZBrush, Maya, 3D Studio Max, Photoshop, Headus UV Layout, nDo, dDo,
SOFTWARES Knald, Crazy-Bump, Marmoset Toolbag, Windows OS, Mac OSX
• Realistic poly modeling and sculpting - characters and creatures.
3D SKILLS
• Hard surface poly modeling – Props and Vehicles.
• Retopologize concept sculpt into proper topology flow.
• Developing shaders for look development.
• Painting photo-real textures developed from photo projections, procedurals and hand painting.
• High-rez to Low-rez optimization for Game engines.
Freelance, Fairfax, CA
01/13 - PRESENT
EXPERIENCE
3D Artist
• Conceptualized character for mass production.
• Modeled, sculpted, textured and posed character with assets.
• Prepared character for 3d printing with color maps.
• Conceptualized multiple designs for finished package.
• Sculpted and textured product designs for presentation.
Fastsigns, San Rafael CA
09/14 - 10/14
Sale Representative / Sign Designer
• Follow up on new leads and referrals resulting from telephone, marketing.
• Maintains accurate records of all sales and prospecting activities including sales calls, presentations
closed sales, and follow-up activities within their assigned territory, including the use of a contact manager
program to maintain accurate records to maximize territory potential.
• Complete all paperwork and follow established store procedures from initiation through completion of a sign
project (i.e., Work Order, credit approvals, POS entry, pre-payment collection, artwork approval delinquent
account collection, reporting)
Cinematico, San Francisco, CA
04/08-10/08
Freelance Character Modeler/Texture Artist
• Created characters for Activision’s “ Marvel Ultimate Alliance 2”.
• Sculpting and texturing high resolution textures for low-poly character.
• Texturing Environmental props and sets.
PALMA VFX San Francisco, CA
07/07-08/07
3D Artist Intern
• Recreated extinct historical artifacts from photo reference and artist renditions for documentary.
• Create models that align with artistic design/style of film.