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Environment/Prop Artist/3D Artist

Location:
Chicago, IL
Salary:
45,000
Posted:
February 26, 2015

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Resume:

NICHOLAS G. BOULDIN

Environment/Prop Artist

ADDRESS: **** *. **** ***** ***** Chicago IL, 60613

PORTFOLIO: www.nickbouldin.squarespace.com

EMAIL: ***************@*******.***

PHONE: 1-773-***-****

SUMMARY

• Open to constructive criticism and critique of my work.

• Self motivated artist who is always looking to improve, learn, and loves a challenge.

• Traditional art background - Ability to communicate my ideas through 2D concepts.

• Thorough and complete knowledge of the current gen game art creation and management pipeline software such as Perforce and Hansoft.

• To make incredible environment art while working with the most talented artists in the development of innovative and compelling digital games.

NetherRealm Studios

Associate Artist

Mar2014 – Dec2014

Mortal Kombat X - 2015 (PS3, XBox360, PS4, and XBoxOne)

• Assisted with modelling, texturing, rigging game and cinema props.

• Aided in downresing and producing LOD’s from outsourced character NPC’s.

• Coordinated with designers and animators to help improve game and cinema prop placement and design.

• Engaged in organizing important file assets in Perforce to improve overall efficiency.

• Researched useful software and tutorials to better workflow.

Phosphor Games Studio

Junior Environment/Prop Artist

Sep2011 - Jul2013

World War Z - 2013 (IOS, iPad, Android)

• Responsible for conceptualizing and creating all the weapons used in WWZ which was overseen by the

lead designer.

• Helped level designers create props like doors, file cabinets, tables, that were later scripted for gameplay.

• Participated in set dressing certain levels.

Man of Steel - 2013 (IOS, iPad, Android)

• Aided lead environment artist in creating props and damaged props.

• Participated in set dressing the “Smallville” level.

• Successfully modelled key props straight from the movie concepts such as the Smallville watertower.

Horn - 2012 (IOS, iPad, Android) www.phosphorgames.com/horn

• Engaged in creating five DLC skins for the main character to help with milestone achievements that were successfully met.

Game Party Champions - 2012 (Wii-U)

• Focused on creating mini games and added minor suggestions to some of the visual designs which was implemented later.

• Successfully assisted programmers on correcting performance issues with collision boxes for the mini games.

• Aided the lead environment artist in modeling various game and cinema props.

• Assisted researching and traveling to different locations for image references needed for game production.

The Dark Meadow - 2011 (IOS, iPad, Android) www.thedarkmeadowgame.com

• Assisted modeling and texturing unique weapons for Dark Meadow DLC.

• Helped test games on iPad and other various mobile devices for bugs while giving suggestions

to designers and programmers to improve game performance.

Freelance Consulting

3D Generalist

Jun2004 – Present

Culture Shock Games - We Are Chicago - 2014 (PC) www.wearechicagogame.com

• Responsible creating props for environments based on designer block-outs, along with foliage and terrain set dressing.

• Assisted in image researching for game production.

• Successfully met crucial milestones.

RazorMedia - Newton’s Monkey Business - 2006 (PC)

• Aided lead technical artist in maintaining the flow of asset pipelines.

• Converted FBX meshes into 3DGameStudio meshes, and optimizing high poly assets for

engine use.

Dreams in Motions - Biyu Biyu Rocket - defunct (PC)

• Assisted in NPC modeling.

• Engaged in character animation.

Forever Interactive, LLC

3D Artist

May2006 - Nov2009

Infernal World - Development Hell (PC) www.infernalworld.net

• Participated in the creation of various environment props and character assets.

• Suggested expanding pipeline to include such concepts as high-poly baking.

SKILLS

PRIMARY SOFTWARE

Autodesk 3DMax and Maya Adobe Photoshop UE4 CryEditor

Unity ZBrush XNormal Mudbox Modo Quixel Suite

SKILLS

HiPoly/LoPoly Modeling ZBrush Sculpting Baking Various Maps

Rigging Animating

EDUCATION

American Academy of Art in Chicago

Associates in Illustration, BFA in Computer Animation

1997 - 2002

St Benedict H.S.

1994 - 1997

ACCOMPLISHMENTS

• Produced five character skins for Horn DLC to assist character artists.

• “Way of the Warrior” skin pack for Horn was number 5 out of 10 of the top game pack downloads for 2 months on the itunes store.

• Successfully problem solved issues with programmers, designers, and animators on projects.

• Giving helpful feedback and ideas on current and upcoming projects.

REFERENCES

http://www.linkedin.com/pub/nicholas-bouldin/14/b32/905/



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