NICHOLAS G. BOULDIN
Environment/Prop Artist
ADDRESS: **** *. **** ***** ***** Chicago IL, 60613
PORTFOLIO: www.nickbouldin.squarespace.com
EMAIL: ***************@*******.***
PHONE: 1-773-***-****
SUMMARY
• Open to constructive criticism and critique of my work.
• Self motivated artist who is always looking to improve, learn, and loves a challenge.
• Traditional art background - Ability to communicate my ideas through 2D concepts.
• Thorough and complete knowledge of the current gen game art creation and management pipeline software such as Perforce and Hansoft.
• To make incredible environment art while working with the most talented artists in the development of innovative and compelling digital games.
NetherRealm Studios
Associate Artist
Mar2014 – Dec2014
Mortal Kombat X - 2015 (PS3, XBox360, PS4, and XBoxOne)
• Assisted with modelling, texturing, rigging game and cinema props.
• Aided in downresing and producing LOD’s from outsourced character NPC’s.
• Coordinated with designers and animators to help improve game and cinema prop placement and design.
• Engaged in organizing important file assets in Perforce to improve overall efficiency.
• Researched useful software and tutorials to better workflow.
Phosphor Games Studio
Junior Environment/Prop Artist
Sep2011 - Jul2013
World War Z - 2013 (IOS, iPad, Android)
• Responsible for conceptualizing and creating all the weapons used in WWZ which was overseen by the
lead designer.
• Helped level designers create props like doors, file cabinets, tables, that were later scripted for gameplay.
• Participated in set dressing certain levels.
Man of Steel - 2013 (IOS, iPad, Android)
• Aided lead environment artist in creating props and damaged props.
• Participated in set dressing the “Smallville” level.
• Successfully modelled key props straight from the movie concepts such as the Smallville watertower.
Horn - 2012 (IOS, iPad, Android) www.phosphorgames.com/horn
• Engaged in creating five DLC skins for the main character to help with milestone achievements that were successfully met.
Game Party Champions - 2012 (Wii-U)
• Focused on creating mini games and added minor suggestions to some of the visual designs which was implemented later.
• Successfully assisted programmers on correcting performance issues with collision boxes for the mini games.
• Aided the lead environment artist in modeling various game and cinema props.
• Assisted researching and traveling to different locations for image references needed for game production.
The Dark Meadow - 2011 (IOS, iPad, Android) www.thedarkmeadowgame.com
• Assisted modeling and texturing unique weapons for Dark Meadow DLC.
• Helped test games on iPad and other various mobile devices for bugs while giving suggestions
to designers and programmers to improve game performance.
Freelance Consulting
3D Generalist
Jun2004 – Present
Culture Shock Games - We Are Chicago - 2014 (PC) www.wearechicagogame.com
• Responsible creating props for environments based on designer block-outs, along with foliage and terrain set dressing.
• Assisted in image researching for game production.
• Successfully met crucial milestones.
RazorMedia - Newton’s Monkey Business - 2006 (PC)
• Aided lead technical artist in maintaining the flow of asset pipelines.
• Converted FBX meshes into 3DGameStudio meshes, and optimizing high poly assets for
engine use.
Dreams in Motions - Biyu Biyu Rocket - defunct (PC)
• Assisted in NPC modeling.
• Engaged in character animation.
Forever Interactive, LLC
3D Artist
May2006 - Nov2009
Infernal World - Development Hell (PC) www.infernalworld.net
• Participated in the creation of various environment props and character assets.
• Suggested expanding pipeline to include such concepts as high-poly baking.
SKILLS
PRIMARY SOFTWARE
Autodesk 3DMax and Maya Adobe Photoshop UE4 CryEditor
Unity ZBrush XNormal Mudbox Modo Quixel Suite
SKILLS
HiPoly/LoPoly Modeling ZBrush Sculpting Baking Various Maps
Rigging Animating
EDUCATION
American Academy of Art in Chicago
Associates in Illustration, BFA in Computer Animation
1997 - 2002
St Benedict H.S.
1994 - 1997
ACCOMPLISHMENTS
• Produced five character skins for Horn DLC to assist character artists.
• “Way of the Warrior” skin pack for Horn was number 5 out of 10 of the top game pack downloads for 2 months on the itunes store.
• Successfully problem solved issues with programmers, designers, and animators on projects.
• Giving helpful feedback and ideas on current and upcoming projects.
REFERENCES
http://www.linkedin.com/pub/nicholas-bouldin/14/b32/905/