Lee Bolgatz
**** ******* **** ** *******, MA ****1 603-***-**** ********@*****.***
Computer science undergraduate with commercial engineering experience at two software companies. Proficient in Java,
C/C++, C#, Javascript, Python, Scheme, AS3.1, HTML, CSS, HLSL, XNA, DirectX, Eclipse, Microsoft Visual Studio,
Adobe Dreamweaver, Adobe Flash, and Adobe Photoshop. Experienced using Illustrator and Autodesk 3D Studio Max.
Self-motivated. Proven ability to deliver high quality code on time. Able to work independently or in a team.
WORK EXPERIENCE
Lionbridge January 2014 - Present Waltham, MA
Lionbridge Translation Workspace
Software engineer at this 5000 person company
Coded in C using Visual Studio
Coded in Python and Javascript using Eclipse
Added new JSON functions to back-end servers
Added functionality that interfaced with MySQL databses
Intronis, Inc. Summer 2012 Chelmsford, MA
Intronis Cloud Backup and Restore V5.0
Intronis backs up Microsoft Exchange, Microsoft SQL Server, VMware images as well as files/folders to a local NAS
device or to a secure cloud storage. The 1.5 million line system consists of a backup agent, a web management console
and backend web services.
Paid software engineer intern at this 150 person startup
Coded in C# using Visual Studio and SVN software
Utilized Visual Studio Code Analysis to analyze non-compiler warnings
Resolved over 1000 compiler warnings without generating regression bugs. Also identified and removed unused code
Started Agent Compiler wiki to detail build cleanup effort – this wiki is still in use by development team
Eliminated the need to deploy debug custom builds by implementing Log4Net debug logging, which allowed debugging to
be turned on or off without restarting the backup agent. Logs can be viewed in Log4Net viewers (such as Log4View),
making analyzing debug output much easier.
Exit 41 Inc. Summers 2009 and 2010 Andover, MA
Exit41 Enterprise Suite V2.0 and V3.0
The Exit41 Enterprise Suite is a highly scalable remote ordering system that connects heterogeneous restaurant point of
sale (POS) computers with a central ordering engine across a distributed network. The system tracks menu and price
changes automatically, supports multiple channels (Facebook, mobile, web, live agent) and runs in multiple locales. The
half-million line Java application is built on an open source version of J2EE and leverages Java Messaging System (JMS).
Hired two summers in a row as a paid software engineer intern at this 60 person startup
Coded in Java 6 using Eclipse and SVN software
Designed and implemented email module to send restaurant receipts to customers
Designed and implemented discount support for orders, a key customer deliverable
Also wrote Java Unit and Integration test modules
Created product and marketing logos, icons and other graphics using Adobe Photoshop
New Hampshire Technical Institute (NHTI) 2009-2010 Concord, NH
Paid Tutor
Hired by college to tutor peer students in programming courses. Helped lead to Student of the Year award (see
Awards below).
EDUCATION
University of New Hampshire
Durham, NH
B.A. in Computer Science – May 2014 (anticipated) (seeking immediate full-time employment)
Studied object-oriented programming, assembly, and machine code. Designed and coded numerous programs in C, C+
+, Java, Python and Scheme. Also worked with Microsoft Visual Studio, Eclipse and SSH.
Programmed applications in assembly language to match assignments given to be written in C. Co-designed and co-
created an interactive elevator simulator in Java. Created a networked Scheme and Python puzzle-solving application.
Programmed multiple applications capable of processing and comparing large text files in C.
New Hampshire Technical Institute (NHTI)
Concord, NH Associates in Animation in Graphic Game Programming – May 2010 GPA 3.14
Studied object-oriented programming design as well as graphic design techniques. Designed and coded numerous
programs in C++, AS3 and Java with XNA and DirectX. Also worked with Adobe Photoshop, Adobe Flash, Autodesk 3D
Studio Max, Eclipse, Microsoft Visual Studio, and SVN.
Worked on projects involving network connections and communication, 2D and 3D interactive games, and physics
simulators. Created 3D models, 2D images, and graphic shaders in Microsoft's HLSL. Designed and programmed a 3D
networked game supporting multiple connected clients able to interact with each other in a virtual 3D environment.
AWARDS
NHTI 2009 AGGP Student of the Year