GURJIT SURI
562-***-**** ******@*****.*** https://vimeo.com/72000553 https://gsuri.artstation.com
My scope of work comprises a broad range of modeling & design tasks. Career includes experience at Electronic Arts (EA)
and as a 3D Artist for Ziba Beauty. Currently seeking a position which will effectively utilize all acquired skills, abilitie s, and
areas of expertise as follows:
Project Coordination 3D Modeling & Texturing Quality Assurance (QA)
UV Unwrapping Graphic Design
Zbrush Sculpting
Normal, Specular, AO & Product visualization
High & Low poly modeling
Displacement Maps
EMPLOYMENT
Freelance Artist Artesia, CA 2013 - Present
3D Generalist (2013 - Present)
(temporary/contract) 2014 - Present
VR Sports, Laguna Hills CA
Title: Smackitball
Character modeler and texture artist
High poly and low poly modeling, 3k poly per model
Environment texture artist
Modeling & texturing of props
(temporary/contract) 06/2013 - 09/2013
My Choice Reality, Los Angeles
Produced 3D architectural renderings and walkthrough animations
Designed and built a render farm to minimize rendering times, costs and expedite project turnaround time
Collaborated & advised in production meetings in order to implement necessary changing for ongoing productions
Ziba Beauty Artesia, CA 2004 - 2013
3D & Graphic Artist (2004 - 2013)
Partnered with the Art Director to meet design goals for the studios, products and including the completion of
complex projects.
Interpreted & aesthetically translated blue prints into 3D concept environments of studios.
“Background Matte Painter” for two televised commercials for Sony International Television in 2007.
Successfully developed 3D models & textures for props, retail products, merchandise and booth displays.
Composed storyboards/graphics and played an instrumental role in filming and editing for 40 training videos.
Collaborated on web development, company branding & marketing schemes.
Created all preproduction samples needed for packaging, and presentation.
Conceptualized and developed artwork for direct mail pieces, television (TV), catalogs, tradeshow banners, newspaper
advertisements, magazine advertisements, and in-studio displays.
Was part of the senior team that significantly increased sales by developing promotion programs and combining
advertising with purchase incentives.
Created Planograms and assisted in Merchandising the studios.
Supported the IT department in accessing and implementation of two different POS systems.
Implemented network security, and a Loss Prevention system on a regional scale.
Developed and implemented an inventory management system.
Electronic Arts (EA) Marina Del Ray, CA 2003 - 2004
Quality Assurance (QA) Associate
Partnered with a team of highly-skilled developers to identify bugs and defects and author detailed reports describing
scenarios, issues, bug locations, circumstances, and how to replicate the error.
Shipped “Medal of Honor Pacific Assault” and was credited as a Game Tester.
EDUCATION & TRAINING
Gnomon School of Visual Effects Character Modeling/Texturing, Mental Ray, UDK (2013 - 2014)
Cal State University of Fullerton B.A. in Entertainment Arts & Animation, Math Minor (2001 - 2004)
SOFTWARE SKILLS
Adobe Creative Suite (Photoshop, Illustrator, Flash, Premiere Pro, InDesign), Allegorithmic (Substance Designer), Autodesk (3D
Studio Max, Maya, Mental Ray, Mudbox), Mari, Microsoft Office (Word, Excel, PowerPoint, Outlook), Mac Proficient- (Keynote,
Numbers), xNormal, Zbrush, CounterPoint (POS), Booker (POS), QuickBooks