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Quality Assurance Project

Location:
Beverly Hills, CA
Posted:
February 15, 2015

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Resume:

GURJIT SURI

562-***-**** ******@*****.*** https://vimeo.com/72000553 https://gsuri.artstation.com

My scope of work comprises a broad range of modeling & design tasks. Career includes experience at Electronic Arts (EA)

and as a 3D Artist for Ziba Beauty. Currently seeking a position which will effectively utilize all acquired skills, abilitie s, and

areas of expertise as follows:

Project Coordination 3D Modeling & Texturing Quality Assurance (QA)

UV Unwrapping Graphic Design

Zbrush Sculpting

Normal, Specular, AO & Product visualization

High & Low poly modeling

Displacement Maps

EMPLOYMENT

Freelance Artist Artesia, CA 2013 - Present

3D Generalist (2013 - Present)

(temporary/contract) 2014 - Present

VR Sports, Laguna Hills CA

Title: Smackitball

Character modeler and texture artist

High poly and low poly modeling, 3k poly per model

Environment texture artist

Modeling & texturing of props

(temporary/contract) 06/2013 - 09/2013

My Choice Reality, Los Angeles

Produced 3D architectural renderings and walkthrough animations

Designed and built a render farm to minimize rendering times, costs and expedite project turnaround time

Collaborated & advised in production meetings in order to implement necessary changing for ongoing productions

Ziba Beauty Artesia, CA 2004 - 2013

3D & Graphic Artist (2004 - 2013)

Partnered with the Art Director to meet design goals for the studios, products and including the completion of

complex projects.

Interpreted & aesthetically translated blue prints into 3D concept environments of studios.

“Background Matte Painter” for two televised commercials for Sony International Television in 2007.

Successfully developed 3D models & textures for props, retail products, merchandise and booth displays.

Composed storyboards/graphics and played an instrumental role in filming and editing for 40 training videos.

Collaborated on web development, company branding & marketing schemes.

Created all preproduction samples needed for packaging, and presentation.

Conceptualized and developed artwork for direct mail pieces, television (TV), catalogs, tradeshow banners, newspaper

advertisements, magazine advertisements, and in-studio displays.

Was part of the senior team that significantly increased sales by developing promotion programs and combining

advertising with purchase incentives.

Created Planograms and assisted in Merchandising the studios.

Supported the IT department in accessing and implementation of two different POS systems.

Implemented network security, and a Loss Prevention system on a regional scale.

Developed and implemented an inventory management system.

Electronic Arts (EA) Marina Del Ray, CA 2003 - 2004

Quality Assurance (QA) Associate

Partnered with a team of highly-skilled developers to identify bugs and defects and author detailed reports describing

scenarios, issues, bug locations, circumstances, and how to replicate the error.

Shipped “Medal of Honor Pacific Assault” and was credited as a Game Tester.

EDUCATION & TRAINING

Gnomon School of Visual Effects Character Modeling/Texturing, Mental Ray, UDK (2013 - 2014)

Cal State University of Fullerton B.A. in Entertainment Arts & Animation, Math Minor (2001 - 2004)

SOFTWARE SKILLS

Adobe Creative Suite (Photoshop, Illustrator, Flash, Premiere Pro, InDesign), Allegorithmic (Substance Designer), Autodesk (3D

Studio Max, Maya, Mental Ray, Mudbox), Mari, Microsoft Office (Word, Excel, PowerPoint, Outlook), Mac Proficient- (Keynote,

Numbers), xNormal, Zbrush, CounterPoint (POS), Booker (POS), QuickBooks



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