Sahana Vijai
*D Artist
EDUCATION
Entertainment Technology Center ( ETC), Carnegie Mellon University, Pittsburgh, PA, USA. May 2014
Master of Entertainment Technology
BMS College of Engineering, Bangalore, India. May 2011
Bachelor in Computer Science and Engineering
EXPERIENCE
Epoch Games - Character Artist Dec 2014
o Creating characters and modifying existing characters.
Otherworld Interactive - 3D Artist contract Nov 2014
o Creating props, environment assets and creatures for a mobile VR experience called ‘The Traveler’.
ALICE - Character Artist Intern. June - Sept 2014
o Designed characters, worked through high poly sculpt to the final low poly textured character.
o Built rigs and skinned them to characters.
National High School Gaming Academy - Teaching Assistant. July - Aug 2013
o Taught the art pipeline to develop games in Construct 2.
o Taught the fundamentals of drawing; perspective and anatomy, and game art creation.
EA. Golf game for the Connected TV. Jan - May 2014
o Visual development and optimized assets.
o Set up the art pipeline and handled the task list for the art team.
Sony Computer Entertainment. Innovative Game Prototyping. Aug - Dec 2013
o Explored new genres and gameplay through 5 prototypes developed in Unity.
o Worked on the visual development and design of each game. Designed and built the assets.
o Organised and overlooked the visual team tasks.
o Reported to the art and design directors.
MAKESHOP at Children’s Museum of Pittsburgh. Jan - May 2013
o Designed digital interface that allows kids to design for a laser cutter and turn those designs into real objects like toys,
cards, tools made of wood or paper.
Building Virtual Worlds Aug - Dec 2012
o Designed interactive worlds for different platforms every two weeks as an interdisciplinary team.
o Worked with Kinect, PS Move, Eyegaze and Makey-Makey.
Source (N) - Jungle wars – Gaming Application for the iPad. Feb - Jun 2011
o Designed the interactive features and the graphics required to display the final game using OpenGL.
Online Catalogue using OpenGL: Mar - May 2010
o Responsible for designing the interactive interface based on CG concepts for a prototype of an online toys store.
COURSES
Advanced Video Game Character Creation with Katon Callaway. CGSociety, CGWorkshops. Aug - Oct 2014
o Built an advanced character for high-end console games and understanding the art process.
Animation Art and Technology. College of Fine Arts, CMU. Jan - May 2013
o Worked on a 2 minute animation and technical art assignments.
TOOLS
ZBrush, Autodesk Maya, 3D Coat, Adobe Photoshop, Unity, Marmoset Toolbag, xNormal, nDo2, Adobe Premiere,Motion Builder.
Phone : 720-***-****
Email : *******.****@*****.***
Portfolio : http://sahanav.webs.com/