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3D Artist

Location:
San Jose, CA
Posted:
April 02, 2015

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Resume:

Sahana Vijai

*D Artist

EDUCATION

Entertainment Technology Center ( ETC), Carnegie Mellon University, Pittsburgh, PA, USA. May 2014

Master of Entertainment Technology

BMS College of Engineering, Bangalore, India. May 2011

Bachelor in Computer Science and Engineering

EXPERIENCE

Epoch Games - Character Artist Dec 2014

o Creating characters and modifying existing characters.

Otherworld Interactive - 3D Artist contract Nov 2014

o Creating props, environment assets and creatures for a mobile VR experience called ‘The Traveler’.

ALICE - Character Artist Intern. June - Sept 2014

o Designed characters, worked through high poly sculpt to the final low poly textured character.

o Built rigs and skinned them to characters.

National High School Gaming Academy - Teaching Assistant. July - Aug 2013

o Taught the art pipeline to develop games in Construct 2.

o Taught the fundamentals of drawing; perspective and anatomy, and game art creation.

EA. Golf game for the Connected TV. Jan - May 2014

o Visual development and optimized assets.

o Set up the art pipeline and handled the task list for the art team.

Sony Computer Entertainment. Innovative Game Prototyping. Aug - Dec 2013

o Explored new genres and gameplay through 5 prototypes developed in Unity.

o Worked on the visual development and design of each game. Designed and built the assets.

o Organised and overlooked the visual team tasks.

o Reported to the art and design directors.

MAKESHOP at Children’s Museum of Pittsburgh. Jan - May 2013

o Designed digital interface that allows kids to design for a laser cutter and turn those designs into real objects like toys,

cards, tools made of wood or paper.

Building Virtual Worlds Aug - Dec 2012

o Designed interactive worlds for different platforms every two weeks as an interdisciplinary team.

o Worked with Kinect, PS Move, Eyegaze and Makey-Makey.

Source (N) - Jungle wars – Gaming Application for the iPad. Feb - Jun 2011

o Designed the interactive features and the graphics required to display the final game using OpenGL.

Online Catalogue using OpenGL: Mar - May 2010

o Responsible for designing the interactive interface based on CG concepts for a prototype of an online toys store.

COURSES

Advanced Video Game Character Creation with Katon Callaway. CGSociety, CGWorkshops. Aug - Oct 2014

o Built an advanced character for high-end console games and understanding the art process.

Animation Art and Technology. College of Fine Arts, CMU. Jan - May 2013

o Worked on a 2 minute animation and technical art assignments.

TOOLS

ZBrush, Autodesk Maya, 3D Coat, Adobe Photoshop, Unity, Marmoset Toolbag, xNormal, nDo2, Adobe Premiere,Motion Builder.

Phone : 720-***-****

Email : *******.****@*****.***

Portfolio : http://sahanav.webs.com/



Contact this candidate