DANIEL WHITTON
**** *** ******* ***** **** #* Kentfield, CA 94904 415-***-**** *******.***@*****.***
RELEVANT SKILLS
Character Modeling Maya, ZBrush, Mudbox, Character Pipeline
Environment Modeling Marmoset, Unity, PBR Shading Rigging
Visual Development Photoshop, Quixel Hard Surface Modeling
Texture Creation Pipeline V-Ray; Mental Ray, KeyShot; Digital Sculpture, Anatomy
Lighting, Surfacing, & Rendering Design Topology
Photography; Architecture Nuke; After Effects Compositing
PROFESSIONAL PROFILE
Passionate CG Artist with 7 years industry experience in film, video game, television, medical animation,
and architecture with an emphasis on character creation, hard surface models, environments, anatomy, and
visual development, as well as experience in management and teaching
Strong Ability to interpret drawings and verbal direction into 3D concept models and further refine and
deliver photo real production assets
Expert knowledge of Maya, Zbrush, Mudbox, and Photoshop
Creative and technical problem solver with the capacity to integrate versatile talents to optimize a
production pipeline in multiple areas
Proven to work well under pressure both as a team member and as a highly motivated self-directed artist
E XPERIENCE
Freelance CG Artist, CG Generalist Kentfield, CA 2010- Present
Managed final digital character model delivery of 30 feature film characters focusing on look, quality,
and mesh integrity meeting client’s standard for delivery while maintaining tight deadlines
Coordinated remotely with client to ensure aesthetic and technical standards were met.
Identified issues during the process
Formulated, implemented, and prioritized methods, standards, and tools
Guided junior artists understanding of issues and solutions
Responsible for conceptual character, rigging, and face shapes for new online game delivered less
than 3 weeks.
Clients included: LightStream Animation, Catan, Pixelgun – 2K Sports, XYZ Graphics, and
Compound Creative
3D Concept Modeler/ Digital Sculptor, Collidescape Kentfield, CA 2012- 2010
Collaborated with designer to develop conceptual digital sculpture
Evaluated and identified complex design elements.
Recommended and implemented 3D solutions
Executed 3-D model for rapid prototyping
CG Artist/Model Maker, Disney Shademaker Productions- Cinderbiter San Francisco, CA 2011-2012
Managed digital asset creation and rapid prototyping for Practical Model Department
Produced hard surface and organic models using a combination of hand modeling techniques and
3D software
Digitally created conceptual models including character masks, delivered 3-D printed assets, digitally
animated water effects for 3-D replacement animation cycles
CG Generalist & Model Maker, Kerner San Rafael, CA 2011- 2012
Co-Created scale ship 15 feet tall and ice bergs for Universal’s Big Miracle
Responsible for all aspects of a U.S. Government Classified project including modeling, rigging,
animation, simulation, motion graphics, rendering & editing
CG Artist & Model Maker, Fonco Lagunitas, CA 2010-2011
Set design, digital sculpture, character modeling, architectural modeling and rendering, layout, set
fabrication, model making and lighting
Projects include: Brisk Ice Tea Super Bowl commercial, Brisk commercial series, Morav: Missions,
digitally sculptured architectural concepts, Google commercial, Elysium
CG Artist/Art Department, Image Movers Digital Novato, CA 2007- 2010
Worked closely with the Production Designer to define the look of the film for Walt Disney’s A
Christmas Carol and Mars Needs Mom
Worked in close collaboration with traditional designers to explore and solve complex designs,
implement 3D solutions for designers, prove concepts, and produce realistic 3D models. Strong
sense of 3D surface development extrapolated from 2D artwork and verbal descriptions (Model,
Texture, Rig, Animate, Light, Render, FX)
Concept modeled environments, characters, and props establishing scale and material look
development
Precisely modeled and UV’d production assets
Worked with Matte Department to help delivery
Modeled, Rendered, and Composited Screen Titles
E DUCATION
Associates of Occupational Studies, Animation, Collins College Tempe, AZ
Production Laboratory Coordinator; facilitated completion of student demo reels
Teaching Assistant; 3-D modeling and character rigging
Graduated September 2002