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3D Artist

Location:
Kentfield, CA
Posted:
February 10, 2015

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Resume:

DANIEL WHITTON

**** *** ******* ***** **** #* Kentfield, CA 94904 415-***-**** *******.***@*****.***

RELEVANT SKILLS

Character Modeling Maya, ZBrush, Mudbox, Character Pipeline

Environment Modeling Marmoset, Unity, PBR Shading Rigging

Visual Development Photoshop, Quixel Hard Surface Modeling

Texture Creation Pipeline V-Ray; Mental Ray, KeyShot; Digital Sculpture, Anatomy

Lighting, Surfacing, & Rendering Design Topology

Photography; Architecture Nuke; After Effects Compositing

PROFESSIONAL PROFILE

Passionate CG Artist with 7 years industry experience in film, video game, television, medical animation,

and architecture with an emphasis on character creation, hard surface models, environments, anatomy, and

visual development, as well as experience in management and teaching

Strong Ability to interpret drawings and verbal direction into 3D concept models and further refine and

deliver photo real production assets

Expert knowledge of Maya, Zbrush, Mudbox, and Photoshop

Creative and technical problem solver with the capacity to integrate versatile talents to optimize a

production pipeline in multiple areas

Proven to work well under pressure both as a team member and as a highly motivated self-directed artist

E XPERIENCE

Freelance CG Artist, CG Generalist Kentfield, CA 2010- Present

Managed final digital character model delivery of 30 feature film characters focusing on look, quality,

and mesh integrity meeting client’s standard for delivery while maintaining tight deadlines

Coordinated remotely with client to ensure aesthetic and technical standards were met.

Identified issues during the process

Formulated, implemented, and prioritized methods, standards, and tools

Guided junior artists understanding of issues and solutions

Responsible for conceptual character, rigging, and face shapes for new online game delivered less

than 3 weeks.

Clients included: LightStream Animation, Catan, Pixelgun – 2K Sports, XYZ Graphics, and

Compound Creative

3D Concept Modeler/ Digital Sculptor, Collidescape Kentfield, CA 2012- 2010

Collaborated with designer to develop conceptual digital sculpture

Evaluated and identified complex design elements.

Recommended and implemented 3D solutions

Executed 3-D model for rapid prototyping

CG Artist/Model Maker, Disney Shademaker Productions- Cinderbiter San Francisco, CA 2011-2012

Managed digital asset creation and rapid prototyping for Practical Model Department

Produced hard surface and organic models using a combination of hand modeling techniques and

3D software

Digitally created conceptual models including character masks, delivered 3-D printed assets, digitally

animated water effects for 3-D replacement animation cycles

CG Generalist & Model Maker, Kerner San Rafael, CA 2011- 2012

Co-Created scale ship 15 feet tall and ice bergs for Universal’s Big Miracle

Responsible for all aspects of a U.S. Government Classified project including modeling, rigging,

animation, simulation, motion graphics, rendering & editing

CG Artist & Model Maker, Fonco Lagunitas, CA 2010-2011

Set design, digital sculpture, character modeling, architectural modeling and rendering, layout, set

fabrication, model making and lighting

Projects include: Brisk Ice Tea Super Bowl commercial, Brisk commercial series, Morav: Missions,

digitally sculptured architectural concepts, Google commercial, Elysium

CG Artist/Art Department, Image Movers Digital Novato, CA 2007- 2010

Worked closely with the Production Designer to define the look of the film for Walt Disney’s A

Christmas Carol and Mars Needs Mom

Worked in close collaboration with traditional designers to explore and solve complex designs,

implement 3D solutions for designers, prove concepts, and produce realistic 3D models. Strong

sense of 3D surface development extrapolated from 2D artwork and verbal descriptions (Model,

Texture, Rig, Animate, Light, Render, FX)

Concept modeled environments, characters, and props establishing scale and material look

development

Precisely modeled and UV’d production assets

Worked with Matte Department to help delivery

Modeled, Rendered, and Composited Screen Titles

E DUCATION

Associates of Occupational Studies, Animation, Collins College Tempe, AZ

Production Laboratory Coordinator; facilitated completion of student demo reels

Teaching Assistant; 3-D modeling and character rigging

Graduated September 2002



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