Resume
AVINASH KUMAR PANDEY
Plot No: * P & *, Roma Enclave Phase 1,
Badangpet, Kanchanbagh, Hyderabad- 500 058, Telangana.
Mobile No: +919*********, Residence: 084******** Email:
***.**@*******.***
Objective: Seeking Challenging position with immense scope for
organizational and Personal development and to earn appreciation from my
colleagues and Employers through my performance that I am going to achieve
through my hard work, talent, skill.
Strengths: Good communication skills, punctuality, confident and quick
learner, positive attitude and adaptability to work in a team, hardworking
and flexible.
Experience:
*Arena Animation (Hanamkonda Branch) as Centre Academic Head.
Responsibility: Recruiting Staff, Managing Staff, Managing Centre,
and coordinates with Head Office (different departments) and
University, Taking care of Local Placement for Students, Handling
Classes, Setting Batch timing, conducting online Examination of
students, counseling Students.
*Arena Animation (Narayanaguda Branch) as Centre Head and 3D
Instructor from July 2011 to March2012.
Responsibility: Recruiting Staff, Managing Staff, Managing Centre,
and coordinates with Head Office (different departments) and
University, Taking care of Local Placement for Students, Handling
Classes, Setting Batch timing, conducting online Examination of
students, counseling Students.
*Arena Animation (Narayanaguda Branch) as 3D Instructor from June 2010
to July 2011.
Responsibility: Handling Classes, Setting Batch timing, conducting
online Examination of students, Coordinating with Head Office and
University.
*Phantasm Games Studio as 3D Character Animator and Rigging Artist
from September 2008 to May 2010.
Responsibility: Rigging & Animation of game characters and props,
implementation of levels in level editor, testing game, and creating
rigid body character animation in in-house animation tool. Creating
Fx. Helping programmer in developing in-house tool to use with in-
house GAME ENGINE for Xbox 360.
*Tin-Man Games Studio (after 1 month changed to Phantasm Game Studio)
as 3D Character animation and Rigging Artist from August 2008 to
September 2008.
Responsibility: Rigging & Animation of game characters and props,
implementation of levels in level editor, testing game, and creating
rigid body character animation in in-house animation tool. Creating
Fx. Helping programmer in developing in-house tool to use with in-
house GAME ENGINE Xbox 360.
Educational Profile:
* Pursuing MBA HR Ext. (online) From Amity University, Noida
passing Dec.2014
* B.Com from HMV Degree College, Osmania University in year 2007
with 55%.
* Intermediate from HMV Junior College through Board of
Intermediate (AP) in the year 2004 with 64%.
Computer Knowledge:
* Beta Maya from MAAC, Dilshukhnagar.
* Multimedia from SISI-CMTES.
Technical Skills:
* Operating Systems: MS-Dos, Windows XP. Windows 7, Windows 8.
* Packages: MS-Office,
* Key Skills: Administration & HR
* Software: Autodesk Maya, Autodesk 3DsMax, Adobe Photoshop, Z-Brush,
Match Mover, Boujou
Specialization in software: Character Animation, Rigging, Modeling,
Texturing
. Link: in.linkedin.com/in/avinashavi/
PERSONAL PROFILE:
Name: Avinash Kumar Pandey
Father Name: R.S.Pandey
Date of Birth: 02-01-1983.
Languages Known: English & Hindi.
Nationality: Indian.
Religion: Hindu.
Marital Status: Married
Hobbies: Acting, Listening Music, playing computer games, watching movies.
I hereby declare that the particulars given in the resume are true and
correct to the best of my knowledge and belief.
Place: Hyderabad
Date: (Signature)