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Director Years Experience

Location:
College Park, MD
Posted:
July 14, 2014

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Resume:

Brent Alleyne

Art I Direction I Training / www.alleyne12.com

College Park, MD

*********@*****.*** - 571-***-****

I am an Art Director/ 3D Artist and Multimedia Specialist with 15+ years experience specializing in interactive

productions and pre-rendered art with 3D and multimedia broadcast applications such as Modo, Lightwave3D,

3DsMax, Maya, and the Adobe Creative Suite . I'm interested in working for a great company with a highly

motivated and skilled art team. I am recently credited for Art and Art Direction on the following iOS game titles

by Dig-it! Games:

Loot Pursuit: Pompeii (2014), iOS Mobile App, Dig-it! Games

Loot Pursuit: Tulum (2013), iOS Mobile App, Dig-it! Games

Mayan Numbers (2013), iOS Mobile App, Dig-it! Games

(3D Software used: Modo, Lightwave 3D)

I have served as the 3D Visualization Director at Howard University for their 2012 General Motors PACE

(Partnership for the Advancement of Collaborative Engineering Education) 3D concept car design challenge,

which was presented in Shanghai, China (3D Software used: Modo, Lightwave 3D). I also had the pleasure

of working with military contracting agencies such as Schafer Corporation on 3D visualizations for DARPA

(Defense Advanced Research Projects Agency) (3D Software used: Lightwave 3D, Maya, 3DsMax).

I got my start as a 3D Artist at Firaxis Games, lead by legendary game designer Sid Meier, where I served as

a 3D Artist and Cinematic Director for the AAA award winning PC titles:

Sid Meier's Civilization III (Gold Edition) (2003), Atari Europe S.A.S.U.

Sid Meier's Civilization III (Limited Edition) (2001), Infogrames, Inc.

Sid Meier's Civilization III (2001), Infogrames Europe SA

Sid Meier's Alien Crossfire (1999), Electronic Arts, Inc.

(3D Software used: Modo, Lightwave 3D, 3DsMax)

Please find a link to my online portfolio below and I look forward to hearing from someone on your team soon.

My Online Portfolio:

www.alleyne12.com

Brent A. Alleyne

Art Director/ 3D Artist & Animator

WORK EXPERIENCE

Art Director/ 3D Artist

Dig-it! Games - Bethesda, MD - May 2013 to Present

Responsibilities

Visual aesthetic, theme, concept, and creative 2D/3D art supervisor

Art team manager and art production coordinator

Internship Supervisor

Oversee and supervise daily game art production for desktop and mobile applications. Generate original

concept art and principal 2D/3D game visual aesthetic for art team creation. Coordinate overall game

production with Designer and Programming Director. Art team technical trainer and Art internship coordinator/

mentor.

Accomplishments

Published Titles:

Loot Pursuit: Pompeii (2014), iOS Mobile App, Dig-it! Games

Loot Pursuit: Tulum (2013), iOS Mobile App, Dig-it! Games

Mayan Numbers (2013), iOS Mobile App, Dig-it! Games

Skills Used

Leadership, Direction, Training, Mentorship, Advanced Knowledge of Game production Processes,

Communication, Scheduling, Planning, Team to team Communication, Designing, 2D Illustration, 3D Modeling,

3D Texture Painting, 3D Animation, 3D Surfacing, 3D rendering, and 3D Network Rendering.

3D Cinematic Artist

Alleyne12/ 3DArt & Animation - College Park, MD - January 2013 to Present

Contractual 3D Game Artist/ Animator/ Instructor

Game Art and Level Design Instructor (Seminar demonstration and instruction using 3Ds Max, Maya, Modo,

Lightwave 3D, Cry Engine, Unreal UDK)

3D Character Modeling and Animation instructor (Seminar demonstration and instruction using 3Ds Max,

Maya, Modo, Lightwave 3D, Mudbox)

3D Motion Graphics Instructor (Seminar demonstration and instruction using Lightwave3D, Modo, Adobe

AferFX)

Created “Elfin Magic” 3D Game Character Illustration for Newteks Lightwave3D gallery (3D illustration using

Lightwave3D, Modo, Adobe Photoshop)

Created “Talon Sword” 3D Military robotic simulation for Shafer Corp. demonstration (3D mechanical

visualization using Lightwave3D, Modo, Adobe Premier)

3D Visualization Director

Howard University - Washington, DC - August 2009 to December 2012

2012 General Motors HU PACE Project, 3D Visualization Director:

Directed and trained Howard University’s Electronic Studio student 3D art team in the process of 3D vehicle

design construction and visualization using Newtek Lightwave3D, Luxology Modo, Autodesk Maya.

Finalized 2D schematic vehicle drawings using Adobe Photoshop.

Created initial vehicle base exterior and interior models using subdivision surfaces, based on student team

contributions, in Luxology Modo and Newtek lightwave3D’s Modeler.

Directed edits and modification of vehicle polygonal construction in regards to edge flow and surface

creasing.

Finalized 3D vehicle model, based on student team contributions, by editing vertices, edges, and polygons

in Luxology Modo and Newtek Lightwave3D’s Modeler, Autodesk Maya.

Created initial 3D vehicle surface shaders, textures, UV map setup, using Newtek Lightwave3D’s surface

node editor and Adobe Photoshop.

Finalized exterior and interior 3D vehicle surface shaders, textures, UV map setup, based on student team

contributions, including clay shader renders using Newtek Lightwave3D’s surface node editor and Adobe

Photoshop.

Created HDRi image maps in Eon Software Vue xStream for use in Newtek Lightwave3D’s Layout for 3D

vehicle lighting setup and rendering.

Prototyped and established original 3D vehicle wheel rigging in regards to rotation and steering using Worley

Labs Wheelie and Follower motion editing tools in Newtek Lightwave3D’s Layout.

Prototyped and supervised 3D vehicle door rigging in regards to opening and closing animation using

Newtek Lightwave3D’s Follower motion tool.

Finalized all renders, animations, and ScreamerNet network distributed renderings in Newtek Lightwave3D.

Created all promotional materials for 3D vehicle, for print and web use, using Newtek Lightwave3D and

Adobe Photoshop.

Full-Time Lecturer

Howard University - Washington, DC - 2009 to 2012

Electronic Studio Program

3D Graduate Student Thesis Adviser

Courses Taught:

Game Art Design (3D low and mid poly modeling for interaction and 2D/3D texture painting using Luxology

Modo, Autodesk Maya, and Adobe Photoshop)

3D Modeling & Animation (Modeling, surfacing and animation instruction using Newtek Lightwave3D,

Luxology Modo, and Autodesk Maya)

3D Broadcast Animation/ Digital Multimedia (3D Logo and motion graphics animation and FX using Newtek

Lightwave3D and Andersson Technologies SynthEyes)

3D Cinematic Production (3D short story product, script writing, screenplay, 3D animatic development,

animation, final sequence rendering, and video post editing using Newtek Lightwave3D, Luxology Modo,

Adobe Photoshop, Adobe Premiere, Adobe AfterFX)

2D Animation and interaction (2D animation and action script instruction using Adobe Flash)

Full-Time Lecturer

Art Institute of Washington - Arlington, VA - January 2005 to January 2011

Courses Taught:

3D Modeling & Lighting (3D polygonal and sub-d character modeling using Autodesk 3Ds Max, Luxology

Modo, Autodesk Maya)

Game Character Modeling (low and Mid level polygonal character modeling, texturing, and normal map

creation, using Autodesk 3Ds Max, Luxology Modo, and Autodesk Maya)

Game Texturing (2D/3D texture painting and normal map creation using Autodesk 3Ds Max, Luxology

Modo, Autodesk Maya, and Adobe Photoshop)

Game Animation (Character mo-cap and keyframe animation using Autodesk 3Ds Max, Luxology Modo,

Autodesk Maya, and Autodesk Motionbuilder)

Game Level Design (3D first person game level creation using Epic Games Unreal Editor)

Character and Object Design (2D character development using traditional media and Adobe Photoshop)

Senior Portfolio Preparation (Demo reel design and creation using Adobe Premiere)

Contractual 3DArtist/ Cinematic Artist

Contractor/ Freelance - Silver Spring, MD - 2001 to 2009

Digital Rhino Studios/ Contractual 3D Cinematic Artist

Robert L. Baird US Army Helicopter Pilot tribute, created various character animations, vehicular models,

and scenes for 90sec cinematic using Newtek Lighwave3D, Autodesk MotionBuilder, Luxology Modo, Adobe

Photoshop, Adobe Premiere.

Schafer Corp/ Contractual 3D Cinematic Artist

Created various 60-90sec 3D cinematic works from storyboards for DARPA (Defense Advanced Research

Projects Agency) related research programs using Newtek Lightwave3D, Autodesk 3Ds Max, Autodesk Maya,

Autodesk Motionbuilder, Adobe Premier, and Adobe Photoshop.

2006 DARPA TECH Forum, Created Navy related research and development 60-90sec 3D cinematics

using Newtek Lightwave3D, Autodesk 3Ds Max, Autodesk Maya, Autodesk Motionbuilder, Adobe Premier,

and Adobe Photoshop.

2005 DARPA TECH Forum, Created Army related research and development 60-90sec 3D cinematics

using Newtek Lightwave3D, Autodesk 3Ds Max, Autodesk Maya, Autodesk Motionbuilder, Adobe Premier,

and Adobe Photoshop.

Firaxis Games/ Contractual 3D Game Artist & Cinematic Artist

Created additional game characters for Sid Merie’s Civilization III Conquest, Civilization III Complete,

Civilization III Gold Edition, using Newtek Lightwave3D, Autodesk 3Ds Max, Adobe Photoshop, Adobe

premiere.

Created opening 90sec 3D game cinematic for Civilization III, created all environments, terrains, characters,

animation, surfaces, lighting, and FX, using Newtek Lightwave3D, Autodesk 3Ds Max, Adobe Photoshop,

Adobe Premiere.

3D Game Artist/ Cinematic Director

Firaxis Games, Inc - Hunt Valley, MD - May 1999 to August 2001

3D Game Artist/ Cinematic Artist for Sid Meire’s Civilization III, Sid Meire’s Alien Crossfire PC strategy game

titles:

Designed and created game models, 3D compositions, and game character animations using Newtek

Lightwave3D, Autodesk 3Ds Max Character Studio, Adobe Photoshop.

Designed and created 90sec 3D game cinematic for Civilization III, created all environments, terrains,

characters, animation, surfaces, lighting, and FX, using Newtek Lightwave3D, Autodesk 3Ds Max, Adobe

Photoshop, Adobe Premiere.

Game Character Unit Team leader in charge of all game modelers and animators.

2000 Liaison to Maryland Institute College of Art and Maryland State for the “Choose Maryland Program”.

PUBLISHED GAMES Sid Meier's Civilization III (2003) (Gold Edition), Atari Europe S.A.S.U. PC Magazine’s

Editors Choice

Sid Meier's Civilization III (2001), Infogrames, Inc.

Sid Meier's Civilization III (2001) (Limited Edition), Infogrames, Inc.

Sid Meier's Alien Crossfire (1999), EA, Electronic Arts, Inc.

Sid Meier's Dinos (1999), EA, Electronic Arts, Inc.

USN/ USNR

United States Navy - 1983 to 1989

Responsibilities

USS Iowa BB-61

EDUCATION

MA in 3D Digital Art

Maryland Institute College of Art - Baltimore, MD

1998 to 1999

BFA in Painting

Howard University, College of Art - Washington, DC

1994 to 1998

SKILLS

Leadership, Direction, Training, Mentorship, Advanced Knowledge of Game production Processes,

Communication, Scheduling, Planning, Team to team Communication, Designing, 2D Illustration, 3D Modeling,

3D Texture Painting, 3D Animation, 3D Surfacing, 3D rendering, and 3D Network Rendering.

LINKS

http://www.alleyne12.com



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