Brent Alleyne
Art I Direction I Training / www.alleyne12.com
College Park, MD
*********@*****.*** - 571-***-****
I am an Art Director/ 3D Artist and Multimedia Specialist with 15+ years experience specializing in interactive
productions and pre-rendered art with 3D and multimedia broadcast applications such as Modo, Lightwave3D,
3DsMax, Maya, and the Adobe Creative Suite . I'm interested in working for a great company with a highly
motivated and skilled art team. I am recently credited for Art and Art Direction on the following iOS game titles
by Dig-it! Games:
Loot Pursuit: Pompeii (2014), iOS Mobile App, Dig-it! Games
Loot Pursuit: Tulum (2013), iOS Mobile App, Dig-it! Games
Mayan Numbers (2013), iOS Mobile App, Dig-it! Games
(3D Software used: Modo, Lightwave 3D)
I have served as the 3D Visualization Director at Howard University for their 2012 General Motors PACE
(Partnership for the Advancement of Collaborative Engineering Education) 3D concept car design challenge,
which was presented in Shanghai, China (3D Software used: Modo, Lightwave 3D). I also had the pleasure
of working with military contracting agencies such as Schafer Corporation on 3D visualizations for DARPA
(Defense Advanced Research Projects Agency) (3D Software used: Lightwave 3D, Maya, 3DsMax).
I got my start as a 3D Artist at Firaxis Games, lead by legendary game designer Sid Meier, where I served as
a 3D Artist and Cinematic Director for the AAA award winning PC titles:
Sid Meier's Civilization III (Gold Edition) (2003), Atari Europe S.A.S.U.
Sid Meier's Civilization III (Limited Edition) (2001), Infogrames, Inc.
Sid Meier's Civilization III (2001), Infogrames Europe SA
Sid Meier's Alien Crossfire (1999), Electronic Arts, Inc.
(3D Software used: Modo, Lightwave 3D, 3DsMax)
Please find a link to my online portfolio below and I look forward to hearing from someone on your team soon.
My Online Portfolio:
www.alleyne12.com
Brent A. Alleyne
Art Director/ 3D Artist & Animator
WORK EXPERIENCE
Art Director/ 3D Artist
Dig-it! Games - Bethesda, MD - May 2013 to Present
Responsibilities
Visual aesthetic, theme, concept, and creative 2D/3D art supervisor
Art team manager and art production coordinator
Internship Supervisor
Oversee and supervise daily game art production for desktop and mobile applications. Generate original
concept art and principal 2D/3D game visual aesthetic for art team creation. Coordinate overall game
production with Designer and Programming Director. Art team technical trainer and Art internship coordinator/
mentor.
Accomplishments
Published Titles:
Loot Pursuit: Pompeii (2014), iOS Mobile App, Dig-it! Games
Loot Pursuit: Tulum (2013), iOS Mobile App, Dig-it! Games
Mayan Numbers (2013), iOS Mobile App, Dig-it! Games
Skills Used
Leadership, Direction, Training, Mentorship, Advanced Knowledge of Game production Processes,
Communication, Scheduling, Planning, Team to team Communication, Designing, 2D Illustration, 3D Modeling,
3D Texture Painting, 3D Animation, 3D Surfacing, 3D rendering, and 3D Network Rendering.
3D Cinematic Artist
Alleyne12/ 3DArt & Animation - College Park, MD - January 2013 to Present
Contractual 3D Game Artist/ Animator/ Instructor
Game Art and Level Design Instructor (Seminar demonstration and instruction using 3Ds Max, Maya, Modo,
Lightwave 3D, Cry Engine, Unreal UDK)
3D Character Modeling and Animation instructor (Seminar demonstration and instruction using 3Ds Max,
Maya, Modo, Lightwave 3D, Mudbox)
3D Motion Graphics Instructor (Seminar demonstration and instruction using Lightwave3D, Modo, Adobe
AferFX)
Created “Elfin Magic” 3D Game Character Illustration for Newteks Lightwave3D gallery (3D illustration using
Lightwave3D, Modo, Adobe Photoshop)
Created “Talon Sword” 3D Military robotic simulation for Shafer Corp. demonstration (3D mechanical
visualization using Lightwave3D, Modo, Adobe Premier)
3D Visualization Director
Howard University - Washington, DC - August 2009 to December 2012
2012 General Motors HU PACE Project, 3D Visualization Director:
Directed and trained Howard University’s Electronic Studio student 3D art team in the process of 3D vehicle
design construction and visualization using Newtek Lightwave3D, Luxology Modo, Autodesk Maya.
Finalized 2D schematic vehicle drawings using Adobe Photoshop.
Created initial vehicle base exterior and interior models using subdivision surfaces, based on student team
contributions, in Luxology Modo and Newtek lightwave3D’s Modeler.
Directed edits and modification of vehicle polygonal construction in regards to edge flow and surface
creasing.
Finalized 3D vehicle model, based on student team contributions, by editing vertices, edges, and polygons
in Luxology Modo and Newtek Lightwave3D’s Modeler, Autodesk Maya.
Created initial 3D vehicle surface shaders, textures, UV map setup, using Newtek Lightwave3D’s surface
node editor and Adobe Photoshop.
Finalized exterior and interior 3D vehicle surface shaders, textures, UV map setup, based on student team
contributions, including clay shader renders using Newtek Lightwave3D’s surface node editor and Adobe
Photoshop.
Created HDRi image maps in Eon Software Vue xStream for use in Newtek Lightwave3D’s Layout for 3D
vehicle lighting setup and rendering.
Prototyped and established original 3D vehicle wheel rigging in regards to rotation and steering using Worley
Labs Wheelie and Follower motion editing tools in Newtek Lightwave3D’s Layout.
Prototyped and supervised 3D vehicle door rigging in regards to opening and closing animation using
Newtek Lightwave3D’s Follower motion tool.
Finalized all renders, animations, and ScreamerNet network distributed renderings in Newtek Lightwave3D.
Created all promotional materials for 3D vehicle, for print and web use, using Newtek Lightwave3D and
Adobe Photoshop.
Full-Time Lecturer
Howard University - Washington, DC - 2009 to 2012
Electronic Studio Program
3D Graduate Student Thesis Adviser
Courses Taught:
Game Art Design (3D low and mid poly modeling for interaction and 2D/3D texture painting using Luxology
Modo, Autodesk Maya, and Adobe Photoshop)
3D Modeling & Animation (Modeling, surfacing and animation instruction using Newtek Lightwave3D,
Luxology Modo, and Autodesk Maya)
3D Broadcast Animation/ Digital Multimedia (3D Logo and motion graphics animation and FX using Newtek
Lightwave3D and Andersson Technologies SynthEyes)
3D Cinematic Production (3D short story product, script writing, screenplay, 3D animatic development,
animation, final sequence rendering, and video post editing using Newtek Lightwave3D, Luxology Modo,
Adobe Photoshop, Adobe Premiere, Adobe AfterFX)
2D Animation and interaction (2D animation and action script instruction using Adobe Flash)
Full-Time Lecturer
Art Institute of Washington - Arlington, VA - January 2005 to January 2011
Courses Taught:
3D Modeling & Lighting (3D polygonal and sub-d character modeling using Autodesk 3Ds Max, Luxology
Modo, Autodesk Maya)
Game Character Modeling (low and Mid level polygonal character modeling, texturing, and normal map
creation, using Autodesk 3Ds Max, Luxology Modo, and Autodesk Maya)
Game Texturing (2D/3D texture painting and normal map creation using Autodesk 3Ds Max, Luxology
Modo, Autodesk Maya, and Adobe Photoshop)
Game Animation (Character mo-cap and keyframe animation using Autodesk 3Ds Max, Luxology Modo,
Autodesk Maya, and Autodesk Motionbuilder)
Game Level Design (3D first person game level creation using Epic Games Unreal Editor)
Character and Object Design (2D character development using traditional media and Adobe Photoshop)
Senior Portfolio Preparation (Demo reel design and creation using Adobe Premiere)
Contractual 3DArtist/ Cinematic Artist
Contractor/ Freelance - Silver Spring, MD - 2001 to 2009
Digital Rhino Studios/ Contractual 3D Cinematic Artist
Robert L. Baird US Army Helicopter Pilot tribute, created various character animations, vehicular models,
and scenes for 90sec cinematic using Newtek Lighwave3D, Autodesk MotionBuilder, Luxology Modo, Adobe
Photoshop, Adobe Premiere.
Schafer Corp/ Contractual 3D Cinematic Artist
Created various 60-90sec 3D cinematic works from storyboards for DARPA (Defense Advanced Research
Projects Agency) related research programs using Newtek Lightwave3D, Autodesk 3Ds Max, Autodesk Maya,
Autodesk Motionbuilder, Adobe Premier, and Adobe Photoshop.
2006 DARPA TECH Forum, Created Navy related research and development 60-90sec 3D cinematics
using Newtek Lightwave3D, Autodesk 3Ds Max, Autodesk Maya, Autodesk Motionbuilder, Adobe Premier,
and Adobe Photoshop.
2005 DARPA TECH Forum, Created Army related research and development 60-90sec 3D cinematics
using Newtek Lightwave3D, Autodesk 3Ds Max, Autodesk Maya, Autodesk Motionbuilder, Adobe Premier,
and Adobe Photoshop.
Firaxis Games/ Contractual 3D Game Artist & Cinematic Artist
Created additional game characters for Sid Merie’s Civilization III Conquest, Civilization III Complete,
Civilization III Gold Edition, using Newtek Lightwave3D, Autodesk 3Ds Max, Adobe Photoshop, Adobe
premiere.
Created opening 90sec 3D game cinematic for Civilization III, created all environments, terrains, characters,
animation, surfaces, lighting, and FX, using Newtek Lightwave3D, Autodesk 3Ds Max, Adobe Photoshop,
Adobe Premiere.
3D Game Artist/ Cinematic Director
Firaxis Games, Inc - Hunt Valley, MD - May 1999 to August 2001
3D Game Artist/ Cinematic Artist for Sid Meire’s Civilization III, Sid Meire’s Alien Crossfire PC strategy game
titles:
Designed and created game models, 3D compositions, and game character animations using Newtek
Lightwave3D, Autodesk 3Ds Max Character Studio, Adobe Photoshop.
Designed and created 90sec 3D game cinematic for Civilization III, created all environments, terrains,
characters, animation, surfaces, lighting, and FX, using Newtek Lightwave3D, Autodesk 3Ds Max, Adobe
Photoshop, Adobe Premiere.
Game Character Unit Team leader in charge of all game modelers and animators.
2000 Liaison to Maryland Institute College of Art and Maryland State for the “Choose Maryland Program”.
PUBLISHED GAMES Sid Meier's Civilization III (2003) (Gold Edition), Atari Europe S.A.S.U. PC Magazine’s
Editors Choice
Sid Meier's Civilization III (2001), Infogrames, Inc.
Sid Meier's Civilization III (2001) (Limited Edition), Infogrames, Inc.
Sid Meier's Alien Crossfire (1999), EA, Electronic Arts, Inc.
Sid Meier's Dinos (1999), EA, Electronic Arts, Inc.
USN/ USNR
United States Navy - 1983 to 1989
Responsibilities
USS Iowa BB-61
EDUCATION
MA in 3D Digital Art
Maryland Institute College of Art - Baltimore, MD
1998 to 1999
BFA in Painting
Howard University, College of Art - Washington, DC
1994 to 1998
SKILLS
Leadership, Direction, Training, Mentorship, Advanced Knowledge of Game production Processes,
Communication, Scheduling, Planning, Team to team Communication, Designing, 2D Illustration, 3D Modeling,
3D Texture Painting, 3D Animation, 3D Surfacing, 3D rendering, and 3D Network Rendering.
LINKS
http://www.alleyne12.com