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Software Engineer Development

Location:
Clemson, SC
Posted:
April 26, 2014

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Resume:

Parag Acharya

acdvlu@r.postjobfree.com

404-***-****

*** ******* ******, *** #***,Clemson, SC 29631

Objective To obtain a software development position that will enable me to

contribute my technical and analytical skills towards the growth of the

organization

Education Clemson University, Clemson, SC

Aug 2012 - May 2014

Master of Science,Computer Science

GPA: 3.55/4.0

University of Mumbai, India

May 2006 - May 2010

Bachelor of Engineering, Information Technology

Core Object Oriented Programming (C++) . Software Development(C) . Cross

Competencie Platform Software Development (Linux, IBM AS/400,Windows) . 3 D graphics

s applications development using graphics technologies(OpenGL, GLSL) . Unit

Testing) . Data Structures and Algorithms

Relevant . 3 D Modeling and Animation .Computer Graphics .Translation of

Coursework programming languages .2 D game development .Physically Based Animation

.Computer Graphics Images .Database Management System Design

Academic 2 D Game Design

Projects Spring 2013

Developed a 2 D game using C++ and Simple DirectMedia Layer(SDL) API;

Parameters for animation were obtained from an XML data file. Special

emphasis was given in removing memory leaks

Compiler

Spring 2013

Created a Compiler in Python: Tasks include lexical analysis, syntactic

analysis, semantic analysis, optimization and code generation

Teapot

Spring 2013

Implemented a project that involved rendering a Teapot using C++, OpenGL

and GLSL which included anti-aliasing, texture mapping, normal mapping and

shadow mapping

Face Detection in color image

Fall 2013

Developed an application(Matlab) for detecting faces in a color image

using skin color based segmentation

Cloth Simulation

Fall 2013

Implemented a Cloth Simulation using C++ and OpenGL. Cloth was created

using a number of particles, each of which had a mass and was connected to

each other by massless springy-links which in turn were connected to form

triangles. The springy-links between particles provided spring forces that

tend to keep the particles at a specific rest distance from each other

Fireworks Simulation

Fall 2013

Particle system was used to implement a Fireworks Simulation in C++ and

OpenGL. Two main classes were used: Rocket and Spark. Rocket shoots up in

the sky and is not affected by gravity. When the lifespan of rocket

reaches a particular threshold 1000's of Spark objects were created with

rocket position as their initial position. The particles fade out

eventually after a certain period of time

Projective Image Warp

Fall 2013

Implemented a warping tool based on projective warps which included all

the projective transformations using C++ and OpenImageIO. An Interactive

warper was created that allowed the user to interactively position the

corners of the output warped quadrilateral and then compute the projective

warp using those positions

Work Software Engineer

Experience July 2010 - July 2012

HSBC Software Development, Pune, India

Implemented changes to the tax slips provided to customers using RPGLE and

CLP

Analyzed production issues and provided in-depth explanation of resolution

to issues

Automated the SQL query used to generate HSBC Technology and Services

billing file using CLP

Enhanced the mutual funds system to include the customer's true KYC

information using RPG,RPGLE and CLP

Interacted with the client to analyze the project requirements and

finalize its scope

Skills Platforms: Windows XP/Vista/7,IBM AS/400,Linux

Languages: C, C++, Python, Matlab RPG, CLP, RPGLE

APIs/Applications/Tools: OpenImageIO, OpenGL, GLSL, Maya, Nuke, HP Quality

Center, Microsoft Visual Studio



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