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Software Engineer

Location:
South Houston, TX
Posted:
April 26, 2014

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Resume:

KEVIN KIRKHOFF

**** ******** **** *****

Houston, TX 77059

281-***-****

*********@*********.***

CAREER OBJECTIVE

To join a company whose focus is in the production of quality software

products. To use my skills, experience, initiative, and stability to help

that company achieve that goal.

EXPERIENCE

Recently employed at the NASA/Johnson Space Center in the Graphics Software

Development Section of the Systems Engineering Simulator (SES) Laboratory

and the Flight Deck of the Future (FdotF) group. Research and development of

Space Shuttle real-time graphical displays and controls software.

Development of a web-based tool for simulation scheduling, and generating

usage reports.

2005 – 2013 Jacobs Engineering Houston, TX

Using GLStudio and C++, maintained and interfaced space capsule

(MPCV/Orion) displays and controls to flight subsystem models.

Developed and implemented the Portable Virtual Porthole (PVP) app for

iPad. This allowed external camera selection via iPad movement to be

used in a windowless or restricted viewing environment. Product was

used with favorable reviews during two-week confinement testing in the

Deep Space Habitat module at the Johnson Space Center.

Created several demonstration prototypes using a Kinect to incorporate

gesture control software into space capsule display navigation and

control. Created gestures and move objects around a 3D space using

MacOS and Processing language.

Assisted in the design and implementation of software used in a

Reconfigurable Cockpit, made up of multiple flat-panel configuration

with software to position a number of virtual switches, lights, and

instruments to test various cockpit prototypes. To be used to assist in

the design of a next generation crew exploration vehicle (CEV).

1993 – 2005 Hernandez Engineering Houston, TX

Integrated shuttle cockpit display system into a new Ascent/Entry

Trainer (AET) simulation to be used by trainers, crew, and engineers in

a desktop virtual cockpit situation.

Lead engineer for the development and enhancement of a web-based tool

that handles shuttle simulation scheduling, feedback, and numerous

reporting features using PHP and PostgreSQL. This automates a process

that had been done by paper, pen, and carbon-copies for numerous years.

Ported shuttle cockpit simulation display software from a Silicon

Graphics platform to a PC/Linux platform. This allows engineers to use

the simulation software from a desktop PC instead of reserving time in

the cockpit mockup.

Converted custom cockpit fonts from bitmaps to scalable texture maps.

Cockpit displays can now be resized and scaled during simulation

operation.

Implemented a Microsoft Excel-based table lookup data scheme to replace

the current requirement for Informix database software. This saved the

customer several thousands of dollars per year in licensing costs.

Implemented graphical virtual keypad software, which gives engineers

the capability of changing displays and entering data into the

simulation, without the added cost of custom-built hardware keypads.

1983 - 1993 Lockheed Engineering Houston, TX

Converted simulation and offline display generation software from

Silicon Graphics' proprietary GL graphics format and window manager to

OpenGL and X Windows. This utilized better open-source conformity and

provided cross-platform capability to allow for future movement away

from costly Silicon Graphics platforms.

Lead engineer for the design, development, and troubleshooting of real-

time shuttle simulation flight instrument display software and offline

display generation software tools.

Converted simulator initialization method from punch card input to a

disk-based method using a Curses graphical interface. This saved

laboratory space and time by not re-punching old and damaged cards. It

also saved maintenance costs on card-punch machines and card readers.

SKILLS

C 25 years

UNIX/IRIX/Linux 25 years

MacOS 22 years

HTML 15 years

OpenGL 12 years

Fortran 6 years

PHP 7 years

PostgreSQL 7 years

iOS 4 years

Javascript 3 years

CSS 3 years

GLStudio 2 years

Visual Studio 2 years

Objective-C 2 years

Processing 1 year

EDUCATION

Stephen F. Austin State University Nacogdoches, Texas

BS - Computer Science



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