Julie Tang
Cell: Software Engineer Email:
(***) 637 – 0303 *****************@*****.***
I am a very enthusiastic, determined, and eager Software Engineer that is looking for a
position where I can utilize my skills for software or game development. I would also want to
expose myself to larger and greater challenging work environments in order to expand my
knowledge and skills, as well as improve my ability to work with a variety of tal ented team
members.
Development Skills
Programming Languages:
Actionscript 2 & 3 C#
C++
Softwares
IDEs/Text Editors
Microsoft Visual Studios C++/C# MonoDevelop
Flash Builder Command Prompt
Notepad++ Terminal
Eclipse Cygwin
Engines
Unity Flash Professional
2D Rigging/Art asset programs
Photoshop Flash Professional
Education
Art Institute of Atlanta
Years Attended: 2009-2012
Degree: Bachelor of Arts in Visual and Game Programming
Graduated: 2012
Employment History
SED Gaming
September 2013 – January 2014
Position: Software Engineer
Converted SD games to HD versions with single and dual screens using AS3.0
Configured IO Inputs for Cabinets
Create server side connections between multiple machines in C++
Setup and fix bugs related to UI interaction
Create class for touch screen button interactions
Visioneering Games (Contract/Freelance)
December 2012 – September 2013
Position: PHP/Joomla Engineer
Converting C# web scripts to PHP
PHP/Joomla, updating code to work with newer versions of SQL scripts
Silly Monkey Games (Contract/Freelance)
April 2013 - July 2013 Position: Lead Software Engineer, Lead Designer, Lead Tech Artist
Plan overall game design, structure, art style, schedule, and development platform
In Unity3D, using C# and XML Parsing, created character movement using keyboard
controls, dialogue system, dynamic levels loading, event driven time based system,
interactable objects, scoring system for mini game, dynamic loading between different
scenes, inventory system for mini game bonuses, and camera controls.
Help setup and explained process to artists for levels in Unity including characters with
animation, interactables, and environment.
Maintained records of all activities for projects, managed artists schedule s, and helped
assist people during prototype display at museum.
Silly Monkey Games (Contract/Freelance)
October 2012 - December 2012 Position: PHP Web Developer
Created educational game project website called Rabbithole
Used HTML, CSS, and HTML5 for basic structures
Used PHP and MySQL to create login system with username, password with verification
check, retrieval for username and password, and password reset via email token.
Used PHP and MySQL to Saving player data, dynamic pages that displayed based on
player data, and unlocked sections based on player data.
Used AS3/JS for interactable pages.
Eyes Wide Games
January 2012 - September 2012
Position: Junior Software Engineer/Technical Artist/Lead Software Engineer
Worked on technical art for Walking Dead Game on Facebook, which included writing xmls
for levels and rigging assets in Flash.
Worked on bug fixes and new functionalities in AS3 using Flash Builder, including xml
parsing for new quest features, editing character classes to include new types of
characters, and bonus headshot mini game.
Worked on server side changes in PHP
Worked on The Real Housewives of New York: The Game as technical artist, software
engineer, and lead software engineer near end of the project.
Rig and Programmed UI menus for multiple featur es of the game
Created xml based quest structures and refactored multiple times to expand for more
features
Create Inventory and Trading systems
Deployed via Cygwin to servers for testing and releases.
Write level xmls and assisted tech artists and writer s with xmls
Worked with Designers, Tech Artists, and other Engineers to optimize quest structures
Worked under Agile Development with SCRUM.
Art Institute of Atlanta
August 2010 - December 2011
Position: Peer Tutor
Tutored in Mathematics ranging from basic algebra to trigonometry and vector math.
Tutored in programming syntax and techniques in AS3, UDK (Editor and Unreal Script),
C++, and C#.
Tutored technical skills for Photoshop and Flash Professional
Tutored Web Development skills including HTML, CSS, and basic JS.
Related Organization Involvements
Georgia Game Developer Association Member and Volunteer in 2011 and 2 012