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Development Software

Location:
Springfield, PA
Posted:
February 04, 2014

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Resume:

DANIEL PETRY

*** **** ****** ****, ***. ***

Phone: 215-***-****

Warminster, PA 18974 Email:

acciak@r.postjobfree.com

Video Game Programmer

A passionate programmer with the ability to bring innovation and creativity

to the gaming industry. A dedicated and positive team member with a keen

ability to quickly adapt to new languages, tools and software applications.

A patient and creative problem-solver who is known for organizational

skills, commitment to excellence, and a track record of delivering work

ahead of schedule.

Education

Bachelor of Science, Game Development, Full Sail University, Winter Park,

FL

(2013)

Areas of Expertise

DirectX Software Engine Development C/C++, C#

OpenGL FMod JavaScript

Lua Assembly XML

VTune Visual Studio Perforce

Optimization Multithreading Team Development

Software Architecture Machine Architecture Artificial Intelligence

Key Skills Assessment

Team Development Experience - Willingness to operate beyond the boundaries

of assigned projects and provide expertise to other teams where needed.

Technical Game Development - Committed to building innovating gaming

experiences from design through development and bug management. Skilled at

programming multiple game aspects via C++, with a background of successful

projects.

Completed Gaming Projects

Rise From Perdition:

. Served as a member of a seven person game development team for

exploration platformer game Rise From Perdition, using C++ for game

program. Responsible for integration of audio assets.

. Programmed collision dealing with all objects in the game world,

successfully creating and implementing a grid system to detect and

account for incoming object collisions.

. Programmed game play aspects relating to functionality of various

interactive objects.

401Ko:

. Served as a member of a four person game development team for 401Ko, a

side scrolling tower defense game. Used C++ and C# for programming,

including integrating all animated game assets, creating a tool for

easy implementation of animated assets into the game.

. Programmed game play aspects regarding different tower types and non-

player character abilities.

. Ability to record, document, and report on project processes, with a

comfortable attitude toward peer review and assessment.

Employment History

Slacks Hoagie Shack, Hatboro PA, 2009-2011



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