alnunez.carbonmade.com I *************@*****.*** I 407-***-**** I
Orlando, FL 32819
Software:
3D Studio Max, Maya, Z Brush, Mud Box, After Effects, Final Cut Pro,
Premiere Pro, Photoshop, Flash, Illustrator, Unity 3D, HTML, CSS, and etc
Professional History:
RC Media Group (Freelance Artist)
2013-Present 3D Artist
V Constructed an efficient workflow pipeline to develop graphics
V Unwrapped and laid out UV's to maximize available texture space
V Created 3D models based on architectural drawings and semantics
V Developed realistic lighting using photometric lights in 3D Studio max
V Created Baked maps containing texture details for the real-time engine
V Generated various maps ( diffuse, bumps, spec, and etc) for real-time
engine
Veterans Enterprise Technology Solutions, Inc (VETS)
2010-2013 Senior 3D Artist
V Developed realistic lighting using photometric lights in mental ray
V Designed custom workflows to enhance productivity of modeling result
V Developed advanced modeling techniques in 3D Studio Max and Maya
V Designed and created 3D environments equipped with military equipment
V Modeled various technical assets with low poly dimension and
parameters
V Created UV maps and baked in texture map details (normal, diffuse,
spec, etc)
The DISIT Corporation
2009-2010 Senior Modeler
V Created 3D models from CAD data, photographs, and manuals
V Generated various texture maps using advanced UV Mapping techniques
V Created normal, spec, ambient occlusion maps for real-time
environments
V Constructed shading networks using reusable textures linked to various
maps
V Imported various 3D models into real-time environments using a
fidelity matrix
V Rebuilt 3D meshes that improved on lag time in the 3D/real-time
environments
Atlantis Systems America
2006-2009 Lead Graphic
Artist
V Maintained, updated, and improved on environmental scenes and assets
V Instructed the artistic team on standards and convention for
efficiency in workflow
V Reduced CAD meshes into usable polygon geometry for successful
rendering results
V Built 3D models used in environmental renders, courseware graphics,
and sequences
V Designed realistic texture maps/shading networks using an assortment
of photographs
V Developed video graphics with realistic elements from 3D techniques in
3D Studio Max
alnunez.carbonmade.com I *************@*****.*** I 407-***-**** I
Orlando, FL 32819
Sunshine Specialties (Freelance Artist)
2005-2011 Graphic Artist/Web
Developer
V Modeled using high resolution techniques
V Created 3D models from technical schematics
V Laid out UV maps and baked in texture map details
V Developed instruction video using photorealistic 3D models
V Generated realistic lighting using mental ray in 3D Studio Max
Ballistic Pixel Lab (Freelance Artist)
2005-2005 3D Modeler
V Imported and exported 3D assets to prevent data errors
V Created 3D models using units of measurements for accurate results
V Designed 3D models from reference data and architectural material
V Generated color, spec, bump and ambient occlusion maps for realistic
results
V Optimized 3D environments to reduce the polygon count and ensure
clean workflow
Education:
Full Sail University
Associates Degree of Science in Computer Animation
2003-2004