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Developer Data

Location:
Orlando, FL
Posted:
December 17, 2013

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Resume:

alnunez.carbonmade.com I *************@*****.*** I 407-***-**** I

Orlando, FL 32819

Software:

3D Studio Max, Maya, Z Brush, Mud Box, After Effects, Final Cut Pro,

Premiere Pro, Photoshop, Flash, Illustrator, Unity 3D, HTML, CSS, and etc

Professional History:

RC Media Group (Freelance Artist)

2013-Present 3D Artist

V Constructed an efficient workflow pipeline to develop graphics

V Unwrapped and laid out UV's to maximize available texture space

V Created 3D models based on architectural drawings and semantics

V Developed realistic lighting using photometric lights in 3D Studio max

V Created Baked maps containing texture details for the real-time engine

V Generated various maps ( diffuse, bumps, spec, and etc) for real-time

engine

Veterans Enterprise Technology Solutions, Inc (VETS)

2010-2013 Senior 3D Artist

V Developed realistic lighting using photometric lights in mental ray

V Designed custom workflows to enhance productivity of modeling result

V Developed advanced modeling techniques in 3D Studio Max and Maya

V Designed and created 3D environments equipped with military equipment

V Modeled various technical assets with low poly dimension and

parameters

V Created UV maps and baked in texture map details (normal, diffuse,

spec, etc)

The DISIT Corporation

2009-2010 Senior Modeler

V Created 3D models from CAD data, photographs, and manuals

V Generated various texture maps using advanced UV Mapping techniques

V Created normal, spec, ambient occlusion maps for real-time

environments

V Constructed shading networks using reusable textures linked to various

maps

V Imported various 3D models into real-time environments using a

fidelity matrix

V Rebuilt 3D meshes that improved on lag time in the 3D/real-time

environments

Atlantis Systems America

2006-2009 Lead Graphic

Artist

V Maintained, updated, and improved on environmental scenes and assets

V Instructed the artistic team on standards and convention for

efficiency in workflow

V Reduced CAD meshes into usable polygon geometry for successful

rendering results

V Built 3D models used in environmental renders, courseware graphics,

and sequences

V Designed realistic texture maps/shading networks using an assortment

of photographs

V Developed video graphics with realistic elements from 3D techniques in

3D Studio Max

alnunez.carbonmade.com I *************@*****.*** I 407-***-**** I

Orlando, FL 32819

Sunshine Specialties (Freelance Artist)

2005-2011 Graphic Artist/Web

Developer

V Modeled using high resolution techniques

V Created 3D models from technical schematics

V Laid out UV maps and baked in texture map details

V Developed instruction video using photorealistic 3D models

V Generated realistic lighting using mental ray in 3D Studio Max

Ballistic Pixel Lab (Freelance Artist)

2005-2005 3D Modeler

V Imported and exported 3D assets to prevent data errors

V Created 3D models using units of measurements for accurate results

V Designed 3D models from reference data and architectural material

V Generated color, spec, bump and ambient occlusion maps for realistic

results

V Optimized 3D environments to reduce the polygon count and ensure

clean workflow

Education:

Full Sail University

Associates Degree of Science in Computer Animation

2003-2004



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