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Video Game Tester

Location:
Chula Vista, CA
Salary:
10.00 hourly
Posted:
December 14, 2013

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Resume:

DIANA LOPEZ

619-***-****

*****************@*****.***

http://artlopez-d.com/home.html

SUMMARY:

Skilled Concept and Environment Artist with additional professional experience in level design. Ability to produce

stylistic and photorealistic paintings, anatomy studies, sketching, environment props for game development. Ability to

work efficiently while creating high end visuals both traditionally and digitally. Ability to incorporate Art Directors and

Team Leads ideas and incorporate them into dynamic concepts for art, 3D models and characters. Great working in

collaborative environment and matching specific artistic styles while working well with others.

SOFTWARE/TECHNICAL KNOWLEDGE:

3Ds Max Unreal Engine Normal Map Baking

Maya Forge light Engine UV Unwrapping

Zbrush Photoshop (Adobe Creative Suite) Modular Modeling

Perforce Hansoft 3D Coat

Python nDO Microsoft Office

EDUCATION:

The Art Institute of California-San Diego, Bachelor of Science, Game Art & Design June2013

Environment Art Workshop- Anthony Vaccaro, Naughty Dog March 2013

Advanced High-Poly Modeling for Games Workshop- Don Ott, High Moon Oct 2012

Maya Modular Workflow -Jacob Norris, Insomniac Games Feb 2012

Character Sculpting Prop Workshop- Daniel Williams, DreamWorks May 2012

CREATIVE EXPERIENCE:

uAttend by Post Processing Inc. Customer Service Technician. August 2013 to Present

Assisting clients with troubleshooting units.

Assisting clients via Livechat and Ubersmith ticket system.

Providing clients assistance on online payroll system from uAttend.

Bilingual Representative that assisted clients in Spanish.

Sony Online Entertainment, Environment Artist (Wired Talent) Jun 2012 to April 2013

Project: Planetside 2-Credited Title

Created art passes in every outpost and super structure

Created visual composition asset groups (prefabs) for importuning and placement into level

Created texture tiles for environments as well as masks

W orked with design and the art teams to polish big environment scenes

Developed terrain sculpting, texture and vertex painting

Fixed art bugs

Populated maps with great attention to detail and aesthetics.

Created collisions for export and Importing into engine

Sony Online Entertainment, Internship April 2012- Jun 2012

Project: Planetside 2

Worked with in house tools and engine

Utilized Perforce to check in and checkout files

Participated on daily meetings (SCRUM)

Exported assets

World building

Play testing

Sony Online Entertainment Mentorship Program, Concept Artist Jan 2012-Jun 2012

Team Tahir

Assisted in creating all of the main concept paintings for reveals to match style of Everquest II

Worked as texture artist for models

Created original concepts for team to use as reference images in adhering to style of the project

Prop Artist: modeled, UV, textured, and exported props into game engine.



Contact this candidate