DIANA LOPEZ
*****************@*****.***
http://artlopez-d.com/home.html
SUMMARY:
Skilled Concept and Environment Artist with additional professional experience in level design. Ability to produce
stylistic and photorealistic paintings, anatomy studies, sketching, environment props for game development. Ability to
work efficiently while creating high end visuals both traditionally and digitally. Ability to incorporate Art Directors and
Team Leads ideas and incorporate them into dynamic concepts for art, 3D models and characters. Great working in
collaborative environment and matching specific artistic styles while working well with others.
SOFTWARE/TECHNICAL KNOWLEDGE:
3Ds Max Unreal Engine Normal Map Baking
Maya Forge light Engine UV Unwrapping
Zbrush Photoshop (Adobe Creative Suite) Modular Modeling
Perforce Hansoft 3D Coat
Python nDO Microsoft Office
EDUCATION:
The Art Institute of California-San Diego, Bachelor of Science, Game Art & Design June2013
Environment Art Workshop- Anthony Vaccaro, Naughty Dog March 2013
Advanced High-Poly Modeling for Games Workshop- Don Ott, High Moon Oct 2012
Maya Modular Workflow -Jacob Norris, Insomniac Games Feb 2012
Character Sculpting Prop Workshop- Daniel Williams, DreamWorks May 2012
CREATIVE EXPERIENCE:
uAttend by Post Processing Inc. Customer Service Technician. August 2013 to Present
Assisting clients with troubleshooting units.
Assisting clients via Livechat and Ubersmith ticket system.
Providing clients assistance on online payroll system from uAttend.
Bilingual Representative that assisted clients in Spanish.
Sony Online Entertainment, Environment Artist (Wired Talent) Jun 2012 to April 2013
Project: Planetside 2-Credited Title
Created art passes in every outpost and super structure
Created visual composition asset groups (prefabs) for importuning and placement into level
Created texture tiles for environments as well as masks
W orked with design and the art teams to polish big environment scenes
Developed terrain sculpting, texture and vertex painting
Fixed art bugs
Populated maps with great attention to detail and aesthetics.
Created collisions for export and Importing into engine
Sony Online Entertainment, Internship April 2012- Jun 2012
Project: Planetside 2
Worked with in house tools and engine
Utilized Perforce to check in and checkout files
Participated on daily meetings (SCRUM)
Exported assets
World building
Play testing
Sony Online Entertainment Mentorship Program, Concept Artist Jan 2012-Jun 2012
Team Tahir
Assisted in creating all of the main concept paintings for reveals to match style of Everquest II
Worked as texture artist for models
Created original concepts for team to use as reference images in adhering to style of the project
Prop Artist: modeled, UV, textured, and exported props into game engine.