Jorge Gutierrez
******-**@*******.***
http://www.liquid-3d.com
SUMMARY
Dedicated and passionate 3D modeler and animator with 14 years of
experience in several fields including the Gaming industry, Military
Simulation and the Broadcasting industries. Self motivated and driven to
excel in teamwork oriented environments.
SELECTED SKILLS
Software
. Experienced in a wide variety of software applications, including but
not limited to 3D Studio Max, Zbrush, Character Studio, Flash, Adobe
Photoshop, Premiere, Illustrator, AfterEffects, Dreamweaver, Maya,
Poser, Type Deco, PowerPoint, Excel, Word and Access
Production
. Proficient in all aspects of 3D modeling and animation, Character
modeling and rigging, texturing and environmental design
. Designed and coded Flash animations, modeling, and animating for
military contracted projects.
. Worked on the E2D Hawkeye and JSF(Joint Strike Fighter) projects.
. Projects that vary from detailed 3d animated scenes to interactive
flash animations, diagrams and flow charts
. Working in a teamwork environment where collaborating with the SME
(Subject Matter Expert), instructional designers and Art Manager to
make the process from start to a finished product as efficient as
possible.
. Training missions that are optimized for the web and include precise
3D technical replications of military aircrafts and components such as
engine and center consoles. Modeled and textured various aircraft and
aircraft components, they include E2D Hawkeye, AH Blackhawk, CH47D
Chinook, CV-22, MV-22 Osprey, H60, Av-8b and the CG Antietam
Battleship Cruiser
. Responsible for instructing students and technical art directing,
teaching beginner and advanced 3D modeling and animation. My class
had to give a 30 second animation by the end of the program and were
graded on consistency and the proficiency of using 3D Studio Max
. Worked first hand from concept to finish on "Caesars Palace", "Aerial
Aces", and "Battle Bots" for the GameBoy Advanced, also worked on
"BloodRayne", an Xbox and PS2 game with low polygonal modeling and
high detailed textures. Also worked with the Unreal Warfare engine
to make a tech demo for an original game project
. Character design and modeling from 2000 to 3000 polygons
. Created graphics for live on-air television shows, flying logos,
supers, lower thirds, upper rights and full screen graphical layouts.
RELATED WORK EXPERIENCE
Graphic Artist Carley Corporation - Orlando, Fl
2010 - Present
Graphic Specialist III LSI (Logistics Services International) -
Jacksonville, Fl 2003 - 2010
Instructor Art Institute of Ft. Lauderdale - Ft.
Lauderdale, Fl 2003 - 2003
3D Artist Majesco (Pipe Dream Interactive) -
Edison, NJ 2000 - 2003
Graphic Designer AT&T Channel 19 - Pompano Beach, Fl
1998 - 2000
EDUCATION
Art Institute of Ft. Lauderdale, Bachelor of Science Degree. Media Arts And
Animation 1996 - 2000
. Had one of school projects published in 3D Design Magazine in
February, 1999