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Manager Design

Location:
West Jordan, UT
Salary:
65000
Posted:
December 10, 2013

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Resume:

Jorge Gutierrez

904-***-****

acblks@r.postjobfree.com

http://www.liquid-3d.com

SUMMARY

Dedicated and passionate 3D modeler and animator with 14 years of

experience in several fields including the Gaming industry, Military

Simulation and the Broadcasting industries. Self motivated and driven to

excel in teamwork oriented environments.

SELECTED SKILLS

Software

. Experienced in a wide variety of software applications, including but

not limited to 3D Studio Max, Zbrush, Character Studio, Flash, Adobe

Photoshop, Premiere, Illustrator, AfterEffects, Dreamweaver, Maya,

Poser, Type Deco, PowerPoint, Excel, Word and Access

Production

. Proficient in all aspects of 3D modeling and animation, Character

modeling and rigging, texturing and environmental design

. Designed and coded Flash animations, modeling, and animating for

military contracted projects.

. Worked on the E2D Hawkeye and JSF(Joint Strike Fighter) projects.

. Projects that vary from detailed 3d animated scenes to interactive

flash animations, diagrams and flow charts

. Working in a teamwork environment where collaborating with the SME

(Subject Matter Expert), instructional designers and Art Manager to

make the process from start to a finished product as efficient as

possible.

. Training missions that are optimized for the web and include precise

3D technical replications of military aircrafts and components such as

engine and center consoles. Modeled and textured various aircraft and

aircraft components, they include E2D Hawkeye, AH Blackhawk, CH47D

Chinook, CV-22, MV-22 Osprey, H60, Av-8b and the CG Antietam

Battleship Cruiser

. Responsible for instructing students and technical art directing,

teaching beginner and advanced 3D modeling and animation. My class

had to give a 30 second animation by the end of the program and were

graded on consistency and the proficiency of using 3D Studio Max

. Worked first hand from concept to finish on "Caesars Palace", "Aerial

Aces", and "Battle Bots" for the GameBoy Advanced, also worked on

"BloodRayne", an Xbox and PS2 game with low polygonal modeling and

high detailed textures. Also worked with the Unreal Warfare engine

to make a tech demo for an original game project

. Character design and modeling from 2000 to 3000 polygons

. Created graphics for live on-air television shows, flying logos,

supers, lower thirds, upper rights and full screen graphical layouts.

RELATED WORK EXPERIENCE

Graphic Artist Carley Corporation - Orlando, Fl

2010 - Present

Graphic Specialist III LSI (Logistics Services International) -

Jacksonville, Fl 2003 - 2010

Instructor Art Institute of Ft. Lauderdale - Ft.

Lauderdale, Fl 2003 - 2003

3D Artist Majesco (Pipe Dream Interactive) -

Edison, NJ 2000 - 2003

Graphic Designer AT&T Channel 19 - Pompano Beach, Fl

1998 - 2000

EDUCATION

Art Institute of Ft. Lauderdale, Bachelor of Science Degree. Media Arts And

Animation 1996 - 2000

. Had one of school projects published in 3D Design Magazine in

February, 1999



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