JOE GARCIA
*.********@******.***
***** **** **, *******, ** 90650
OBJECTIVES:
To provide creative and problem solving force in both design and code
SKILLS:
JavaScript/C#
Unity 3D
Photoshop
Maya 3D
Pro Tools
EDUCATION:
Los Angeles Film School
Graduating on February 1, 2014 Associates of Science in Game Production
EXPERIENCE:
PROGRAMMIG
Candy Kingdom (1st Person action adventure game created in Unity3D) August 1, 2013 – Present
Design and Programming - team of 3, Menus (main menu, pause, game over, and level select),
Player Controls (movement, mouse look, sprint, throwing, health, etc.), Enemy AI (movement,
visual finder to player, enemy die, deal player damage, etc.) Tourane (obstacles, puzzles, etc. ) and
Sound (walking, enemy noises, obstacles, Walla, player sounds, etc.).
Assisting - 3D art, sound, level design, character creation, story, and voice acting
Call of Mortgage (1st Person shooter created in Unity3D) June 12, 2013 – June 30, 2013
Design and Programming - Designing the game with the team, providing technical insights, and the
construction of the prototype and finished code.
Player Mechanics and Controls
(Movement, mouse look, crouch, sprint, aim, camera smoothing, gun, etc.)
Enemy AI - perceptions and behaviors
(Path finding, movement, player hunt behavior, attack behavior, management, etc.)
Weapons (ammo amount, accuracy, animations)
Ammo (destroy on collision or after time)
Animation - Reload, player die, and enemy die
Sound - Gun fire, walking, enemy noises, Walla, and player sounds
Art - Assisted with 3D art, sound, level design, and game design
KIBO (3rd Person bot shooter created in Unity3D) May 20, 2013 – May 31, 2013
Design Engineer and Programmer for a team 4
Player Mechanics and Controls
Enemy AI - perceptions and behaviors
DIRECTING
Directed - music video with minimal budget and a shot handful of people within a 1 day video shoot.
Created plot - of video with the song writers
Organized stages lighting, props, people, extra
Choreography - singers, actors, and dancers
Assisted - with editing process