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Social Media Manager

Location:
San Francisco, CA
Posted:
May 22, 2019

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Resume:

Lucas MinKun Juen

San Francisco, CA

408-***-****

www.linkedin.com/in/lucasjuen

www.lucasjuen.com

ac9fwa@r.postjobfree.com

Game Designer

Experienced as a Game Designer and Business marketer. As native Korean and English speaking developer, effectively communicated goals to multiple partners. From startup environment to mobile game studio, performed required duties of project manager, database system developer and designer with focus on game and systems. Continually dedicated to evolving as a developer through study of emerging technology and process.

Professional Experience

Business Marketer February 2019 - April 2018

KOCCA(Prodigm), Seoul, Korea

Analyze the difference between US and Korean gaming market and build reliable business platform for individual Korean gaming company.

Organize the key data from GDC presentations and business meeting, and build Korean gaming article.

Represent Korean gaming industry at GDC and preside at Korean gaming presentation and meetings.

Introduce appropriate Korean gaming business platforms and companies to US investors and partners.

Successfully concluded business contract between US and Korean gaming. media, education businesses.

Provide different aspects of both Korea and US gaming business for Korean game, media and education service developers.

Game Designer April 2018 - September 2018

Jam City, San Francisco, CA

Designed new aspect, and different play style of existed elements in the game play.

Ensure fun, design replayable levels that players will want to return to for Snoopy Pop.

Conduct gameplay evaluations with the team providing feedback and suggestions to help fine tune and improve the level quality.

Work with design, art, engineering team to define and document in-level game mechanics and elements.

Designed Boxing glove obstacle (wrote spec and tested obstacle), the first projectile elements in the game play.

Reported concise bugs / Issued task list about design aspects.

Worked as creative designer in roles communicating with artist, outsourcing resources, and producer.

Internship (Game/ Database System Designer) June 2017 - August 2017

Bosch USA, Pittsburgh, PA

Developed a crowd-sourcing game, which encourages crowd/users to collect diverse sounds in everyday life and share them publicly to facilitate the sound-based machine intelligence development.

Designed a new game platform for a large-scale sound database using crowdsourcing.

Investigated the state-of-the-art solutions for game design for collecting data, behavior change and social impact.

Developed a mobile arcade game concept leveraging selected gamification elements to gather users as resources.

Developed a software solution with social gamifications and/or other approaches to motivate the crowd for their participation and achieve the high-quality data collection.

Managed performance within the team in a way that encourages innovation and creativity, while establishing and codifying best practice and process.

Promoted user experience best practices and evidence-based decision-making throughout Bosch research teams to start a database of play testers for onsite and remote play testing.

Production coordinator February 2017- April 2017

Realgam VR, San Francisco, CA

Represent the design team and studio, including participation in events, conferences, and university outreach.

Gathered user responses and audience reactions, and created promotion clips for VR hardware during the GDC in San Francisco.

Developed a platform solution with social gamification to provide proper user experience in the VR hardware industry.

Contributed to the development of publishing schedules by having a clear view of team and hardware capacity.

Collaborated with the Management team, Development team, and other members to ensure a consistent, transparent and effective.

Establishing and communicating clear project milestones for every project and holding all teams to account to meet these targets.

Internship (Product Manager) September 2016 - December 2016

Bootstraplabs, San Francisco, CA

Created photography, video, and graphic design to develop content for social media.

Developing a social media campaign to promote, document and market the SV InFusion Bootcamps, which is a Silicon Valley Startup companies skill management project supervised by Bootstraps team.

Managing the social media outreach during the campaign.

Engaging the participants to join in and create supplemental contents.

Followed up after the program to survey participants, gathering quotes, accolades, and reviews that can be used to create blog posts and other social media content. Output from this will be used to provide reports back to the sponsoring organization and to promote future SV InFusion Bootcamps.

Make simultaneous interpretation between Bootstraplabs members and Korean startup companies under Korean government contract.

Supply Sergeant March 2014 - December 2015

US Army KATUSA, Camp Henry, Daegu, Korea

Maintained equipment records and part through Supply Point 60, which is US supply unit located in Korea.

Supervised stock record and supply warehouse functions including stock receipt, storage, 25th Transportation funds.

Rebuilt from the ground up 5 military supply pamphlets that contained over $10M worth of parts which allowed the effective maintenance and repair of damaged parts

Established and maintained stock records and automated manual accounting records, through all battalion.

Trained all 90Y soldiers, who were specialized maintenance and supply at the battalion.

Game Designer September 2016- December 2016

Academy of Art University, San Francisco, CA

Sketched major characters with fighting patterns, and create mission platform through programming.

Lead and communicate with art team to produce sketches, level layouts, templates, enemies and visual promotions.

Created and supervised design of mini bosses and stages with layout level design.

Education

Academy of Art University, San Francisco, CA 2013-2017

Bachelor of Fine Arts, Game Design

Associate of Art, Game Design

De Anza College, Cupertino, CA 2010-2012

Associate of Art, Liberal Arts

Technical Skills

Software

Unreal Engine4 Blue printing

Unity Programming/Scripting C#

PSD, Autodesk Maya, Flash

Jira, Sourcetree, Asana



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