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3D artist

Kirkland, WA
October 29, 2018

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o *D modeling

o *D sculpting

o UV Unwrapping

o PBR texturing

o Lighting

o Concepting

o AutoDesk 3ds Max

o AutoDesk Maya

o Pixologic Zbrush

o Substance Designer

o Substance Painter

o Adobe Photoshop

o Marmoset

o SpeedTree

o Unity

o Unreal Engine 4

o Microsoft Office suite

o Jira

o Perforce

Environment Artist

Lost in the Dark Six months 3D Horror Game Unreal Engine 4

• Modeled environment modular pieces for all levels, such as wall, door, window, arch, pillar, etc.

• Modeled and textured multiple props such as table, chair, book shelf, etc.

• Created multiple PBR tile textures such as wood floor, wallpapers, glass, etc.

• Textured eyes and cloths of main character Caroline.

• Concepted main character Caroline and environment atmosphere.

• Concepted three main paintings for gameplay and storytelling.

• Created the promotional poster for the project.

SMU Guildhall MAY 2018

Masters of Interactive Technology,

Specialization in Art Creation

Hunan University JULY 2015

Bachelor of Engineering

Lead Artist

Auxilium Six months 3D Multiplayer FPS Unreal Engine 4

• Developed and maintained the art style guide and reference photos repository for the project.

• Directed a team of four artists and promoted communication between art team and other departments.

• Modeled and textured the main character Dyrad and its sniper rifle.

• Modeled and textured multiple props of the subway level.

• Concepted the environment of the Subway level and the main character Dyrad.

• Built lighting and art pass for the subway level.

• Created the promotional poster for the project.

Game Artist

Arclyte Six months 2D Tower Defense Game Unity

• Developed and maintained the art style guide and reference photos repository for the project.

• Concepted, and created all art assets, including character, enemies, sprite animation, environment

modular pieces.

• Created all marketing materials, including the game logo, team logo, box art and promotional poster








Master Thesis

Cyberpunk Artist Studio

• 2D and 3D concepting for a traditional near-future artist’s studio in an urban environment

• Set up texture sets for master prop materials and tiling materials in UE4

• Build Cyberpunk style lighting and post processing in UE4

• Add final beauty renders with multiple custom cameras changed by blueprint script keystrokes


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