o *D modeling
o *D sculpting
o UV Unwrapping
o PBR texturing
o Lighting
o Concepting
o AutoDesk 3ds Max
o AutoDesk Maya
o Pixologic Zbrush
o Substance Designer
o Substance Painter
o Adobe Photoshop
o Marmoset
o SpeedTree
o Unity
o Unreal Engine 4
o Microsoft Office suite
o Jira
o Perforce
Environment Artist
Lost in the Dark Six months 3D Horror Game Unreal Engine 4
• Modeled environment modular pieces for all levels, such as wall, door, window, arch, pillar, etc.
• Modeled and textured multiple props such as table, chair, book shelf, etc.
• Created multiple PBR tile textures such as wood floor, wallpapers, glass, etc.
• Textured eyes and cloths of main character Caroline.
• Concepted main character Caroline and environment atmosphere.
• Concepted three main paintings for gameplay and storytelling.
• Created the promotional poster for the project.
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SMU Guildhall MAY 2018
Masters of Interactive Technology,
Specialization in Art Creation
Hunan University JULY 2015
Bachelor of Engineering
Lead Artist
Auxilium Six months 3D Multiplayer FPS Unreal Engine 4
• Developed and maintained the art style guide and reference photos repository for the project.
• Directed a team of four artists and promoted communication between art team and other departments.
• Modeled and textured the main character Dyrad and its sniper rifle.
• Modeled and textured multiple props of the subway level.
• Concepted the environment of the Subway level and the main character Dyrad.
• Built lighting and art pass for the subway level.
• Created the promotional poster for the project.
Game Artist
Arclyte Six months 2D Tower Defense Game Unity
• Developed and maintained the art style guide and reference photos repository for the project.
• Concepted, and created all art assets, including character, enemies, sprite animation, environment
modular pieces.
• Created all marketing materials, including the game logo, team logo, box art and promotional poster
GAME EXPERIENCE
ZHANGHONG JIANG
3D ENVIRONMENT ARTIST
Education
www.zhanghongjiangart.com
ac7joc@r.postjobfree.com
Skill
Software
Master Thesis
Cyberpunk Artist Studio
• 2D and 3D concepting for a traditional near-future artist’s studio in an urban environment
• Set up texture sets for master prop materials and tiling materials in UE4
• Build Cyberpunk style lighting and post processing in UE4
• Add final beauty renders with multiple custom cameras changed by blueprint script keystrokes
INDIVIDUAL WORK