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Producer/Project manager

Maidenhead, England, United Kingdom
October 18, 2018

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Jason Cumberbatch

** **** ****, ******* *** *EW

Mobile: 079********



A highly motivated creative producer, project manager and QA Manager with experience of the full lifecycle of games development working with cross functional teams. Produced and project managed mobile games, online slots, social and casino games for both real cash and social. Used to working in an Agile environment and is focused and well organised. Able to hit the ground running and welcomes new challenges and training to enhance career prospects.


Produced multiple mobile games for Electronic Arts Mobile Partners

Successfully Produced multiple AAA online slot games for various ventures

Produced the first real cash game on Facebook (Bingo Friendzy)

Project managed the delivery of a large suite of slots, casino, instant win and daily free games to a very tight deadline for a high profile launch into the US market


Technical Operations Manager Extreme Live Gaming December 2016 – September 2018

Responsible for overseeing and managing the game studio to ensure operational effectiveness on a day to day basis

Proactively planning and execution of all new studio projects

Working closely with Product owner to ensure that all agreed aspects/features of a project are completed as per agreed schedule

Main point of contact between development, internal live studios and operations team to ensure that all development projects/new game features are scheduled/tracked and completed and ready to deploy to our live environment

Review existing procedures, processes and service level with a view to improving standards

Support the development and operations teams to execute new projects and co-ordinate activities where necessary

Main point of contact for all external suppliers for the development of the live studio

Organise and run sprint planning/daily stand-ups for studio technical team and prioritise and co-ordinate required activities based on business needs/requirements

Work with other teams on compliance issues and actively contribute to process improvements

Project Manager Extreme Live Gaming June 2016 – December 2016

Responsible for Planning and ensuring all development projects are delivered on schedule

Creating and updating the yearly development roadmap for all internal development projects

Responsible for sprint planning, backlog grooming, daily stand-ups, and retrospectives for all internal development teams

Highlight/resolve any risks to internally developed projects

Work closely with head of development on all projects in development

Managing internal QA and Customer service teams

Provide feedback on gameplay as well as input into current game design/mechanics for new games/features in development

Project Manager Endemol Games December 2014 – April 2016

Responsible for scoping, planning and tracking internal and external development of projects for both desktop and mobile games using Jira

Creating and tracking budgets for internal and external projects as well as processing all development invoices

Provide Head of Studio with weekly reports and assist in the day to day running of the studio department

Assessing and highlighting development risks

Main point of contact with all operators for the planning and delivery of games

Planning and coordination with UKGC approved test house and platform providers to deliver games for certification testing and release

Plan and Coordinate external test resources and prioritise reported issues found during testing

Coordinate the fixing and deployment of new game builds to address live issues

Manage daily team stand ups and resolve/highlight any internal and external impediments

Assist Scrum master with sprint planning and maintaining game development backlogs

Senior Project Manager Gamesys August 2013 – November 2014

Responsible for tracking development and risk assessment of all internal projects

Main point of contact between Gamesys and licensors for approvals and submissions

Resolving dependencies/impediments that the games studios may have with external departments

Assist Product owners with various aspects of development

Liaise with external musician for all audio required for internal projects

Work closely with Product operations, Marketing and promotion teams to ensure that all requirements/needs are addresses

Setup and chair weekly studio meetings with Games teams and Product owners to discuss development of projects

Coordinate internal and external test resources and prioritise all bug fixing/testing

Manage the games studios green light process

Plan project and track milestones using the Jira software

Producer Gamesys October 2010 – August 2013

Responsible for helping drive games from initial concept, through prototype and to a finished product

Creation of game documentation (game briefs, compliance documentation etc)

Manage small teams of developers and designers to create slots, Casino, Bingo, instant and daily free games

Work closely with in-house mathematicians on the development of math models for new slot games

Management of external developers to ensure that all projects are delivered on time and to a high standard

Liaise with external musician to provide audio of all games in development

Successfully manage teams during Brief and Pitch process

Document processes and procedures to streamline Producer team

Facilitate and manage daily team stand-ups

Plan sprints and prioritise reported bugs using Jira

Associate Producer II EAMP EA Mobile November 2007 – October 2010

Finding and selecting external developers to develop games for EAMP using high profile existing game franchises

Managing all aspects of EAMP games from concept through to completion

Day to day management and to communication with external developers of EAMP titles.

Assisting EAMP games developers with gameplay/design ideas to ensure that the look/feel and playability of EAMP titles are to the highest quality

Managing and tracking game milestones to ensure that game development is on track/on time to hit the desired release date

Managing QA issues to ensure a smooth transition between developer, QA and submission to ensure that all titles are released to a high standard of development

Performing game evaluations to find future EAMP product

Perform internal testing on all EAMP titles

PFI QA Coordinator (contractor) Player X October 07 - November 07

Set up and managed the testing criteria for the Pay For It system for 02

Coordinated the testing of Pay For It and Age Verification for 02

Scheduled all testing of sites that use Pay For It and Age Verification

Reporting all issues directly to 02 and also the main point of contact between 02 and Player X

QA Manager Ideaworks3d Ltd January 2005 – September 2007

Set up an efficient and experienced QA department

Testing mobile games on all major operating systems for UK, US and Asia

Fully competent in testing JAVA, Symbian, BREW, Doja, KDDI BREW and Windows Mobile.

Generate weekly status reports for producers and senior management

Liaise with external certification test houses in the UK and Asia

QA Engineer Kuju Entertainment Ltd April 2004 – January 2005

Working closely with the development team on “Advanced Wars Under Fire”

Responsible for game play and functionality tests

Maintaining the bug database “Test Track Pro”

Testing mobile phone games on all major series of phones

Senior QA (Contractor) Argonaut Games July 2003 – October 2003

Test all software currently in development

Bug assignment and prioritisation for the development teams

Report project status and QA test results to producers

Travelling January 2002 – January 2003

I took a year out of employment to travel abroad to the US and Caribbean.

European QA Manager Sega Europe Ltd March 1993 – October 2001

Manage all aspects of the QA department of up to 200 testers working on multiple projects

Coordinate submission schedules and testing of Sega brand and third party titles for all European territories

Plan all test resources and hardware allocation

References available upon request

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