Jason Cumberbatch
Mobile: 079********
Email: ac7e2w@r.postjobfree.com
PROFILE:
A highly motivated creative producer, project manager and QA Manager with experience of the full lifecycle of games development working with cross functional teams. Produced and project managed mobile games, online slots, social and casino games for both real cash and social. Used to working in an Agile environment and is focused and well organised. Able to hit the ground running and welcomes new challenges and training to enhance career prospects.
MAJOR ACHIEVEMENTS:
Produced multiple mobile games for Electronic Arts Mobile Partners
Successfully Produced multiple AAA online slot games for various ventures
Produced the first real cash game on Facebook (Bingo Friendzy)
Project managed the delivery of a large suite of slots, casino, instant win and daily free games to a very tight deadline for a high profile launch into the US market
WORK EXPERIENCE
Technical Operations Manager Extreme Live Gaming December 2016 – September 2018
Responsible for overseeing and managing the game studio to ensure operational effectiveness on a day to day basis
Proactively planning and execution of all new studio projects
Working closely with Product owner to ensure that all agreed aspects/features of a project are completed as per agreed schedule
Main point of contact between development, internal live studios and operations team to ensure that all development projects/new game features are scheduled/tracked and completed and ready to deploy to our live environment
Review existing procedures, processes and service level with a view to improving standards
Support the development and operations teams to execute new projects and co-ordinate activities where necessary
Main point of contact for all external suppliers for the development of the live studio
Organise and run sprint planning/daily stand-ups for studio technical team and prioritise and co-ordinate required activities based on business needs/requirements
Work with other teams on compliance issues and actively contribute to process improvements
Project Manager Extreme Live Gaming June 2016 – December 2016
Responsible for Planning and ensuring all development projects are delivered on schedule
Creating and updating the yearly development roadmap for all internal development projects
Responsible for sprint planning, backlog grooming, daily stand-ups, and retrospectives for all internal development teams
Highlight/resolve any risks to internally developed projects
Work closely with head of development on all projects in development
Managing internal QA and Customer service teams
Provide feedback on gameplay as well as input into current game design/mechanics for new games/features in development
Project Manager Endemol Games December 2014 – April 2016
Responsible for scoping, planning and tracking internal and external development of projects for both desktop and mobile games using Jira
Creating and tracking budgets for internal and external projects as well as processing all development invoices
Provide Head of Studio with weekly reports and assist in the day to day running of the studio department
Assessing and highlighting development risks
Main point of contact with all operators for the planning and delivery of games
Planning and coordination with UKGC approved test house and platform providers to deliver games for certification testing and release
Plan and Coordinate external test resources and prioritise reported issues found during testing
Coordinate the fixing and deployment of new game builds to address live issues
Manage daily team stand ups and resolve/highlight any internal and external impediments
Assist Scrum master with sprint planning and maintaining game development backlogs
Senior Project Manager Gamesys August 2013 – November 2014
Responsible for tracking development and risk assessment of all internal projects
Main point of contact between Gamesys and licensors for approvals and submissions
Resolving dependencies/impediments that the games studios may have with external departments
Assist Product owners with various aspects of development
Liaise with external musician for all audio required for internal projects
Work closely with Product operations, Marketing and promotion teams to ensure that all requirements/needs are addresses
Setup and chair weekly studio meetings with Games teams and Product owners to discuss development of projects
Coordinate internal and external test resources and prioritise all bug fixing/testing
Manage the games studios green light process
Plan project and track milestones using the Jira software
Producer Gamesys October 2010 – August 2013
Responsible for helping drive games from initial concept, through prototype and to a finished product
Creation of game documentation (game briefs, compliance documentation etc)
Manage small teams of developers and designers to create slots, Casino, Bingo, instant and daily free games
Work closely with in-house mathematicians on the development of math models for new slot games
Management of external developers to ensure that all projects are delivered on time and to a high standard
Liaise with external musician to provide audio of all games in development
Successfully manage teams during Brief and Pitch process
Document processes and procedures to streamline Producer team
Facilitate and manage daily team stand-ups
Plan sprints and prioritise reported bugs using Jira
Associate Producer II EAMP EA Mobile November 2007 – October 2010
Finding and selecting external developers to develop games for EAMP using high profile existing game franchises
Managing all aspects of EAMP games from concept through to completion
Day to day management and to communication with external developers of EAMP titles.
Assisting EAMP games developers with gameplay/design ideas to ensure that the look/feel and playability of EAMP titles are to the highest quality
Managing and tracking game milestones to ensure that game development is on track/on time to hit the desired release date
Managing QA issues to ensure a smooth transition between developer, QA and submission to ensure that all titles are released to a high standard of development
Performing game evaluations to find future EAMP product
Perform internal testing on all EAMP titles
PFI QA Coordinator (contractor) Player X October 07 - November 07
Set up and managed the testing criteria for the Pay For It system for 02
Coordinated the testing of Pay For It and Age Verification for 02
Scheduled all testing of sites that use Pay For It and Age Verification
Reporting all issues directly to 02 and also the main point of contact between 02 and Player X
QA Manager Ideaworks3d Ltd January 2005 – September 2007
Set up an efficient and experienced QA department
Testing mobile games on all major operating systems for UK, US and Asia
Fully competent in testing JAVA, Symbian, BREW, Doja, KDDI BREW and Windows Mobile.
Generate weekly status reports for producers and senior management
Liaise with external certification test houses in the UK and Asia
QA Engineer Kuju Entertainment Ltd April 2004 – January 2005
Working closely with the development team on “Advanced Wars Under Fire”
Responsible for game play and functionality tests
Maintaining the bug database “Test Track Pro”
Testing mobile phone games on all major series of phones
Senior QA (Contractor) Argonaut Games July 2003 – October 2003
Test all software currently in development
Bug assignment and prioritisation for the development teams
Report project status and QA test results to producers
Travelling January 2002 – January 2003
I took a year out of employment to travel abroad to the US and Caribbean.
European QA Manager Sega Europe Ltd March 1993 – October 2001
Manage all aspects of the QA department of up to 200 testers working on multiple projects
Coordinate submission schedules and testing of Sega brand and third party titles for all European territories
Plan all test resources and hardware allocation
References available upon request