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Design Development

Irvine, California, United States
August 15, 2018

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Frank Cordero

Santa Ana, CA ***** 321-***-****


Associate Art Director with a unique blend of traditional 2D and 3D arts skills in animation, interactive, and art education industries. Highly skilled at 3D prop modeling/texturing, storyboarding, illustration, character design, and logo and mascot design. Demonstrated success managing teams, instructing students, and formulating design concepts leveraging traditional fine arts skills in drawing, digital sculpture, and anatomy. Core competencies include:

3D Hard Surface Models Low and Hi-Res Polygon Workflows PBR texture creation Cinematic Camera Design Character Design Storyboards Animatics Digital Editing & Compositing Curriculum Development

Professional Experience

2D/3D Artist Freelance – Santa Ana, CA Jul 2013 – Present

•3D modeling (Tejada Art Solutions, Paragon Project), logo and mascot design/redesign and company collateral branding (Tech Hero, Moove Guru, Vikings Ventures), retopology research to speedup interactive pipeline (F.I.R.E Research), online curriculum development, asset creation and QA (CGMA)

Course Director, Model Creation Full Sail University – Winter Park, FL Jul 2009 – Jun 2017

•Developed and delivered course materials for traditional/online students regarding polygon modeling fundamentals (in Maya and ZBrush) and exposure to toolsets as they related to film, animation, and games; researched and developed modeling approaches for course integration.

•Created grading rubric to ensure consistency of standards for student performance.

•Co-managed team of labs specialists in implementing model creation course agenda.

•Participated in interdepartmental activities, including student critiques in portfolio content creation sessions.

•Promoted from Associate Course Director to Course Director in June 2010.

Lab Specialist, Production Modeling Full Sail University – Winter Park, FL Mar 2009 – Jul 2009

•Worked with students to help them gain practical experience with production modeling for games and film while deepening knowledge of Maya and introducing ZBrush.

•Provided critiques of character and hard surface models.

Senior Animator Electronic Arts – Orlando, FL Jul 2008 – Jan 2009

•Worked on Tiger Woods PGA Tour 2010 for Xbox 360, PS3, and Wii, including:

Creating initial 2010 visual targets for time-of-day palettes to focus efforts of environment and lighting artists and secure senior leadership buy-in regarding look and feel.

Producing timed animatics, presentation mockups, and production assets covering flyby, broadcast, beauty, and replay cameras, as well as wallpaper motion graphic suggestions for game user interface.

Improving normal map and texture upgrades to golf tournament tent structures, bunkers, and skydome textures critical for lighting golf course environments.

Associate Art Director Electronic Arts Tiburon – Orlando, FL Sep 2004 – Jun 2008

•Partnered with game designers and helped direct art team for Tiger Woods PGA Tour 2008-2009 for Xbox 360, PS3, and Wii, increasing Metacritic scores for Tiger Woods franchise on Xbox 360 from 80 to 84 driven in part by improvements in environment and character graphics.

•Created opening video for Madden 2006 next-gen launch on Xbox 360 used for nationally aired 30-second commercial for prelaunch advertising. Included storyboarding and using game engine features to produce specific shots for game opening video intro.

Professional Experience

Associate Art Director Electronic Arts Tiburon – Orlando, FL Continued

•Played critical role in early editorial animatics and final compositing of Superman Returns cinematics for Xbox 360.

•Produced intro cinematics video showcasing communicator feature on NASCAR 2006 for PS2 and Xbox. Developed virtual plan to produce visuals to enhance supported game features using feedback from internal presentation and created vertical thread of game layout.

•Provided critical preproduction visual targets, still and video mock-ups, and milestone presentations illuminating critical game play features in conjunction with high-level game design goals, securing senior leadership buy-in regarding look and feel.

•Partnered with lead art directors, production managers, engineers, and designers to prioritize key visual improvements, identify dependencies, and minimize risk, ensuring on-target, on-budget delivery of game assets supporting critical game features.

•Directed artists in all phases of game development cycle, including style guide and visual target creation for pre-visualization in partnership with concept department. Critiqued development and final polish of key visual assets during production and alpha development periods.

•Delivered limited art support for marketing and promotion of game titles.

Concept Artist Electronic Arts Tiburon – Orlando, FL Jan 2004 – Aug 2004

•Helped create and select critical visual targets to support “Teammates” game feature for NASCAR 2005 and 2006 for PS2 and Xbox. Created environment concept pieces for new NASCAR fantasy tracks, designed custom race course and event logos, and partnered with UI artists to design in-game graphics style for heads-up display (HUD).

•Selected by head of concepts to create visuals to sell game concept to upper management, producing 100+ storyboards in three days for NFL Head Coach pitch and laying groundwork for future greenlight.

•Produced visual ideas for game play features in form of rough sketches, thumbnail designs, storyboards, timed animatics, rough/finished concept illustrations, and Photoshop mockups.

Freelance Concept Artist Walt Disney Imagineering – Celebration, FL Sep 2003 – Feb 2004

•Produced concepts and storyboards for proposed interactive television service, enhancing guest experience at Disney resorts; created thumbnail sketches and drawings and color finishes for presentation.

Instructor Ringling College of Art & Design – Sarasota, FL Aug 2003 – Dec 2003

•Taught traditional animation and story development classes for sophomore students covering animation principles, story structure, character development, and storyboarding.

Clean-Up Animation Artist Walt Disney Feature Animation – Orlando, FL May 1995 – Aug 2003

•Served as character animator for various feature animation films, including Brother Bear (Koda), Lilo & Stitch (Stitch), The Emperor’s New Groove (miscellaneous characters), Tarzan (miscellaneous characters), Mulan (Shan Yu, Henchman, Ancestors), The Hunchback of Notre Dame (Gargoyles), and Pocahontas (internship).

•Traveled internationally on Pocahontas World Tour to promote and educate public on 2D animation process.


Bachelor of Arts in Computer Animation Full Sail University – Winter Park, FL 2014

Bachelor of Fine Arts Parsons School of Design – New York, NY 1989

Technical Skills

Maya ZBrush Substance Painter Adobe Creative Cloud (Photoshop, Illustrator, After Effects, Premiere, InDesign)

Marmoset Toolbag KeyShot NUKE Terragen Unreal Engine

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