MANIK MEHTA
*+ years of experience in software engineering, including mobile games and apps.
*********@*****.***
Summary of Skills
• Languages: c#, java, c++, swift
• Game Engines: Unity, Unreal
• Version Control: Git, Bitbucket, Google Drive
• Methodologies: Agile, Waterfall
• Project Management: Slack, Trello, Jira
• Distribution and Analytics: Amplitude, HockeyApp, Apple TestFlight, Google Analytics
• Fluent in English, Hindi and Punjabi
• 2 years experience in doing patent analysis and examinations for new patents filed in the engineering fields.
Game Development Experience
New Realm Technology March 2018 – Present
Role: Lead Engineer
Developed and Engineered last 3 versions of Tooth Hero – An augmented reality dental hygiene game for Pre- School and Elementary School students.
Working to develop a second US History virtual reality game for High School students.
• Worked with 3rd party SDKs, including OpenCV for facial recognition.
• Refactored and developed further the Server-less Backend on AWS.
• Made 2D in-game animations with provided artwork.
• Optimized game size and performance.
Rager Games August 2017 – March 2018
Role: Developer and Engineer
Published Space Blasters, available on Apple App Store and Google Play Store.
• A very stable and fun game built using Unity3D, with zero reported crashes so far.
• Implemented 3rd party SDKs.
• Increased revenue by implementing an ad mediation network. Education
Bachelor of Sciences in Applied Physics May 2016
The Ohio State University
Associate of Science May 2014
Columbus State Community College
Prior Work Experience
CPA Global, Los Angeles, CA February – July 2017
Role: PCT Patent Examiner
Cardinal Intellectual Property, Columbus, OH August 2016 – January 2017 Role: Patent Analyst/ PCT Patent Examiner
Patinformatics, LLC., Columbus, OH September – October 2015 Role: Patent Analyst/Blog Writer May – August 2015 (intern)