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Engineer Developer

Location:
Los Angeles, CA
Posted:
August 07, 2018

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Resume:

MANIK MEHTA

*+ years of experience in software engineering, including mobile games and apps.

*********@*****.***

614-***-****

Summary of Skills

• Languages: c#, java, c++, swift

• Game Engines: Unity, Unreal

• Version Control: Git, Bitbucket, Google Drive

• Methodologies: Agile, Waterfall

• Project Management: Slack, Trello, Jira

• Distribution and Analytics: Amplitude, HockeyApp, Apple TestFlight, Google Analytics

• Fluent in English, Hindi and Punjabi

• 2 years experience in doing patent analysis and examinations for new patents filed in the engineering fields.

Game Development Experience

New Realm Technology March 2018 – Present

Role: Lead Engineer

Developed and Engineered last 3 versions of Tooth Hero – An augmented reality dental hygiene game for Pre- School and Elementary School students.

Working to develop a second US History virtual reality game for High School students.

• Worked with 3rd party SDKs, including OpenCV for facial recognition.

• Refactored and developed further the Server-less Backend on AWS.

• Made 2D in-game animations with provided artwork.

• Optimized game size and performance.

Rager Games August 2017 – March 2018

Role: Developer and Engineer

Published Space Blasters, available on Apple App Store and Google Play Store.

• A very stable and fun game built using Unity3D, with zero reported crashes so far.

• Implemented 3rd party SDKs.

• Increased revenue by implementing an ad mediation network. Education

Bachelor of Sciences in Applied Physics May 2016

The Ohio State University

Associate of Science May 2014

Columbus State Community College

Prior Work Experience

CPA Global, Los Angeles, CA February – July 2017

Role: PCT Patent Examiner

Cardinal Intellectual Property, Columbus, OH August 2016 – January 2017 Role: Patent Analyst/ PCT Patent Examiner

Patinformatics, LLC., Columbus, OH September – October 2015 Role: Patent Analyst/Blog Writer May – August 2015 (intern)



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