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Project Game

Location:
Electronic City, Karnataka, India
Posted:
July 21, 2018

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Resume:

CURRICULUM VITAE

Pandu Ranga.T Phone: 097********

Sr 3D artist Mail: ac6cpe@r.postjobfree.com

(Modeling & Texturing) ac6cpe@r.postjobfree.com

Skype id: pandu tangi

Portfolio:

https://pandu3dartist.artstation.com/

Summary

To seek a professional outlook and master my skills in the fields of gaming and production Department while contributing my best efforts in the organizational growth. I aim to dedicate myself to constant hard work and learning as an artist. My ultimate aim is to work on products to make them remarkably awesome with my skills, in order to leave my mark behind.

Experience:

Total experience is 9 years’ 2month as a 3D Game artist (7 years 5 months)

Worked as a Sr Game Artist (Modeling. &texturing) Artist for timuz solutions pvt ltd in Bangalore (2017 June 15to 30 April)( Timuz Solutions Pvt Ltd )

Worked as a 3D Modeling, Texturing& Unity3d artist for HARMAN connected services as consultant employer (http://www.harman.com) (2016 Sep 15 to 2017 April21)

Worked as a 3D Sr Game Artist (Modeling, Texturing) dMobi labs pvt .Ltd,Gurgaon (2014 Dec 15to 29 April 2016)

Worked as a 3D Game artist and UI designing Surplus Solutions Pvt. Ltd,(www.sunplussolutions.com) Bangalore (2012Aug13 to29 16 sep 2014)

Worked as a 3D Game Artist and animation for Digital Bee Consultancy Pvt. Ltd, Hyderabad (2007 Dec 03to2012 June29)(www.studiodigitalbee.com).

SKILLS

Modeling, Texturing, Matte painting, Unity Artist, UI Designing, Lighting, Rendering, Drawing and Painting

ADDITIONAL SKILLS

I have strong knowledge of Modeling and Texturing to create assets with quality of AAA titles.

APPLICATION SKILLS

Auto desk Max, Maya, Z Brush, Substance Painter, Photoshop, unity 3d game engine

ACADEMIC DETAILS

Bachelor of fine Arts – 2013 to 2016 Karnataka state Open University Mysore.

Bachelor of Technology.int. (computer Science 2003 to 2007)

Diploma in web and Multimedia, Datapro.

3d Animation Diploma, Rhythm Media.

PROJECT DETAILS

Projectc Name : Wrestling World Mania - WrestleMania Revolution

Organization: https://www.bigcodegames.com

Role : Sr Game Artist (3D Modeling, Texturing& UI designing &Unity asset control

Project Link: https://play.google.com/store/apps/details?id=com.integergames.wrestlingworldmania

Description: .Creating 3D character & environment model & textures form mobile games platforms

. Produced high quality designs to expand and define the look of a online game.

. Handled an average of 20 Mobile game art project per year.including art for inity 3d engine

from concept through completion.

. Create stylized digital matte paintings for mobile applications and promo screen

. Optimize Game Assets to reduce draw calls for the game so, that game run smooth on

Mobile device.

Project Name: Assault Fury - Mission Combat

Organization: https://www.bigcodegames.com

Role : Sr Game Artist (3D Modeling, Texturing& UI designing &Unity asset control

Project Link: https://play.google.com/store/apps/details?id=com.integergames.assaultfurymissioncombat

Description: . Create 3D models of modular and customizable Character’s and environments.

. Create hand painted and tillable textures.

Detailing/ map technique optimizing existing models, textures

. Create stylized digital matte paintings for mobile applications and promo screen

. Work closely with internal development team, producers, project managers and game

designers

Project Name: Azhar The Captain (Cricket Game), Train Madness, Arjuna - Archer Epic Story,

Surfer Bike Racing 3D, Shark bite attack

Organization: https://www.bigcodegames.com

Project Link: https://play.google.com/store/apps/details?id=com.integergames.trainmadness https://play.google.com/store/apps/details?id=com.integergames.arjunaarcherepicstory

https://play.google.com/store/apps/details?id=com.integergames.sharkbiteattack3dsharkgames

Role : Sr Game Artist (3D Modeling, Texturing& UI designing &Unity asset control

Description: . Create 3D models of modular and customizable Character’s and environments.

. Create hand painted and tillable textures.

Detailing/ map technique optimizing existing models, textures

. Optimize Game Assets to reduce draw calls for the game so, that game run smooth on

Mobile device.

Project Name: Miami Crime Games - Gangster City Simulator, Well of death, Prison Train, Army Trains

Organization: timuz solutions pvt ltd, Million Games

Project Link: https://play.google.com/store/apps/details?id=com.milliongames.miamicrimecitysimulator

Role : Sr Game Artist (3D Modeling, Texturing& UI designing &Unity asset control

Project Link: https://play.google.com/store/apps/details?id=com.integergames.assaultfurymissioncombat

Description: . Create 3D models of modular and customizable Character’s and environments.

. Create hand painted and tillable textures.

Detailing/ map technique optimizing existing models, textures

. Create stylized digital matte paintings for mobile applications and promo screens

Project Name: Smart Bat (Captain Creek)

Organization: HARMAN connected services (http://www.harman.com)

Client : http://gaamesunlimited.com

Role: 3D Modeling, Texturing& Unity asset control

Description: 3D cricket short analysis and Bat angle analysis

. Create 3D models of modular and customizable Characters and environments.

. Create hand painted and tileable textures.

Detailing/ map technique optimizing existing models, textures

. Making Game art in Maya and testing it to unit with Requirement

Project Name: Duck Rider, School run, loop taxi 3D, Cult Rider, King of Dies

Project Link : https://play.google.com/store/apps/details?id=com.dmobi.duckrider&hl=en

https://play.google.com/store/apps/details?id=com.dmobi.looptaxithreed&hl=en

Organization: d mobilabs, (www.dmobigames.com)

Client : d mobilabs, (www.dmobigames.com) (Co-Production of Organization,

Role: 3D Modeling, Texturing& Unity asset control

Description: . Create 3D models of modular and customizable Character’s and environments and vehicles.

. Create hand painted and tileable textures.

Detailing/ map technique optimizing existing models, textures

. Optimize Game Assets to reduce draw calls for the game so, that game run smooth on

Mobile device.

. Lighting the game scene in unity and bake light using light

Project Name :Cargasm, ChariotWars

Link : https://www.youtube.com/watch?v=RlwRl6AzRoA

https://www.youtube.com/watch?v=pOPuenBPpxo

https://www.youtube.com/watch?v=JQaE0bO8Tpo

Organization : Sunplus Technologies Pvt.Ltd.

Client : Candella Software (Co-Production of Organization, www.candellasoftware.com)

Role : 3D Modeling, Texturing& Unity asset

Description : Painting high resolution texture maps to match visual style guide

Create highly realistic player for low resolution in-game assets

Craft assets in multiple levels of detail for game engine LODs

Created concept mock-ups for web and applications.

Project Name: Farm ville, Youve ville, City ville

Organization: Digital Bee Entertainment Studios Pvt.Ltd

Client ZYNGA

Links https://www.youtube.com/watch?v=P3MNuNzeYGg

https://www.youtube.com/watch?v=8a65xM0lKv8

Role : 3D Modeling, Texturing

Description: Developing modeling and texturing and lighting.

Creating Maya shader networks for mental ray render

Creating 3D character & environment model & textures for Social games in various platforms.

Project Name: Coz effect

Links https://www.youtube.com/watch?v=eLgGDt-ArUM

Organization: Digital Bee Entertainment Studios Pvt.Ltd

Client Co-Production

Role: 3D Modeling

Description: . Creating 3D models of environments and props

. Consistent attention to detail High energy environment.

. Knowledge of drawing and key frame animation and worked for episode

. Basic knowledge of camera movements animation layout and storytelling

. Fun working environment!

Project Name: DDH( Digital doll house )

Organization: Digital Bee Entertainment Studios Pvt.Ltd

Client Digital doll house

Role: 3D Modeling and texturing and lighting

Description: . Creating 3D models of environments and props

Developing modeling and texturing and lighting.

Creating Maya shader networks for mental ray render

Personal Details

Name: T.pandu Ranga Rao

Fathers Name: T. Harinarayana

Gender: Male

Nationality: Indian

Marital Status: Married

Date of Birth: 29th December 1983

Languages: English, Telugu, Hindi

Address : c/o Silpa nilayam

57 c

4th A cross

Srivenkateswara layout,

Mahadevapura

Bangalore,Karnataka sate



Contact this candidate