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Project Manager/Producer

Location:
Woodland Hills, CA
Salary:
80000
Posted:
July 17, 2018

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Resume:

Kirk Lambert

***** ****** **. ******** *****, CA 91367 310-***-****

ac6aze@r.postjobfree.com

https://www.linkedin.com/in/kirkalambert/

Objective: Hardworking and effective team leader with 20 years in Video Games Production and Localization seeking to leverage my experience in a new role at your company.

Skills: I am highly organized and detail focused. I work very closely with teams and help them succeed. I get the task done on time, on budget and with the quality the client expects. I have both a production and localization background which helps me integrate with teams of different specialties.

Experience

Operations Manager/Sr. Project Manager March 2010 - December 2017

Binari Sonori America Inc. (Keywords), Burbank, CA

1st employee in the US startup responsible for finding rental space, hiring team and studio buildout.

Managed a team from 3-5 FT employees and numerous freelancers in different disciplines from translation, to audio, to business development.

Managed localization projects for our largest clients from start to end including both Audio, Text and Subtitling.

Created yearly budgets (1.4-2.0 mil) and worked on monthly closures with the finance teams.

Main POC of monthly vendor invoices including approvals and payments.

On-site IT, HR and Ops person for our company.

Director of Localization March 2009 - March 2010

GTL Media (Gamescribes), Marina del Rey, CA

Led in the coordination of all localization projects- Translation, VO and Testing.

Supervised 2 Project Managers on all ongoing projects and duties.

Coordinated worldwide recruitment efforts for all languages. Resource pool grew to about 300 translators within 2 months.

Worked directly with worldwide clients daily. Made sure all projects are kept to a high standard.

Participated in sales meetings with high profile clients in the video game industry.

Responsible for all monthly invoicing for clients and vendors. Worked closely with Finance to make sure all billing was accurate.

Senior Project Manager April 2006 – March 2009

SDI Media, Culver City, CA

1st games division full-time hire. Helped integrate games into the current DVD/Subtitling work flow.

Led the coordination of localization projects for the Interactive Game division.

Managed up to 3 team members on daily tasks and duties.

Worked with the SDI Production group to track assets and updates throughout the production cycle to ensure the client is getting the highest quality work.

Participated in numerous sales meetings with high profile clients such as EA, Sony Online, Konami, Microsoft, and Mattel.

Responsible for all monthly invoicing for clients and vendors.

Deployment Manager September 2004 -October 2005

THQ Wireless, Calabasas, CA

In charge of deploying all wireless products to US, Canadian and Latin America Carriers. 1st employee of newly formed Deployment Dept.

Managed 6 team members on daily tasks and duties.

Implemented new procedures and practices such as QA management, Port tracking and Submission reports.

Daily interaction with Port Companies and Wireless Carriers on status, requests, and submissions.

Responsible for all Port Work Orders, Bids and Invoice reconciliations.

Worked with Sales/Marketing/Production on Deployment plans which included Marketing slogans and descriptions, Sales figures per Carrier and production ideas for new games/features.

Entirely responsible for BREW submissions and price plans.

Producer/Game Designer April 1999- January 2004

Black Ops Entertainment, Santa Monica, CA

Scheduled and tracked daily progress using MS Project. Included timelines, dependencies and work flow.

Ensured deliverables and tasks were completed and delivered on time.

Managed a team of 20 Programmers and Artists on daily tasks. Worked with leads on any number of issues including work flow, reassigning tasks, and priorities.

Helped HR Dept in staffing of team members.

Designed and scripted gameplay areas for XFILES game, animation playback and implementation in Knockout Kings games, and overall design help of March Madness 2000.

Burned CD/DVD for milestones and internal testing.

Post-Production Manager July 1996 – March 1999

Realtime Associates, El Segundo, CA

Responsible for asset tracking from internal/external sources.

Assisted audio director in implementing sounds on certain titles using in-house tools.

In charge of burning CD’s for publisher milestones and internal testing.

Worked with off-site testing group on bug database tracking.

Education CS University Long Beach, Long Beach, CA 1993-1996

Localization Clients:

Warner Bros, Sony Online, Pokemon, Tencent, NCsoft, Netmarble, Nexon, Square Enix, Ubisoft

Production Titles:

X-Files: Resist or Serve (PS2)

Knockout Kings 2002 (XBOX)

Knockout Kings 2001 (PS2)

March Madness 2000 (PSone)

Elmo’s Letter Adventure (PSone)

Elmo’s Number Journey (PSone)

Final Fantasy VII (PC)

Bug Too (Saturn)

Battlestations (PSone)

Ironman/X-O Manowar (PSone)

Crusader: No Remorse (PSone)



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