JOSH BOLLAR
*************@*****.*** Mountain View, CA 408-***-****
EDUCATION
Master of Science in Computer Science, University of Southern California, Dec 2017 Bachelor of Science in Computer Science Games, University of Southern California, Dec 2016 RELEVANT COURSEWORK
Artificial Intelligence 3-D Graphics and Rendering Database Systems Advanced Operating Systems Analysis of Algorithms Web Technologies Computer Organization and Architecture Internetworking Programming Game Engines Native Console Multiplayer Game Development LANGUAGES AND SKILLS
C++ JavaScript C# Java Python PHP SQL HTML CSS Unity Unreal GWT Git React Node.js Angular OpenGL Artificial Intelligence Machine Learning User Interface PROFESSIONAL EXPERIENCE
Hewlett Packard Enterprise, Sunnyvale, CA Summer 2017 Software Development Intern
Designed and implemented an intuitive auto complete for the queries in the ArcSight Investigate Security Threat Investigation System, a SaaS B2B enterprise security tool that analyzes network traffic for threat detection. Created using Recommender System, Natural Language Processing, and Bayesian probability. Designed and implemented the full-stack component using JavaScript, built with React, Node.js, and RethinkDB. Created RESTful APIs to communicate with other ArcSight components and databases. Won HPE ArcSight summer internship award. University of Southern California, Los Angeles, CA Spring 2017 Teaching Assistant
Teaching Assistant for the CSCI 350 Operating Systems course. Taught students in C / assembly targeting the Pintos OS. Hewlett Packard Enterprise, Sunnyvale, CA Summer 2016 Software Development Intern
Built front-end web application using Java, JavaScript, and CSS. Utilized Google Web Toolkit (GWT), React, and Angular to rebrand the ArcSight Logger product. Integrated Logger with Ace-editor to improve the search engine with text highlighting and auto completion using regular expressions. Bills.com, San Mateo, CA Summer 2015
Software Development Intern
Built full-stack web application using JavaScript, PHP, and MySQL. Designed and implemented a JavaScript visitor tracking tool to record and save visitor interactions that occurred on any Bills.com webpage for market research purposes. Updated the PHP backend to a more current software infrastructure. Worked directly with the Bills.com database administrator to make feature enhancements to the MySQL database. ACADEMIC PROJECTS
HoloLens Capstone Project: A Slime in Time Fall 2016 - Spring 2017 Developed a networked multiplayer StarCraft-esque game written in C# built with Unity on the Microsoft HoloLens. As a key member of the executive team, co-designed, co-architected, and contributed to the development of the game using C#. As Lead Producer managed the project and team of ten members, recruited, and organized playtests for quality control. Was offered $100K funding from Tencent to continue game research and expansion. LeagueScout Spring 2016
Machine learning based research project using big data analytics to interpret statistics from gameplay of the popular Riot game League of Legends. Created a web application to showcase gameplay usage statistics, written in JavaScript built with React, PHP, and MySQL. PHP was used to communicate with Riot’s servers via their RESTful APIs. Senior Design Project: Gear Frontier Fall 2015 - Spring 2016 Developed a 3-D networked racing combat game in Unity. As part of programming team, responsibilities included implementing user interface, gameplay, and network support. All software written in C#, built with Unity.