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Self Employed Management

Location:
San Jose, CA
Posted:
July 09, 2018

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Resume:

DAKOTA HURST

Game Programmer / Unity*D Expert www.dakoder.com

************@*****.*** San Jose / East Bay / San Francisco

GOAL: Better myself both individually & in group situations. Find the right fit and vibe. I love games :) <3

SKILLS:

●C#, C, C++, JavaScript, Mel, Python, HTML - Setting up AR & VR environments

●Been using Unity3D (C#) for the last 10 years : Old and new GUI’s, Animation->Mechanim

●Use of many repositories and project management sites (Small to Medium teams)

●Experience developing in many different editors/engines, debugging/profiling/stress testing/etc.

●Autodesk Maya, MotionBuilder, Adobe Photoshop, ImageReady, Illustrator, After Effects

●High attention to detail, good sense of design both visually and as a overall

●Work well alone or on a team. Able to multitask and managing time well.

●Strong work ethic and dedication to understanding and solving difficult problems

4/16 - 4/17 Catalyst Foundry (Verizon), San Jose - OUTTA Virtual Spaces

Senior Unity Program Developer - Only Unity3D team member with IOS & Backend DEV

●Creating both an Augmented & Virtual Reality IOS mobile experience

●Setting up the 3D word and visual interaction of “Spaces” in OUTTA Virtual Spaces

●Create the concept of leaving “Stickers” in 360 for later viewing/interactions/sharing,

Including 3D, Text, Photo, Giphy (Many same Space), Capturing screen / Environment

●Building an entire framework to Create & View virtual spaces at various locations

●Tools to improve Unity3D workflow / pipelines / abilities

●Setup many interactions between Unity3D -> IOS, And Unity3D -> Server

3/15 - 4/16 Self Employed Unity3D Contract work

8/12 - 3/15 LUMINARY, San Francisco - Greedy Goblins - Run of War, Red Bull Augmented Racing

Game Programmer / Unity Expert - [IOS, Android, PC/Mac/Web]

●Unity3D contracts with existing companies/ 3rd party

●Building a Free to play Time management Runner from the ground up

●Various gameplay tasks throughout the project - - Use of NoSQL, Client & Server.

●Working out many physics & collision issues - - Working extensively with OnGUI and uGUI

●Much work with lighting, particles, shader work (Making things look awesome!)

7/10 - 8/12 Flying Wisdom Studios, San Francisco - Safari Zoo, Brisk Saber

Programmer - [IOS & Android]

●Designing GUI Systems in Unity3D - - Working with various API's

●Implementing social & gameplay features - - Asset management and integration / Art Pipeline

9/09 – 7/10 WishB, LLC, San Francisco - Glob World

Programmer - [PC/Mac/Web] Unity3D

●Creating Camera functionality & player controls - - Working with chat & networking systems

●Implementing complex GUI - - Adding visual and physics based features

7/06 - 9/09 The Art Institute of California - San Francisco

●Bachelor of Science : Visual and Game Programming, Graduation December 2009 - (GPA 3.5)



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