Abhijeet Khedgikar: +81-080-****-****
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Abhijeet Khedgikar
Senior VFX Lighting Artist and Look-development Artist and Generalist
More than 12 years of experience in Lighting, Shading, Look-development and Rendering in 3-D Animation, VFX Graphics and Rendering in Maya, 3DS Max, Houdini, Clarisse, V-ray, Mental Ray, Render man, Arnold, Mayaman platform.
Profile Summary
12+ Years of total Production experience
Leading project teams
Professional lighting skills with extensive knowledge of Mental ray and Mental ray materials and Mental ray Render Passes
Strong skills in lighting with exhaustive knowledge of V-ray and V-ray Materials
Extensive Production experience to all the tools in Maya and 3DS Max, Houdini, BunkSpeed, Clarisse software
Very good exposure to Arnold, Renderman and Mayaman
Production experience with rendering and handling rendering software’s like tractor, Smedge and Muster
Working knowledge of Unreal Engine 4, Katana, Z brush, Substance Painter and Mudbox.
Vast experience in compositing software’s like Digital Fusion, Nuke, shake, Combustion, Adobe After Effects and Premier
Professional knowledge and experience in modeling and texturing
Very strong problem solving, analytical and communication skills Professional Experience
Polygon Pictures Inc, Tokyo, Japan Dec, 2016- Till Date Position Senior Lighting Artist and Senior Look-development Artist Roles &
Responsibilities
I am working as a contractor as a Sr. Lighting Artist on a Gaming project as well as a Feature Film for Polygon Pictures Inc, in Tokyo, Japan. I am Responsible for creating complex shading materials and lighting the scenes and doing final compositing ( Deep Compositing ) in Nuke.
Role: Lighting Artist and Look Development artist. Tools and Technologies: Maya 2015, Unreal Engine 4, Mudbox, Substance Painter, Nuke and Photoshop.
Prime Focus World Pvt Ltd (Double Negative VFX India) Dec, 2013- Nov,2016 Position Senior VFX Lighting Artist and Senior Look-development Artist Roles &
Responsibilities
For almost three years, I was working as a Sr. Lighting Artist on V-ray for Maya, Houdini and Clarisse on projects by Double Negative. I worked mainly as a Look- development artist. I have been working to develop looks, Shading and Lighting for Props, BGs and Characters.
Projects I have worked as a Lighting artist and Clarisse on a Hollywood extension Project “Star Trek and Beyond- Barco” released in 2016. Abhijeet Khedgikar: +81-080-****-****
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Role: Lighting Artist
My responsibilities were to mainly create and light and render the extension of the center Camera as Left and Right cameras.
Creating Geometry and Instances of the huge BG sets and numerous assets of the space ships and the main space ship Enterprise.
Matching the two cameras to that of the center camera so that there will be flawless CGI that Give the viewers a panoramic and mega experience. Tools and Technologies: Isotopix Clarisse and Nuke I have worked as a Lighting artist on Houdini on a Hollywood film called Brother’s Grimsby (TCOH) released in 2015
Role: Lookdev and Lighting Artist
Tools and Technologies: Houdini and Nuke for compositing. I worked as a Look development artist on a Chinese production film called “The Chronicles of the Ghostly tribe”.
I was mainly responsible for creating Photo-real characters with really good quality props and Unnatural creatures with not very hi-res textures. I was able to create a photo realistic skin and cloths on the characters. Tools and Technologies: Maya 2015 V-Ray and Nuke for compositing I worked as a Lookdev artist for a Hollywood VFX Film ‘SIN-CITY 2: A DAME TO KILL FOR’. We developed the final look of the assets used in this film. This was an entirely created and Finished project In Prime Focus World creative Services. Role: Lookdev Artist
Tools and Technologies: Maya 2013 V-Ray and Nuke for compositing In these long and challenging three years in Prime Focus, I have also worked on numerous Hollywood VFX projects using Houdini and Isotropix Clarisse, Maya, V- ray, all of which cannot be listed here.
Prana Studios Pvt Ltd, Mumbai, India April, 2013 - Dec, 2013 Position Senior Lighting Artist
Roles &
Responsibilities
For a brief period of 9 months, I was wotking as a Lighting artist, and was working on mainly on Renderman and Mayaman Platform. I worked on a DVD release for Walt Disney, I got to Light the Master shots for Sequences Projects I mainly worked on a DVD and Blue ray Stereoscopic film for Walt Disney - Tinkerbell and The Pirate Fairy.
A world renowned client Walt Disney Animation Studios, I worked as a senior lighting artist on this Project.
Tools and Technologies: Maya 2012 Renderman and Digital Fusion for compositing.
Worked on another project for Gaming Called the Leo’s Pad. We used Maya 2012 and Mayaman for this Project.
I have also worked on many other internationally important projects. Abhijeet Khedgikar: +81-080-****-****
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Tata Elxsi Ltd, Mumbai, India February, 2010 - February, 2013 Position Senior VFX Lighting Artist
Roles &
Responsibilities
I was Leading a team of artists and was Master lighting the scenes and setting up the pipeline for quick completion of work, leading projects and coordinating with the line producer and other departments for problem solving and approvals, fixing technical and aesthetical problems.
Projects Martha and Friends- TV episodes and Web-episodes for Hallmark TV Role - Project Lead
Tools and Technologies: Autodesk Maya 2010-11 for Lighting and Shake 6 and above for Compositing.
Winx II- a stereoscopic DVD release by Rainbow Studios, Italy Role- Senior Lighting Artist
Tools and Technologies: Maya 2010 Mental Ray and Digital Fusion for compositing. We used Mental Ray as well as Mayaman renderer with complex Hair /fur rendering.
Bal Shivba – a trailer for an upcoming TV series.
Role- Senior Lighting Artist
Tools and Technologies: Maya 2010 Mental Ray and Shake for compositing. Tom and Jerry- A pilot episode in 3D for MGM studios. Role- Senior Lighting Artist
Tools and Technologies: Maya 2010 Mental Ray and Nuke for compositing. Gummy Bear- A TV series for Children for Nick TV
Role- Senior Lighting Artist
Tools and Technologies: Maya 2010 Mental Ray and Shake for compositing Maya The Bee- A 39 episode series for international broadcast Role- Senior Lighting Artist
Tools and Technologies: Maya 2010 Mental Ray and Nuke for compositing. Automobile lighting and rendering by using Maya mental ray and Bunkspeed Shot.
Role: Senior Lighting Artist
One of the expertise’s of Tata Elxsi Ltd, is Realistic Automobile Rendering. We delivered excellent quality rendering of different types of Automobile Products mainly Launched by Tata Motors and Jaguar, for presentational purpose as well as commercial use, with Stereoscopic Output and with a very high quality images. My key responsibilities were:
Creating new HRDs for required reflection pattern
Creating High quality Mental ray material for the most realistic look.
Baking Light maps for faster rendering and for better quality. Tools and Technologies: Maya 2010-11, Bunkspeed Shot and Fusion Abhijeet Khedgikar: +81-080-****-****
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TV Commercials and industrial walkthroughs
I worked in a team that produced a numerous TV Commercials such as AlpenLiebe, Good night, Woodland Shoes, Kellogs chocos and honey loops, Mamy poco dipers, Samsung Mobiles, Videocon, Bislery and a variety of products. We also have worked on some Hight profile industrial walkthroughs in Stereoscopic output with a high quality resolution. Graphtiti Multimedia Pvt Ltd, Mumbai, India March, 2008 - December,2009 Position Lighting Artist
Roles &
Responsibilities
Being a Lighting artist, my role was to finish a good quantity of shots keeping the quality in mind and I was responsible for setting the pipeline for different projects which were mainly in Maya Mental Ray. The main area of work in this studio was Commercials with occasional projects of Feature Films Projects Kulveera- A feature for Cartoon Network
Role- Senior Lighting Artist
Tools and Technologies: Maya 2009 and Combustion and Adobe After Effects. KTB- A 30 episode series for Cartoon Network
Role- Lighting Artist
Tools and Technologies: Maya 2010, Combustion and Adobe After Effects. Fido-Dido- A series of episodes
Role- Lighting Artist
Tools and Technologies: Maya 2010 and Digital fusion. I worked for many more TV commercials in this studio, some of them being Tata Sky, Virgin Mobiles and Bajaj Allianz General Insurance Prana Studios Pvt Ltd, Mumbai, India. September, 2006 -February,2008 Position Lighting and Rendering Artist
Roles &
Responsibilities
As a Lighting artist, my role here mainly was to light the scene while maintaining the continuity, check the lighting for the sequence and render the scene by using rendering software like Smedge and finally check the rendered output. I worked on some internationally good projects mainly feature films for some renowned companies like Walt Disney, Sony Image works and Sony Pictures etc.
Abhijeet Khedgikar: +81-080-****-****
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Projects Tinker Bell-A DVD release from Walt Disney Role-Lighting and Render artist.
Tools and Technologies: We mainly used Mayaman for Maya and Digital Fusion - Unstable Fables I and II- another DVD release from Walt Disney Role-Lighting and Render Artist
Tools and Technologies: We mainly used Mayaman for Maya and Digital Fusion. The Chubchubs-II A short feature for Sony Image Works. Role-Lighting and Render Artist
Tools and Technologies: We mainly used Mayaman for Maya and Digital Fusion for compositing. We used Smedge for rendering. Newseum: A 4D feature for a museum release in Washington DC This was the first Stereoscopic project, I worked on, where we had to produce a very complex, imaginative and informative film on the screen. We used the same Mayaman pipeline in addition Renderman and Maya Mental Ray. Tools and Technologies: We mainly used Renderman, Mayaman for Maya and Digital Fusion for compositing. We used Smedge for rendering. We also used Mental ray for FX
Seventy Logistics and Event Management, Mumbai, India July, 2005 - July,2006 Position 3D Visualizer and Generalist
Roles &
Responsibilities
I started my carrier as a visualizer and generalist here, by creating sets for events like award ceremonies, weddings, exhibitions etc, modeling them, texturing them and finally light and render them and make them ready for the presentation. I worked with Coral draw, Autocad and then converted to 3D, I worked on 3D Studio Max. Being a generalist, I got an opportunity to learn the vast expands of the 3D software and the capability of that medium. I learnt problem solving and production skill during this period. I also got a chance to build the sets for the events in reality. I got to explore most of the tools in the 3D software. Academics
Professional Diploma In 3D animation 2004 – 2006, Maya Academy of Advanced Cinematics, Mumbai, India
Professional References: Available on request