Sally Blair
Simulation and game engineer
*****@**********.**
San Francisco - Tokyo
EXPERIENCE
Mason Studios Gameplay Engineer
Led a team of 8 engineers to create a first person shooter adventure with Unity 3D. Rapid prototyping with design team. Managing overlapping development cycles and multiple codebases. Building development tools to streamline operations.
Georgia Tech Simulation Researcher
2015 - 2016
Investigated the behaviors of transport phenomena by evaluating millions of simulations to characterize physical models of fluids moving through complex spaces. The results were used to design an algorithm that approximates the flow of any arbitrary fluid through a defined 3D space. Data munging in Python and visualizations in Unity. EDUCATION
Georgia Institute of Technology, Atlanta
B.S. Chemical and Biomolecular Engineering - Magna Cum Laude - 2016 Studied process design and quantum computer physics with heavy emphasis on simulations and computational analysis. Instructed a 200 student class on Complex Problem Solving. Developed the curriculum and assessments for the course that are still in use today. PROJECTS
Multiphysics Process Simulator
A framework for numerical computations and symbolic logic used in simulations of physical systems. Uses heuristics for the selection of mesh resolutions and appropriate physical models.
Rubik’s Cube Instructional Simulator
A 3D interactive Rubik’s Cube in Unity. Shows an animated step-by-step walkthrough of how to solve the Cube from any arbitrary configuration. SKILLS
Unity 3D (C#)
C++
Blender
Python
SQL
HTML/CSS
LANGUAGES
English
Japanese 日本語
Korean 뼑霢꽩
INTERESTS
Video Games
Pretty Data Visualizations
Japanese Culture
Fantasy Novels
Urban Exploring
Fitness