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3d artist

Blacksburg, Virginia, United States
January 30, 2018

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Xindi Liu CG Generalist 540-***-****


I am a CG generalist with focus on modeling, texturing, lighting and rendering. I have worked on 3D simulation & visualization, static architecture & environment rendering, animated short, character & prop design and virtual experience development. I have great experiences on lighting and rendering a scene, and I am also a trouble shooter.


2016-2019 MFA - Virginia Tech - Creative Technologies 2013-2016 BFA - Virginia Tech - Studio art


2017 Fall Smithsonian Institution - ACCelerate Projection Mapping, lighting and rendering 2017 Summer (Social network company) - 3D visualization, scanning and modeling 2017 Summer Center for Design Research - Contracted CG Artist, architecture 3D visualization 2016 fall-now Virginia Tech - Graduate Researching Assistantship, technical artist and lighting TD 2016 Summer SIKE Soccer (Beijing, China) - Invited art consultant, poster design and lighting 2016 Summer Beijing JinCheng Film Industry - TV series art assistant, post-editing and lighting 2015 Summer Virginia Tech - Blacksburg 16 Squares project, modeling, texturing, 3D printing AWARDS

2017 Nexus Award at ICAT Creativity and Innovation Day, WWI Cave VR project 2016 Biennial Art Show Third place (judged by Tacie Jones director of Loco Arts), 2016 Outstanding Creative Technology Student at Virginia Tech (one in all undergrads) 2015 The George Preston Frazer Scholarship of 2015 at Virginia Tech EXHIBITIONS

2017 October Blacksburg 16 Squares 3D printing visualization, Smithsonian Institution ACCelerate festival

2016 October Space Echo, Moss Art Center The CUBE, 360 stereoscopic animated short

(assisted on stereoscopic animated visualization with Thomas Tucker (concept) and Eric Lyons (sound), I worked on texturing, lighting, rendering and stereo camera setup)

2016 May Seekback Hutong, Moss Art Center Gallery, selected art show, self-animated short 2016 April Seekback Hutong, Armory Gallery, senior art show, self-animated short 2015 November Path & Spin, Virginia Tech Perspective Gallery, digital artwork print, 24inch 18inch SOFTWARE & SKILL SET

• Lighting and Rendering (RenderMan, Mental Ray, Arnold)

• Modeling (Maya, Zbrush)

• Texturing and Shading (procedural shading, generated texturing, UV unwrapping, Hypershade )

• Camera rigging (stereoscopic, studio production, architecture)

• Compositing (After Effects, Photoshop)

• Animation (general animation, creative animation, some character animation, motion capture)

• Game design (Unity, Unreal)

• Creative Coding (Processing)

• Problem solver

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