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Graphic Designer and 3D Artist

Location:
Madison, WI, 53719
Posted:
November 03, 2017

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Resume:

Eli Quinn

**** ***** ***** ***** *******, WI ****9

608-***-**** • ac24hf@r.postjobfree.com • Portfolio Site • Linked In Summary

• Over 17 years of experience in the fields of design, art, game development, administration, and education

• Creative problem-solving and conceptual skills

• Proven ability to deliver excellent work under deadlines

• Extensive experience working with various pipelines and disciplines within a team environment

• Classroom, team training and demonstration experience Experience

Freelance Illustrator, Designer and Animator

1998 – Present

Clients include:

• Wisconsin Department of Natural Resources: Animation and design for conservation PSA: Press Release Link

• UW Environmental Resources Center: Animation and design for Spiny Water Flea commercial: http://stopthespiny.com/

• Dean Health Care: Animation and design

Senior Artist

Creative Kingdoms, LLC – Madison, Wisconsin – April 2013 – January 2016 Design at Creative Kingdom focuses on live action interactive adventure games using Creative Kingdom's patented Experience Design System (XDS) for both original IPs and custom content experiences.

• Worked on a contractual basis with the character team to develop assets for Great Wolf Resorts games at nationwide locations

• Translated 2D concept art illustration into 3D space

• Modeled and sculpted several high detail and stylized characters using Maya and Zbrush Instructor

Madison Media Institute – Madison, Wisconsin – January 2010 – August 2014 One of the original developers of the Game Art and Animation program, which grew to be the second-largest program at the school. Taught a wide range of game, art, animation and visual arts classes. Responsible for curriculum development, weekly lesson plans, grading student projects, quizzes and exams, tracking attendance, administrative/record keeping, and student evaluation and mentoring. List of classes developed/co-developed and taught:

• Lighting and Rendering (developing materials in Maya and using mental ray for rendering)

• Game Asset Integration (using the UDK engine to integrate models and animations)

• Zbrush Character Modeling Class

• Unity Engine Development Class

• Mobile Application Development (using Unity Engine)

• 3D Modeling and Texturing (utilizing Maya, Mudbox, Unreal Engine 3)

• Advanced Surfacing (Texturing in Adobe Photoshop and material development in Unreal Engine 3)

• Hard Surface Modeling (3D Studio Max modeling and high-to-low polygon transfer maps)

• Adobe Tools (Texturing in Photoshop and utilizing After Effects for video editing)

• Drawing For Animators (utilizing traditional media to learn drawing fundamentals) Senior Environmental Artist

Human Head Studios, Inc. – Madison, Wisconsin – July 2000 – October 2009

• Titles shipped: Prey, Rune: Halls of Valhalla, Blair Witch II: The Legend of Coffin Rock, several unannounced projects

• Responsible for producing the visual content for video games for PC, Xbox 360, Playstation 3, and iPhone

• Conceptualized and created 2D and 3D assets from start to finish

• Designed and assisted with the implementation of graphic user interfaces

• Created digital and traditional illustrations for instructional books

• Trained new employees in the use of industry techniques, programs and project pipelines

• Tested products for quality assurance

• Maintained public relations with local media outlets and the fan-based community Education

Southern New Hampshire University Online

Manchester, New Hampshire

Bachelor of Arts – Graphic Design Program

• Expected graduation date 2018

Madison Area Technical College (1998-2000)

Madison, Wisconsin

Associate in Applied Arts – Graphic Design Program

• Dean’s List, 1998-2000

• Member of Phi Theta Kappa Honor Society, Chapter Beta Beta Psi

• Recipient of Eugenie Mayer-Bolz Family Foundation Scholarship Skills

SOFTWARE PROFICIENCIES

ADMINISTRATION

• Microsoft Office, Microsoft Word, Microsoft Excel, Microsoft Access TRACKING AND VERSION CONTROL

• JIRA, Subversion, PerForce, Autodesk Vault

GRAPHIC, MOTION AND INTERACTIVE DESIGN

• Adobe Creative Suite: Photoshop, Illustrator, After Effects, Flash, InDesign, Captivate

• Web Design: Javascript, HTML5/CSS, Bootstrap, Wordpress, Balsamiq, Pixate, Google Web Designer 3D MODELING, ANIMATION AND GAME DESIGN

• Autodesk Suite: • Maya, 3D Studio Max, Mudbox

• Pixologic ZBrush

• Game Engines: Unity 3D, Unreal4 Technology, Id Software Technology

• Normal Mapping Software: nDo, Crazybump

AUDIO RECORDING AND EDITING

• Logic, Reaper, ProTools



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