Eli Quinn
**** ***** ***** ***** *******, WI ****9
608-***-**** • ac24hf@r.postjobfree.com • Portfolio Site • Linked In Summary
• Over 17 years of experience in the fields of design, art, game development, administration, and education
• Creative problem-solving and conceptual skills
• Proven ability to deliver excellent work under deadlines
• Extensive experience working with various pipelines and disciplines within a team environment
• Classroom, team training and demonstration experience Experience
Freelance Illustrator, Designer and Animator
1998 – Present
Clients include:
• Wisconsin Department of Natural Resources: Animation and design for conservation PSA: Press Release Link
• UW Environmental Resources Center: Animation and design for Spiny Water Flea commercial: http://stopthespiny.com/
• Dean Health Care: Animation and design
Senior Artist
Creative Kingdoms, LLC – Madison, Wisconsin – April 2013 – January 2016 Design at Creative Kingdom focuses on live action interactive adventure games using Creative Kingdom's patented Experience Design System (XDS) for both original IPs and custom content experiences.
• Worked on a contractual basis with the character team to develop assets for Great Wolf Resorts games at nationwide locations
• Translated 2D concept art illustration into 3D space
• Modeled and sculpted several high detail and stylized characters using Maya and Zbrush Instructor
Madison Media Institute – Madison, Wisconsin – January 2010 – August 2014 One of the original developers of the Game Art and Animation program, which grew to be the second-largest program at the school. Taught a wide range of game, art, animation and visual arts classes. Responsible for curriculum development, weekly lesson plans, grading student projects, quizzes and exams, tracking attendance, administrative/record keeping, and student evaluation and mentoring. List of classes developed/co-developed and taught:
• Lighting and Rendering (developing materials in Maya and using mental ray for rendering)
• Game Asset Integration (using the UDK engine to integrate models and animations)
• Zbrush Character Modeling Class
• Unity Engine Development Class
• Mobile Application Development (using Unity Engine)
• 3D Modeling and Texturing (utilizing Maya, Mudbox, Unreal Engine 3)
• Advanced Surfacing (Texturing in Adobe Photoshop and material development in Unreal Engine 3)
• Hard Surface Modeling (3D Studio Max modeling and high-to-low polygon transfer maps)
• Adobe Tools (Texturing in Photoshop and utilizing After Effects for video editing)
• Drawing For Animators (utilizing traditional media to learn drawing fundamentals) Senior Environmental Artist
Human Head Studios, Inc. – Madison, Wisconsin – July 2000 – October 2009
• Titles shipped: Prey, Rune: Halls of Valhalla, Blair Witch II: The Legend of Coffin Rock, several unannounced projects
• Responsible for producing the visual content for video games for PC, Xbox 360, Playstation 3, and iPhone
• Conceptualized and created 2D and 3D assets from start to finish
• Designed and assisted with the implementation of graphic user interfaces
• Created digital and traditional illustrations for instructional books
• Trained new employees in the use of industry techniques, programs and project pipelines
• Tested products for quality assurance
• Maintained public relations with local media outlets and the fan-based community Education
Southern New Hampshire University Online
Manchester, New Hampshire
Bachelor of Arts – Graphic Design Program
• Expected graduation date 2018
Madison Area Technical College (1998-2000)
Madison, Wisconsin
Associate in Applied Arts – Graphic Design Program
• Dean’s List, 1998-2000
• Member of Phi Theta Kappa Honor Society, Chapter Beta Beta Psi
• Recipient of Eugenie Mayer-Bolz Family Foundation Scholarship Skills
SOFTWARE PROFICIENCIES
ADMINISTRATION
• Microsoft Office, Microsoft Word, Microsoft Excel, Microsoft Access TRACKING AND VERSION CONTROL
• JIRA, Subversion, PerForce, Autodesk Vault
GRAPHIC, MOTION AND INTERACTIVE DESIGN
• Adobe Creative Suite: Photoshop, Illustrator, After Effects, Flash, InDesign, Captivate
• Web Design: Javascript, HTML5/CSS, Bootstrap, Wordpress, Balsamiq, Pixate, Google Web Designer 3D MODELING, ANIMATION AND GAME DESIGN
• Autodesk Suite: • Maya, 3D Studio Max, Mudbox
• Pixologic ZBrush
• Game Engines: Unity 3D, Unreal4 Technology, Id Software Technology
• Normal Mapping Software: nDo, Crazybump
AUDIO RECORDING AND EDITING
• Logic, Reaper, ProTools