SANDEEP CHANDRAN
Leander, TX. 78641
*********@*****.***
http://www.sandeepchandran.info
https://github.com/deepsun80 https://www.linkedin.com/in/sandeep-chandran
OBJECTIVE
To be part of a team, developing and working towards a creative vision;
To contribute my creative and technical skills into the projects I am a part of;
To ever expand my skills in various aspects related to my field.
TECHNICAL
HTML React.js React Native
CSS Twitter Bootstrap Adobe Photoshop
Javascript/ES6 MongoDB Wordpress
Node.js Redux Adobe Illustrator
EDUCATION
Lambda School, Silicon Valley, California
Certification in Full Stack Web Development /
Computer Science Fundamentals
October 2017
Developers Coding School, Cedar Park, Texas
Certification in Front-End Web Development
June 2017
University of Texas at Brownsville/Texas Southmost College, Brownsville, Texas Bachelor of Science in Biology / Minor in Computer Science
May 2006
The Art Institute of Dallas, Dallas, Texas
Associate of Applied Arts in Computer Animation June 2004
The Art Institute Online
93 of 180 credits towards Bachelor of Science in Game Art and Design August 2004
University of Texas at Austin, Austin, Texas
120 of 136 credits towards Bachelor of Science in Computer Science May 2002
AWARDS
Hutto Education Foundation Technology grant 2016
WORK HISTORY
JamHeart, remote
Front End Developer, Contract [September 2017 – Present]
Responsible for UI development of music based application.
Front end UI development using React/Redux.
Worked with UI / UX designers for optimal conversion of design to application.
Worked with back end developers for full stack implementation of UI elements.
Project used Agile methodology for application development process.
Lawsudo, Austin, Texas
Lead Developer/Designer, Contract [February 2016 – Present]
Generated responsive websites for target niche clientele using Wordpress.
Designed logos and branding media using Adobe Creative Suite applications.
Maintained update of websites including SEO content and blogs.
Maintained consistent client communication, database, and scheduling of projects.
Visionary Temple, Austin, Texas
Founder [February 2008 – August 2015]
Started a company to produce and sell my own artwork.
Generated prototypes of the statues via rapid prototyping, set up for manufacture casting.
. Produced digital art products such as giclee prints and t-shirts.
Marketed to various retail stores (online and in-person).
. Dealt with customers and buyers at various art shows and galleries.
. Maintained customer database and relationships.
Hutto Middle School [Hutto ISD], Hutto, Texas
Art/ Game Technology Teacher [August 2016 – February 2016]
Developed and maintained course curriculum syllabus.
Practiced successful student relationship and classroom management procedures.
Facilitated student learning and encouraged growth.
Helped students maintain effective portfolios for future use.
Integrated technology into classroom and curriculum.
IDEA Public Schools, Austin, Texas
Art / Graphics Technology Teacher [August 2015 – June 2016]
Developed and maintained course curriculum syllabus.
Practiced successful student relationship and classroom management procedures.
Facilitated student learning and encouraged growth.
Helped students maintain effective portfolios for future use.
Hall Education Center [Aldine ISD], Houston, Texas
Art / Multimedia Teacher [August 2008 – June 2015]
Developed and maintained course curriculum syllabus.
Practiced successful student relationship and classroom management procedures.
Facilitated student learning and encouraged growth.
Helped students maintain effective portfolios for future use.
TMP International/McFarlane Toys, Bloomingdale, New Jersey
3D Model Designer [February 2007 – February 2008]
Generated 3D Models (vehicles, characters, and weapons).
Cleaned and ensured 3D Models are water-tight for conversion into STL.
Prepared 3D Models for output as actual figures via rapid prototyping.
The Collectors Showcase, Austin, Texas
Lead 3D Artist [March 2006 – February 2007]
Researched and Designed creative characters, poses, and diorama settings.
Generated 3D Models (vehicles, characters, and weapons).
Cleaned and ensured 3D Models are water-tight for conversion into STL.
Prepared 3D Models for output as actual figures via rapid prototyping.
Handled sales of products, inquiries on product information, packaging, and shipping.
Edge of Reality, Austin, Texas
Game Tester [February 2006 – March 2006]
Tested in production game for errors.
Maintained error Database and Logs.