Kurt Taratun
Cell: 732-***-**** Email: ***********@*****.***
*** ********* **, ******, **, 08837
Projects
“Near Death Experience”
A fast paced, asymmetric, networked,multiplayer game. I worked on the 3D animations and blender system which involved creating an FBX reader, collision as well as a quad tree for space partitioning, physics, particles and memory managers. Made with a custom built engine using C++ in Visual Studio.
“Jumping Space Prisoner”
A sci-fi platformer/puzzler where the player manipulates gravity. I worked on AI which included pathplanning and raycasting for detecting the player, 2D animation state machine uing Unity’s animation controller, UX, a tutorial level and most of the items functionality. Made with unity.
“Xen 2”
A GUI heavy card/board game. I referenced multiple SQL databases and dynamically generated boosters with random cards during runtime. The interactive character sheet allowed the player to search the item database for items as well. Made with Python and the Kivy library. Work History
GameStop
Keyholder Edison, NJ Apr 2010 - Apr 2014
BJ’s
Cashier Edison, NJ Dec 2013 - Sep 2014
Technical Skills
Languages
C++ C# Python
SQL HLSL XML
Engines & applications
Unity Maya Tortoise Git
Unreal Blender Perforce
Software Engineer
Tools & IDEs
Visual Studio DirectX Winsock2
IntelliJ IDEA Kivy NetBeans
Education
Full Sail University
Game Development Bachelor of Science
Oct 2014 - May 2017
Links: https://www.tumblr.com/blog/fsed3pythonproject, ndedevblog.wordpress.com, https://github.com/KTaratun