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Anthony Fox
Director of Production at Virtual Xperience
************@*****.***
Summary
Enthusiastic 3D artist with a strong desire to create and develop 3D environments. Work well in teams or individually. Ready and willing to go above and beyond the regular production demands. Strong communicator with a professional attitude, and a passion to succeed Specialties: 3D modeling and Environment Art
Experience
Director of Production at Virtual Xperience
July 2016 - Present
Director of Production and creation of Virtual Real estate tours through VR technologies. Adjunct Professor at The Art Institutes
July 2015 - Present
Adjunct Professor of the Media Arts/Animation.
Environment Artist
March 2016 - Present
VR Game Environment Creation:
Retopo/creation of space station environment. Model texture light. Environment/Prop Artist
January 2016 - Present
Develop environments and Buildings/Assets for an Upcoming RTS Game. Also batch animations for villagers and army units.
3D Environment Artist at Trek Industries
August 2015 - September 2016 (1 year 2 months)
Model texture light entire environment for upcoming VR project. UE4 Material Artist
3D Artist Unreal Materials and Lighting at Virtual Xperience July 2016 - August 2016 (2 months)
Assemble light and create real estate properties for virtual walk through. Lighting and materials for UE4. Lead 3D Artist
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July 2015 - August 2016 (1 year 2 months)
Model Texture Rig Animate, Coordinate small group of artist. 3D Artist
June 2015 - August 2016 (1 year 3 months)
Create spaceship models and other assets for an upcoming RTS game Contract 3D Artist at Stainglass Llama Corp
December 2014 - August 2016 (1 year 9 months)
Project Divergence Online:
Model Texture In game Assets. Coordinate with leads. Project Divergence Day Zero:
Model Texture In game Assets. Coordinate with leads. Statement Caller at PRGX
December 2011 - May 2016 (4 years 6 months)
Contract 3D Artist
April 2015 - October 2015 (7 months)
Game: Age of Survival
Model and texture in game assets.
3D Artist
December 2014 - July 2015 (8 months)
Project: High Frontier
Model and Texture Low poly Buildings for a space frontier simulator. 3D Artist
August 2012 - March 2015 (2 years 8 months)
Launched Title: Zombie Rush: Riot (IOS game)
Asset/Character Artist.
Model-Texture-Rig All characters
Model-Texture-Light Environments as needed.
Coordinate with Team leads and Programmers.
Intern at Mega Pickle Entertainment
April 2012 - November 2012 (8 months)
Tester, Modeler, Texture
Student Assistant at Ex'pression College
August 2011 - August 2011 (1 month)
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Assistant instructor for Ex'pression College summer camp. Responsible for teaching the fundamentals of Maya, Mudbox, and Unreal Development kit, to summer camp students. Logistics/ Sales floor team member at Target
July 2006 - December 2008 (2 years 6 months)
Responsible for maintaining and organizing the backroom. Also responsible for general organization of sales floor and customer service.
Education
Ex'pression College for Digital Arts
Bachelor of Applied Science, Game Art and Design, 2009 - 2011 Frankenmuth High School
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Anthony Fox
Director of Production at Virtual Xperience
************@*****.***
Contact Anthony on LinkedIn