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Professional Experience Design

Location:
Redmond, WA
Posted:
June 14, 2017

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Resume:

Darran Hurlbut

ac0ujl@r.postjobfree.com darranart.com 805-***-**** linkedin.com/in/darranart

3d Character Artist

Expert level skill in 3d Modeling using 3DS Max, knowledge and experience producing organic and hard surface 3d art, knows software to a level that lets allows for troubleshooting most production problems. Knowledge in multiple ways of doing things not just in 3dsmax but with other associated software, Zbrush, Photoshop, Substance Painter and Designer, Marvelous Designer. Includes modeling high and low poly, mapping, sculpting, baking, PBR materials. Team Player that focus on what important for the project, knows technical limitations of modern game systems, works within the technical requirements to allow a project to move forward to completion, can innovate and optimize pipelines. Experienced in traditional art, concept art skills, and illustration skills, this only adds to the quality on artistic decisions made in a 3d process.

• 15+ years of working with 3d software with focus on 3DS max, others, Modo, Mudbox, Zbrush, Marvelous Designer

• Over 100 game characters produced for shipped titles, also experience with props and buildings.

• Rendering and shader experience for creating high quality renders of 3d art, Vray, Mentalray.

• Titles, Indie, Super Monday Night Combat, Pathfinder Online

• Titles, AAA titles, Enter the Matrix, Path of Neo, Crysis, Sacrifice, Run Like Hell, Marvel Avenger Alliance + more

• Accomplished traditional artist skills that lay beneath the 3d art, well trained artist who knows art fundamentals

• PBR shader editor experience, Substance Designer and Substance Painter Concept/2d Artist

Familiar with multiple ways of approaching design, doing quick sketches, iterative sketches based off team input, approaches in with either digital drawing or digital painting or 3d concept and paint overs. Many years of experience in dealing with most aspects of creating digital art required for video games, technical knowledge of game art including techniques and limitations. Loves to work in a team environment, loves to try and learn new things with art.

• 4+ years’ experience making Character Concepts, Props, and buildings

• Illustrations experience for comic books and comic book sequential art experience

• 20+ years’ experience using Photoshop, knowledge in Adobe Illustrator

• 18 months’ experience making storyboards

• Expert knowledge of human anatomy, perspective drawing techniques, and traditional art experience

• 10+ years’ experience painting textures

Professional Experience

Disney Playdom January 2016 – July 2016

Illustrator / 2d game art for Marvel Avenger Alliance

• Made illustrations of comic book heroes for in-game dialog boxes and promotional art

• Made in game flash character art content used in monthly update to game Goblinworks/Paizo Publishing February 2013 – August 2015 Lead Concept Artist / 3d Artist for Pathfinder Online

• Made concept art for characters and buildings used to create 3d assets by art team.

• Made UI icon art, used for items in UI

• Made 3d assets like buildings, props, and game textures to export to Unity.

• Built scenes in Unity for game use.

Uber Entertainment May 2011 - July 2012

Concept Artist / Illustrator / 3d Artist for Super Monday Night Combat

• Concept Art for game asset creation

• 3d art, character “skins”

• Unreal 2 asset importing and shader setups

Freelance/Contract Projects 2005 to present

Anki Overdrive • San Francisco, CA part time contract July-November 2015, 4 months

• Hard Surface 3d Assets for Anki Overdrive mobile game Uber Entertainment • Kirkland, WA multiple sessions between 2009 – 2011, 4 months total

• Concept art / 3d / Shaders for Monday Night Combat

• Promotional illustration for Monday Night Combat Double Helix • Irvine, CA multiple contracts between 2009 -2010, 6 months total

• Concept Art for Green Lantern

• Illustration for game pitches

• Concept Art and 3d Character Art for Justice League

• Concept Art and UI Art for GI Joe

Shiny Entertainment • Newport Beach, CA August 2006 - February 2007

• Concept Art for His Dark Materials

EA Europe March 2006 – April 2006

• Character concept art for Crysis

Climax UK February 2006 – April 2006

• Concept Art and Illustrations for a game pitch

Personal Art Projects 2005 to Present

Comic Book Cover Illustrations 2010 -2011

• Comic Book Cover Illustrations for Hazmat Studios Unpublished Comics 2005 -2010

• Worked with Andrew Dabb on Comic Book pencils, inks, and color.

• Worked with Scott Brown on Comic Book pencils, inks, and color. Shiny Entertainment December 1997 – June 2000 and September 2003 – October 2005 3d Character Artist / Concept Artist / Cover Artist / Storyboard Artist / Environment Artist

• Character Concept art for Path of Neo and Messiah

• Lead 3d Character artist for Path of Neo and Messiah

• Managed asset outsource art house for Path of Neo

• Magazine Cover Art for Enter the Matrix

• 3d Character Artist for Messiah

Interplay July 2000 – October 2002

Storyboard Artist / Prop / Character for Run Like Hell

• Made Storyboard art for all in-game cut scenes and rendered scenes

• Made 3d characters, prop’s, environment lighting Scavenger January 1995– October 1997

3d Character Artist / Concept Artist / Environment Artist for Terminus ( unreleased game)

• Designed and modeled 3d Character Art

• Designed and modeled 3d Environment Art

Education

Associates in Art Sherman Oaks, CA

• Figure Painting, Storyboard Illustration, Perspective Drawing, Movie Poster Comps, Illustration Santa Barbara Adult Education Santa Barbara, CA

• Figure Drawing, Figure Painting

San Francisco Art Institute San Francisco, CA

• Figure Painting, Figure Drawing, Painting, Lithography, Etching, Western Civilization, English Santa Barbara City College Santa Barbara, CA

• Figure Drawing, Figure Painting, Color Theory, Design, Water color, Art History, Pre-Calculus



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