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Project Manager Graphic Designer

Location:
Los Angeles, CA
Posted:
June 05, 2017

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Resume:

James Jacob - *D Animator/Graphic Designer/Editor

www.jamesjacob.com/work.html ● 310-***-**** ● ac0oto@r.postjobfree.com ● 4325 Berryman Ave. #18 ● Los Angeles, CA 90066 Professional Summary

● Animator with over 10 years experience working on global brand and entertainment properties.

● Warner Bros. trained artist familiar with content production for a wide array of content delivery.

● Creates digital experiences and stories for multiple points of media entry including web and mobile.

● Project Management experience developing a wide array of media deliverables.

● Experienced in communicating abstract concepts to various departments for shared, unified goals. Technical Skill Set

Proficient with Adobe Photoshop, Illustrator, Animate, After Effects, Premiere, Audition, Muse, InDesign, Autodesk Sketchbook Pro, Muse, Acrobat, and Unity.

Experience

Freelance Animator (Ongoing), Disney, Nickelodeon (multiple clients) ● J une 2011– Present

● Clients include Disney Consumer Products, NFL, Nickelodeon, and ABC Mouse.

● Developed content for recognizable global characters including Mickey Mouse, Winnie the Pooh, and Pixar’s Cars.

● Pitched and directed concept storyboards to final delivery of animated shorts and games.

● Launched a library of game content for iTunes and Android stores. Key Projects

■ ABC Mouse Games: Worked with a team of artists developing educational games. Created storyboards, UI/UX, logos, characters, props, backgrounds and animation for a library of HTML5 games focused on preschool to 2nd grade. Facilitated meetings between client and artists to establish goals and deadlines.

■ Lakeshore Learning Games: Created and developed over 100 games for the Lakeshore Learning proprietary whiteboard systems used in classrooms. Partnered with graphic designers and educators to balance education and learning with fun.

■ Disney Consumer Products: Worked with Disney Consumer products on internal initiatives based on Pixar’s Cars, Mickey Mouse, and Winnie the Pooh. Brought to life a number of reimagined versions of the above under the Disney Consumer Products umbrella. Developed storyboards, created animation from existing assets, and created online shorts to review for full animation. Senior Animator Developer, MGA Entertainment Digital Web Group ● April 2015 - March 2016

● Developed multiple unique initiatives based on existing toy lines.

● Designed stories, characters, and assets for 2D and 3D games.

● Implemented web designs and activities for various toy branded websites.

● Created stories and games based on existing toy assets for iTunes/Apple store. Key Projects

■ Project MC2 Lab Grab: Brainstormed, prototyped, designed, and animated assets for mobile game “Lab Grab”. Features the popular emoji “ADISN” from the Netflix series. Took the opportunity to make Lab Grab the first content featuring ADISN as an animated character for the brand.

■ Project MC2 Case Files: Delivered final product using the Unity engine. Developed a super sleuth case solving app based on the Netflix show. Wrote scripts and story, designed assets, and motion animation. This created a synergy between fans of the show and the app, solving their very own cases using Iphone’s technology such as tilt and microphone.

■ Project MC2 website: Created assets for promotion of the toy line. Created interactive activities based on the toys for each character featured in the show. Brainstormed ideas how to integrate the existing doll line toys with digital equivalents on the website.

■ Lalaloopsy: Prototyped, created, and developed content for Lalaloopsy games and website. Based new ideas and stories on the physical doll line to extend the their mythology into the digital space and apps. Interactive Project Manager/Developer, Warner Bros. Digital Web Group ● J une 2009 – July 2011

● Created and supervised hundreds of branded online animated sequences and activities featuring Scooby Doo, Batman, Hanna Barbera, Thundercats, Looney Tunes, and other properties. Budgets ranged from $5K to $1.5M.

● Scooby-Doo! Mystery Incorporated “Crystal Cove Online”: Produced a 27 episode game based on the television series airing on Cartoon Network. Worked in unison with Warner Bros. Animation and Cartoon Network delivering individual game episodes on a weekly basis as an extension of the television show.

● Facilitated strategic creative support for sales/sponsorships, marketing initiatives, and cross-divisional partnerships.

● Supervised an in-house, scaleable production company with a staff ranging from 5 to 15 artists through all phases of game and animation production including: creative development, scripts, storyboards, character, background and color design, interactivity, animation, overseas production, sound design, voice acting, and music composition.

Key Projects

■ Scooby Doo games catalog: Developed games featuring Scooby Doo. Games were provided as promotional tools for direct to video movies and casual games.

■ Looney Tunes “Active”: Developed a series of sports games featuring the classic Looney Tunes characters. Sport games ranged from soccer, basketball, high jump, archery, slalom, river rafting

■ Tweety Mini Games: Developed a suite of games for a younger audience featuring Tweety from the Looney Tunes library.

■ Batman games and online content: Animated a number of projects featuring the Batman brand. Supervising Animator, Warner Bros. Advanced Digital Services ● May 2007 – June 2009

● 300 mobile cartoon sequences: Ring-tones, ring-back tones, animated wallpapers, and e-greeting cards for more than 50 wireless platforms.

● “Bedrock Superstar”: Interactive Flintstones version of American Idol for Postopia.com (second most popular promotion for top 10 kids’ destination).

● “Saturday Morning Forever”: Reconceived, branded, and programmed classic Hanna-Barbera content. Design and Animation, Warner Bros. Online ● May 2002 - May 2007

● Introduced 70 all-new Looney Tunes shorts. This was Warner Bros. first episodic Looney Tunes in over 40 years. Animating, character and background design, editing, animatics, and directing were all areas performed for production. (Released on DVD through Warner Home Video). Quality Assurance, Activision ● May 2001 – May 2002

● Game tested titles featuring games such as Return to Castle Wolfenstein, Matt Hoffman’s Pro BMX, Tony Hawk Pro Skater 3, and Star Trek Armada 2. Testing included multiple platforms such as Sony, Xbox, and Nintendo. Animator, VWAP! Animation ● May 2000- May 2001

● Developed animated shorts for studios such as Klasky Csupo, Icebox.com, Sony, and Disney. Educational Background

University of Utah

● Earned BFA Degree 1998 with an emphasis on traditional painting and drawing techniques

● Received Regional Recognition Emmy from the Student Academy of Arts and Sciences for student film “Fish Wars”



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