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Game Programmer

Antioch, Illinois, 60002, United States
May 30, 2017

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Jorge Andrés Quero

*** ********* *****

Antioch, IL 60002



Passionate game developer seeking a full-time position designing and programming games



University of Southern California

May 2016

Bachelor of Science in Computer Science (Games)

Illinois Mathematics and Science Academy

May 2012


English Spanish Japanese Korean

Technical Skills

Programming Languages: C++, C#, Java,

ActionScript 3.0, HTML, CSS

Tools: Unity, Unreal Engine, GameMaker, Adobe Flash Professional, Autodesk Maya

Libraries: OpenGL, LWJGL, XNA

IDE: Microsoft Visual Studio, Eclipse

Version Control: Git, Perforce, SVN

Extensive knowledge of game design,

data structures, game engines, physics, mathematics, algorithms, and artificial intelligence


USC Presidential Scholarship 2012 - 2016

National Merit Scholar 2012

National Hispanic Honor Society 2012

Illinois Honor Society 2012

Competed in U.S. Department of Energy National

Science Bowl, Washington, D.C. 2012


2016 Disney Mix Game Engineer Intern

Unity 5, C# Prototyped supplementary games for Disney’s social app “Disney Mix” and developed general application features

Designed and Programmed games from scratch, using Mix’s game SDK

Collaborated with Mix SDK programmers to improve usability for third-party developers

Developed an algorithm that searches for relevant “Stickers” as the user types a search term

Transitioned Google Sheets API implementation from version 3 to version 4

Extended Mix’s existing game framework to support chat-based activities

Researched and documented automated testing for Mix and other Disney apps Fall 2015-Spring 2016 Swarm Creative Director, Engineer Unreal Engine 4, C++ Bug-themed, third-person MOBA with 3D brawler mechanics. Players each control a unique humanoid insect and compete in teams of three to destroy the other team’s base

Originated game concept

Guided and assisted in implementation of design in code, art, animation, and sound

Pitched project to USC Viterbi’s graduate Advanced Game Projects program

Assembled team that has gradually expanded to 40 members, primarily consisting of graduate engineers at USC and artists at the Laguna College of Art and Design

Authored 30-page game design document describing Swarm’s vision and core features

Composed wiki containing detailed documentation of Swarm’s features

Implemented networked character controls and abilities in Unreal Engine 4 Fall 2014-Spring 2015 Ghosts and Grave Robbers Designer, Engineer LWJGL, Java 3D, third-person, multiplayer game in which 4 players, in teams of two, compete to dig and loot the most graves in a dark graveyard, while avoiding deadly ghosts

Imported over 10 models and textures by writing an OBJ parser and storing them in the GPU

Programmed player controls

Networked for four players

Established team chat system

Designed custom shader for special shading effects

Implemented four different ghost AI behaviors

Engineered collision system

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