Jorge Andrés Quero
Antioch, IL 60002
ac0j7w@r.postjobfree.com
Objective
Passionate game developer seeking a full-time position designing and programming games
Portfolio
j2daq.com
Education
University of Southern California
May 2016
Bachelor of Science in Computer Science (Games)
Illinois Mathematics and Science Academy
May 2012
Languages
English Spanish Japanese Korean
Technical Skills
Programming Languages: C++, C#, Java,
ActionScript 3.0, HTML, CSS
Tools: Unity, Unreal Engine, GameMaker, Adobe Flash Professional, Autodesk Maya
Libraries: OpenGL, LWJGL, XNA
IDE: Microsoft Visual Studio, Eclipse
Version Control: Git, Perforce, SVN
Extensive knowledge of game design,
data structures, game engines, physics, mathematics, algorithms, and artificial intelligence
Awards
USC Presidential Scholarship 2012 - 2016
National Merit Scholar 2012
National Hispanic Honor Society 2012
Illinois Honor Society 2012
Competed in U.S. Department of Energy National
Science Bowl, Washington, D.C. 2012
Projects
2016 Disney Mix Game Engineer Intern
Unity 5, C# Prototyped supplementary games for Disney’s social app “Disney Mix” and developed general application features
Designed and Programmed games from scratch, using Mix’s game SDK
Collaborated with Mix SDK programmers to improve usability for third-party developers
Developed an algorithm that searches for relevant “Stickers” as the user types a search term
Transitioned Google Sheets API implementation from version 3 to version 4
Extended Mix’s existing game framework to support chat-based activities
Researched and documented automated testing for Mix and other Disney apps Fall 2015-Spring 2016 Swarm Creative Director, Engineer Unreal Engine 4, C++ Bug-themed, third-person MOBA with 3D brawler mechanics. Players each control a unique humanoid insect and compete in teams of three to destroy the other team’s base
Originated game concept
Guided and assisted in implementation of design in code, art, animation, and sound
Pitched project to USC Viterbi’s graduate Advanced Game Projects program
Assembled team that has gradually expanded to 40 members, primarily consisting of graduate engineers at USC and artists at the Laguna College of Art and Design
Authored 30-page game design document describing Swarm’s vision and core features
Composed wiki containing detailed documentation of Swarm’s features
Implemented networked character controls and abilities in Unreal Engine 4 Fall 2014-Spring 2015 Ghosts and Grave Robbers Designer, Engineer LWJGL, Java 3D, third-person, multiplayer game in which 4 players, in teams of two, compete to dig and loot the most graves in a dark graveyard, while avoiding deadly ghosts
Imported over 10 models and textures by writing an OBJ parser and storing them in the GPU
Programmed player controls
Networked for four players
Established team chat system
Designed custom shader for special shading effects
Implemented four different ghost AI behaviors
Engineered collision system