Jermaine Belcher
Houston, Tx Phone: 678-***-**** Email: ac0egh@r.postjobfree.com
Portfolio: http://www.batenkaitosorigins.wix.com/jermaineb 3D ARTIST
-KEY SKILLS-
Tools: The Foundry Modo Pixologic Z-brush Unreal 4 Unity 3d Quixel Suite (NDO/DDO/3DO) Adobe Photoshop The Foundry Mari Substance Painter Autodesk Maya Marmoset Tool bag 3ds Max Maxon Cinema 4D x-normal Autodesk Mudbox Knald Vue Fageon Adobe Illustrator Adobe Dreamweaver
Editing
Software:
Adobe Premiere Pro After Effects
Other
Applications:
Microsoft Office Suite
Systems: Windows and Mac OS
-EDUCATION-
American Intercontinental University Atlanta, GA Completing BFA in Game Art & Design (Specialization in 3d Modeling), 2008 to 2012 Honors: Dean’s List; Current GPA: 3.31; Completed Coursework in Major Includes:
● Story boarding ● Rigging
● 3d Modeling ● Life Drawing
● Animation (Traditional) ● Sculpting
Whitewater High School Fayetteville, GA
High School Diploma, Whitewater High school. (2008) Honors: Member of National Art Society, Future Business Leaders of America and Technology Student Association
-Projects-
-2013 OutLaw Clear up (IOS/Android) – Playfish Studios
-2015 Heavy Metal Heroes (IOS/Android) – Incedium Records
-2016 Bulletforce (IOS/Android) – Blayze Games
-2017 Forward Assault (IOS/Android) - Blayze Games
- (In Development)Blitzball Online(PC) – Razing Bird Games
- (In Development) Secret Project (Wii-u/PC/XB1) – Nami Tentou Mushi
- (In Development) Unannouced Project (Switch/PS4/PC) - Nami Tentou Mushi
- (In Development)Forward Assault (IOS/Android) - Blayze Games
- (Canceled) The Mountain(PC) – Dynamic Realities
- (Canceled) Hannibal (PS4) -
-AWARDS & RECOGNITION-
● Participated as a staff member for the Southern Interactive Entertainment & Gaming Expo.
● Bulletforce was awarded one of the top 20 downloaded android games in the google play store.
● Developed Game with Georgia State Student which is showcased at the student startup madness at the 2015 SXSW conference. (South by Southwest) The Game had made within the top 8 entries out of 150 other entries throughout the United States.
● GGDA/IGDA Member
● Perseverance Award from Maandi Media/GGDA
-EXPERIENCE-
Terrific Studios – Lead 3d Artist (August 2016 – Current) Houston, Tx
● Create 3d Assets based off of initial concepts/illustrations
● Texture Creature with legacy workflow.
● Rig and Animate Numerous Creatures, characters and items for implementation within the unity game engine.
● Concept and created numerous UI Designs
● Design and create promotional artwork for game screens.
● Develop game concepts to be implemented within slot game Freelance 3d Artist (July 2015 – Current)
Atlanta, GA
● Execute client’s request of creating Character, Props and Environments for numerous project and platforms including Mobile, Console/PC and VR.
Emagination Computer Camp – Technology Counselor (June 2015 – July 2015) Atlanta, GA
● Teaching students several applications including Unreal 4, Photoshop, Rpg Maker vx Ace and Neverwinter Nights.
● Challenging students to create content based on the information they learned throughout the program. Incendium Records/Games (November 2014 – Feb 2015) United Kingdom
● Creating 3d Character and props for Integration within the mobile game Heavy Metal Heroes.
● Uv and Texture creation for characters in mobile game.
● Work with content licensor to gain approval on character assets. Killjoy Interactive (Parent: Maandi Media) (Oct 2013 –March 2015) Smyrna, GA
● Creating 3d Environments for mobile platform within Maya and unity.
● Uv and Texture creation for characters in game.
● Creating high poly character for pc game.
Maandi Media (July 2013 – Oct 2013) Smyrna,
GA
● Creating Pre-visualization assets for an established film actor to implement within ip creation.
● Organizing and assembling the computer components that became the workstations for the studio.
● Developed an interactive ip guide book using unity3d. nVis360 (contract) (Feb 2013 – March 2013)
Atlanta, GA
● Responsible for creating 3d models based off of historical illustrations in 3ds Max.
● Edited said illustrations to be used as textures within Photoshop to implement within unity.