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3D Artist

Location:
Missouri City, Texas, United States
Posted:
May 20, 2017

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Jermaine Belcher

Houston, Tx Phone: 678-***-**** Email: ac0egh@r.postjobfree.com

Portfolio: http://www.batenkaitosorigins.wix.com/jermaineb 3D ARTIST

-KEY SKILLS-

Tools: The Foundry Modo Pixologic Z-brush Unreal 4 Unity 3d Quixel Suite (NDO/DDO/3DO) Adobe Photoshop The Foundry Mari Substance Painter Autodesk Maya Marmoset Tool bag 3ds Max Maxon Cinema 4D x-normal Autodesk Mudbox Knald Vue Fageon Adobe Illustrator Adobe Dreamweaver

Editing

Software:

Adobe Premiere Pro After Effects

Other

Applications:

Microsoft Office Suite

Systems: Windows and Mac OS

-EDUCATION-

American Intercontinental University Atlanta, GA Completing BFA in Game Art & Design (Specialization in 3d Modeling), 2008 to 2012 Honors: Dean’s List; Current GPA: 3.31; Completed Coursework in Major Includes:

● Story boarding ● Rigging

● 3d Modeling ● Life Drawing

● Animation (Traditional) ● Sculpting

Whitewater High School Fayetteville, GA

High School Diploma, Whitewater High school. (2008) Honors: Member of National Art Society, Future Business Leaders of America and Technology Student Association

-Projects-

-2013 OutLaw Clear up (IOS/Android) – Playfish Studios

-2015 Heavy Metal Heroes (IOS/Android) – Incedium Records

-2016 Bulletforce (IOS/Android) – Blayze Games

-2017 Forward Assault (IOS/Android) - Blayze Games

- (In Development)Blitzball Online(PC) – Razing Bird Games

- (In Development) Secret Project (Wii-u/PC/XB1) – Nami Tentou Mushi

- (In Development) Unannouced Project (Switch/PS4/PC) - Nami Tentou Mushi

- (In Development)Forward Assault (IOS/Android) - Blayze Games

- (Canceled) The Mountain(PC) – Dynamic Realities

- (Canceled) Hannibal (PS4) -

-AWARDS & RECOGNITION-

● Participated as a staff member for the Southern Interactive Entertainment & Gaming Expo.

● Bulletforce was awarded one of the top 20 downloaded android games in the google play store.

● Developed Game with Georgia State Student which is showcased at the student startup madness at the 2015 SXSW conference. (South by Southwest) The Game had made within the top 8 entries out of 150 other entries throughout the United States.

● GGDA/IGDA Member

● Perseverance Award from Maandi Media/GGDA

-EXPERIENCE-

Terrific Studios – Lead 3d Artist (August 2016 – Current) Houston, Tx

● Create 3d Assets based off of initial concepts/illustrations

● Texture Creature with legacy workflow.

● Rig and Animate Numerous Creatures, characters and items for implementation within the unity game engine.

● Concept and created numerous UI Designs

● Design and create promotional artwork for game screens.

● Develop game concepts to be implemented within slot game Freelance 3d Artist (July 2015 – Current)

Atlanta, GA

● Execute client’s request of creating Character, Props and Environments for numerous project and platforms including Mobile, Console/PC and VR.

Emagination Computer Camp – Technology Counselor (June 2015 – July 2015) Atlanta, GA

● Teaching students several applications including Unreal 4, Photoshop, Rpg Maker vx Ace and Neverwinter Nights.

● Challenging students to create content based on the information they learned throughout the program. Incendium Records/Games (November 2014 – Feb 2015) United Kingdom

● Creating 3d Character and props for Integration within the mobile game Heavy Metal Heroes.

● Uv and Texture creation for characters in mobile game.

● Work with content licensor to gain approval on character assets. Killjoy Interactive (Parent: Maandi Media) (Oct 2013 –March 2015) Smyrna, GA

● Creating 3d Environments for mobile platform within Maya and unity.

● Uv and Texture creation for characters in game.

● Creating high poly character for pc game.

Maandi Media (July 2013 – Oct 2013) Smyrna,

GA

● Creating Pre-visualization assets for an established film actor to implement within ip creation.

● Organizing and assembling the computer components that became the workstations for the studio.

● Developed an interactive ip guide book using unity3d. nVis360 (contract) (Feb 2013 – March 2013)

Atlanta, GA

● Responsible for creating 3d models based off of historical illustrations in 3ds Max.

● Edited said illustrations to be used as textures within Photoshop to implement within unity.



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