503-***-**** - abqstf@r.postjobfree.com - www.chedal.org
Creative-Technical individual, seeking opportunities to continue his expression in
the domain of innovative game design and development. Broad-skilled with a
wide array of experience from which to draw inspiration and creativity. Unique
talent, highly driven, a key asset to any company. A visionary-workhorse.
Game Designer with a background in many years of programming,
design and coordination.
DCG/TCG Lead Game Designer experience
Creative Synthesizer: evolving ideas and innovation
System Designer/Analysis
Excel at fusing game balance (depth), playability and novelty
Working out creative ideas into specifics (level design, new mechanics etc.)
Analytical / scientific processes applied to balance requirements
Creative-technical liaison
Extensive experience leading teams and new ideas / projects
Articulate, team-orientated
Work Experience
2011-2012 Lead Game Designer Wulven Game Studios
Lead game designer for the TCG/DCG: Shadow Era. Collecting design-
requirements, thematic composition of new expansions, single-player
campaign, integration of balance-requirements into design process,
defining each class/hero s specific style of play, article writing and
interviews (public relations), developing new game mechanics, reviewing
rd
contributions and 3 party sources for concept-integration.
Design and balance work on the core set Call of the Crystals:
http://itunes.apple.com/us/app/shadow-era-tcg/id412380301?mt=8
http://www.shadowera.com/cards.php
Development of the expansion with 150 cards, writing various supporting
blog articles with game-theory and spoilers:
http://shadow-era.blogspot.com/2012/07/expansion-spoiler-2-big-
picture.html
http://shadow-era.blogspot.com/2012/07/expansion-spoiler-3-clashing-
factions.html
Game research and demo s at Origins game convention:
http://shadow-era.blogspot.com/2012/06/origins-discovery.html
Radio interview on the podcast State of the Era :
http://www.youtube.com/watch?v=OckCmBka80s
References:
Trevor Worral (Mojumbo), Lead Game Balancer, Design Team, Shadow Era
abqstf@r.postjobfree.com, skype: mojumbo
Luis Rodriguez (Soothslyr), Players Focus Group (PFG) coordinator, Design Team, Shadow Era
abqstf@r.postjobfree.com, skype: nicholas.rodr
Seth Erskine (NinjaDucky), Community Radio: State of the Era Podcast and PFG-tester, Shadow Era
http://www.youtube.com/user/A1SOTE?feature=watch
abqstf@r.postjobfree.com skype: uberpato
I have always spoken of your skills, and my respect for you. You are indeed a great designer, and one
heck of a creative thinker. I've learned tons about it from you. Much more than I could convey in a
message. You have left some quite large shoes. No new designer will be able to fill them outright.
- Luis Rodriguez, Players Focus Group coordinator, Design Team, Shadow Era
You made many great contributions that will change Shadow Era forever, good luck in your future
endeavors.
- Kyle Poole, Owner, Wulven Game Studios / Shadow Era
Accomplishments:
2006 Inventor/Programmer Steim
Awarded a grant to develop a custom user-interface human-interface controller I
invented, in conjunction with Steim.
API UI-Design and Programming in Max-MSP.
http://chedal.org/music/stickyfingaz
http://steim.org
2005 Inventor/Programmer/Composer Surreal Projects
Joined a core-team of 5 individuals in order to develop a panoramic art
installation that would provide 3D imagery and sound. I developed an API
and user-interface to permit sound and imagery to be placed in real-time in
a large 30 meter wide, double-ringed structure, using 6 computers (5 linked
to one master), 5 projector systems, 5 dia-projectors, 11 discrete speaker
outputs, light controllers and diverse control panels.
http://chedal.org/music/realtime-3d-video-51-audio-installation
Skills:
Game Design (board games, digital games, card games, war games, simulations)
Project Management (triangle of needs, requirements, enabling, coordination, technical)
Information Architecture (usability, user interfaces, use-cases, wireframes, site maps)
Software Design (uml, OOP, design patterns)
Art / Web / Graphic Design (Photoshop, Illustrator, fine-art, photography)
Sound Design and Composition
Programming (Drupal-themeing/dev, PHP, ActionScript-Flash, Lua-Corona, HTML-CSS, jQuery)
Backend (mySQL, Drush-Devel, Apache/MAMP, LAMP, Eclipse, Git / svn / mercurial)
Mobile (fluid designs, mobile sites, application programming, UX / interfaces)
Prior Work experience:
1998-present Owner Fountain City Productions
Freelance / small agency web design and dev.
2009-2010 Co-Director The Great Green March
Start-up non-profit environmentalist movement.
2006-2008 Co-Founder PlantSoft
Pilot agricultural planning software.
2003-2005 Project Manager Mediacatalyst
Project Managed / Produced everything from small creative productions to large
multinational projects for clients such as SonyEricsson.
2003 Instructor Expression Center
College level instructor for computer-based audio-visual theory and practice
2001-2002 Project Manager Intuit
Technical Project Managemer on procurement projects, rolled-out internationally.
Examples / Portfolio:
http://fountain-city.com/section/examples
http://fountain-city.com/page/portfolio
Education:
2007 Permaculture Intensive Symbiosis Gathering SG07, CA, USA
2005 Advanced Max-MSP / Jitter Music Conservatorium, Basel, Switz.
2003 Sound Arts Expression Center, Emeryville, CA, USA
2001 Fine & New-Media Arts Art Academy College, SF, CA, USA
1995 International Baccalaureate A.T.C., Hilversum, the Netherlands