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Project Manager Design

Location:
Portland, OR
Posted:
February 19, 2013

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Resume:

503-***-**** - abqstf@r.postjobfree.com - www.chedal.org

Creative-Technical individual, seeking opportunities to continue his expression in

the domain of innovative game design and development. Broad-skilled with a

wide array of experience from which to draw inspiration and creativity. Unique

talent, highly driven, a key asset to any company. A visionary-workhorse.

Game Designer with a background in many years of programming,

design and coordination.

DCG/TCG Lead Game Designer experience

Creative Synthesizer: evolving ideas and innovation

System Designer/Analysis

Excel at fusing game balance (depth), playability and novelty

Working out creative ideas into specifics (level design, new mechanics etc.)

Analytical / scientific processes applied to balance requirements

Creative-technical liaison

Extensive experience leading teams and new ideas / projects

Articulate, team-orientated

Work Experience

2011-2012 Lead Game Designer Wulven Game Studios

Lead game designer for the TCG/DCG: Shadow Era. Collecting design-

requirements, thematic composition of new expansions, single-player

campaign, integration of balance-requirements into design process,

defining each class/hero s specific style of play, article writing and

interviews (public relations), developing new game mechanics, reviewing

rd

contributions and 3 party sources for concept-integration.

Design and balance work on the core set Call of the Crystals:

http://itunes.apple.com/us/app/shadow-era-tcg/id412380301?mt=8

http://www.shadowera.com/cards.php

Development of the expansion with 150 cards, writing various supporting

blog articles with game-theory and spoilers:

http://shadow-era.blogspot.com/2012/07/expansion-spoiler-2-big-

picture.html

http://shadow-era.blogspot.com/2012/07/expansion-spoiler-3-clashing-

factions.html

Game research and demo s at Origins game convention:

http://shadow-era.blogspot.com/2012/06/origins-discovery.html

Radio interview on the podcast State of the Era :

http://www.youtube.com/watch?v=OckCmBka80s

References:

Trevor Worral (Mojumbo), Lead Game Balancer, Design Team, Shadow Era

abqstf@r.postjobfree.com, skype: mojumbo

Luis Rodriguez (Soothslyr), Players Focus Group (PFG) coordinator, Design Team, Shadow Era

abqstf@r.postjobfree.com, skype: nicholas.rodr

Seth Erskine (NinjaDucky), Community Radio: State of the Era Podcast and PFG-tester, Shadow Era

http://www.youtube.com/user/A1SOTE?feature=watch

abqstf@r.postjobfree.com skype: uberpato

I have always spoken of your skills, and my respect for you. You are indeed a great designer, and one

heck of a creative thinker. I've learned tons about it from you. Much more than I could convey in a

message. You have left some quite large shoes. No new designer will be able to fill them outright.

- Luis Rodriguez, Players Focus Group coordinator, Design Team, Shadow Era

You made many great contributions that will change Shadow Era forever, good luck in your future

endeavors.

- Kyle Poole, Owner, Wulven Game Studios / Shadow Era

Accomplishments:

2006 Inventor/Programmer Steim

Awarded a grant to develop a custom user-interface human-interface controller I

invented, in conjunction with Steim.

API UI-Design and Programming in Max-MSP.

http://chedal.org/music/stickyfingaz

http://steim.org

2005 Inventor/Programmer/Composer Surreal Projects

Joined a core-team of 5 individuals in order to develop a panoramic art

installation that would provide 3D imagery and sound. I developed an API

and user-interface to permit sound and imagery to be placed in real-time in

a large 30 meter wide, double-ringed structure, using 6 computers (5 linked

to one master), 5 projector systems, 5 dia-projectors, 11 discrete speaker

outputs, light controllers and diverse control panels.

http://chedal.org/music/realtime-3d-video-51-audio-installation

Skills:

Game Design (board games, digital games, card games, war games, simulations)

Project Management (triangle of needs, requirements, enabling, coordination, technical)

Information Architecture (usability, user interfaces, use-cases, wireframes, site maps)

Software Design (uml, OOP, design patterns)

Art / Web / Graphic Design (Photoshop, Illustrator, fine-art, photography)

Sound Design and Composition

Programming (Drupal-themeing/dev, PHP, ActionScript-Flash, Lua-Corona, HTML-CSS, jQuery)

Backend (mySQL, Drush-Devel, Apache/MAMP, LAMP, Eclipse, Git / svn / mercurial)

Mobile (fluid designs, mobile sites, application programming, UX / interfaces)

Prior Work experience:

1998-present Owner Fountain City Productions

Freelance / small agency web design and dev.

2009-2010 Co-Director The Great Green March

Start-up non-profit environmentalist movement.

2006-2008 Co-Founder PlantSoft

Pilot agricultural planning software.

2003-2005 Project Manager Mediacatalyst

Project Managed / Produced everything from small creative productions to large

multinational projects for clients such as SonyEricsson.

2003 Instructor Expression Center

College level instructor for computer-based audio-visual theory and practice

2001-2002 Project Manager Intuit

Technical Project Managemer on procurement projects, rolled-out internationally.

Examples / Portfolio:

http://fountain-city.com/section/examples

http://fountain-city.com/page/portfolio

Education:

2007 Permaculture Intensive Symbiosis Gathering SG07, CA, USA

2005 Advanced Max-MSP / Jitter Music Conservatorium, Basel, Switz.

2003 Sound Arts Expression Center, Emeryville, CA, USA

2001 Fine & New-Media Arts Art Academy College, SF, CA, USA

1995 International Baccalaureate A.T.C., Hilversum, the Netherlands



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