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High School Project

Location:
Tecumseh, OK
Posted:
February 13, 2013

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- James's Resume

James D. Haley

P.O. Box 551

Tecumseh, OK 74873

abqsjh@r.postjobfree.com

OBJECTIVE

A job that will require my skills in cross-disciplinary programming, team work, organization,

and communication, as well as my diverse talents and creativity.

SUMMARY OF SKILLS

Computer Languages: Fluent in C, C++, Java, and DHTML with

CSS and JavaScript. Experience with PHP, Small, ML, and QBasic. Some knowledge of MIPS

assembly, x86 assembly, 6502 assembly, and PL/SQL.

Libraries and Programs: Extensive experience using SDL

and supporting libraries to create multi-platform game engines. Experience with OpenGL

for 2D and 3D graphics. Experience using Microsoft Visual C++, DJGPP, and MinGW. Experience

creating graphical user interfaces with Windows MFC and Java Swing. Experience using

Subversion to maintain online source repositories.

Methodologies: Firm knowledge of object-oriented design

principles. Familiar with software engineering techniques for scheduling, cost estimation,

metrics, documentation, and prototyping.

EDUCATION

Bachelor of Science in Computer Science, December 2002

Oklahoma State University, Stillwater, OK

GPA: 3.4 / 4.0

High School Diploma, May 1998

Tecumseh High School, Tecumseh, OK

GPA: 4.35 / 5.0 (Honors Diploma)

RELATED COLLEGE COURSEWORK

Computer Graphics: Established a strong

understanding of three-dimensional computer graphics, including use of the OpenGL

library in C++. Final project was the development of a complete binary space tree

rendering engine and supporting utilities.

Data Structures and Algorithms: Learned dozens of

algorithms and how to implement them independent of language used. Acquired skills for

selecting the appropriate solution to a problem based on factors such as input size,

efficiency, and practicality.

Object-Oriented Programming and Visual C++: Developed

skills in object-oriented program design. Established proficiency in use of the Visual

Studio development environment. Created numerous programs using both console and

Windows MFC interfaces. Final project was a complete edutainment game with database

interaction.

Linear Algebra: Established familiarity with vector

and matrix algebra. Addressed applications to computer graphics and physics simulation.

Software Engineering: Addressed industry-standard

software design practices and issues. Included term-length team project to specify and

prototype a web-based Java source code database. Project included interaction with an

assigned client.

WORK HISTORY

Library Assistant

Tecumseh Public Schools -- Tecumseh, OK; October 2005 - Present

Assumed full responsibility for day-to-day operations of the high school library, including

circulation, shelving, overdue list processing, sale of supplies to students and teachers,

card catalog maintenance, user records maintenance, discipline, and care of books. Full

experience with LibraryPro acquired. Significant portion of job centered around maintenance

and upgrades to computer systems both within and outside of the library; as part of this

effort, the LibBlock application was developed to facilitate fast and easy blocking of

inappopriate websites from school computers in a manner not available from normal filtering

software. Other improvements made were the installation of VNC to monitor remote workstations

and tightening of Windows 2000/Windows XP security settings to disallow alterations to computer

and web browser configurations.

Substitute Teacher

Tecumseh Public Schools -- Tecumseh, OK; September 2003 - October 2005

Monitored classrooms of various size at the elementary and secondary levels. Assigned

work and taught lessons provided by licensed teachers. Performed assistant duties including

operating copying and duplicating machines; monitoring halls, recess, and dismissal; classroom

paperwork; and reading with students to satisfy Accelerated Reader program requirements.

Operated LibraryPro software to check books in and out of school library.

Sales Associate

Pratt Foods -- Shawnee, OK; May 1999 - August 1999

Operated cash registers, bagged groceries, restocked merchandise, performed janitorial duties,

and assisted customers.

Grocery Bagger

Pratt Foods -- Shawnee, OK; October 1997 - December 1997

Bagged and carried out groceries, restocked merchandise, and performed janitorial duties.

PERSONAL INFORMATION

Hobbies and Activities

I am an avid gamer and enjoy games of all types. I program games in my free time, including

the Eternity Engine and RayCaster. I also write poetry and compose music. I was involved in

music throughout junior and high school where I played percussion and sang tenor in choir.

I was a member of the 1998 All-OMEA Honor Chorus, as well as various other honor music groups.

Freelance Programming Work

These are projects on which I have worked either in my free time or for contract.

Based on id Software's DOOM, the Eternity Engine is an evolution of the game that

provides exciting new features for both players and editors. Programming work on this

codebase in excess of 120,000 lines of code has included addition of the Small

scripting language, integration of the libConfuse library to provide a custom data

specification language (EDF) for game entity classes and finite automaton states, porting

the code from DOS to Windows with use of the SDL library, repair of many stubborn and

hard-to-crack bugs including issues specific to the Windows XP platform, and close

attention to user requests for new gameplay and interface features. The Eternity Engine

is a team effort with programmer Stephen McGranahan.

The Eternity Frontend is a complete Win32 application for launching the Eternity Engine

written in C++ and using the Windows MFC library. All game engine commandline options are

available through a tab-based interface. Many settings are stored in the registry, and

process communication is achieved through a generalized, extensible system for writing

options from dialogs into a response file. This program is also capable of running an

external utility called SLIGE to generate a set of randomly constructed game levels.

RayCaster is a retro game project using an update of technology employed in games such

as Wolfenstein 3D and Rise of the Triad. It employs a ray casting engine to draw a

texture-mapped world and supports looking up/down and change of viewing height. The game

engine is written from scratch in C++ with object-oriented design, and it uses the SDL

library for video, input, sound, and image loading. This is a work still in the early

stages of progress. It will eventually function as the platform for a complete 3D RPG

game, the first episode of which will be available as shareware.

Fachtier

Fachtier was a 2D tile-based game similar to Pokemon which was a project lead by an

acquaintance. The project was canceled, but before it ended I implemented various subsystems

for the game engine including font display, dialog boxes, world tile array, and movement

clipping. This project required teamwork and the modification of previously existing code.

LibBlock

LibBlock is a Win32 application targeting Windows 2000/Windows XP systems which allows

the user the ability to edit the local machine's "hosts" file in order to block access

to websites which are deemed inappropriate under CIPA or local usage policies. Hosts

are read from and written to the file on application open and close, and they are stored

in a hash table with double-linked buckets during execution. Buttons allow the addition

or subtraction of individual sites from the list, as well addition or removal of a list

of sites from a text file.



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