Development of a Portable Virtual Reality Driving Interface to Retrain Drivers with Spinal
Cord Injury
Lisa K. Simone, Ph.D. 1, John A. Simone2, Roman Mitura3, Dean Klimchuk3, Maria T. Schultheis, Ph.D.1
1
Kessler Medical Rehabilitation Research and Education Corp (KMRREC), West Orange, NJ.
2
Virginia Tech, Blacksburg, VA 3 Digital MediaWorks, Inc., Kanata, Ontario, Canada
Objective Design Current Status
To design and build an accessible Virtual Reality (VR) driving The VR driving simulator is PC-based using 1 or 3 flat screen displays, which can be large or small depending on cost and This unique driving simulator system contains actual driving
simulator to help individuals with Spinal Cord Injuries relearn space issues. The simulator consists of 3 sub systems: Hardware, Interface, and Virtual Environment Software systems. components to provide a realistic driving experience at a lower cost
driving skills in a safe environment. than full car simulators, and is more realistic than desktop models.
Hardware: Virtual Environment Software:
The Interface:
Research goals:
This unique system is:
Evaluate to see if the additional training using VR can reduce the High speed data acquisition
Portable (can be unbolted into 4 manageable pieces)
number of evaluator-led training sessions and increase return to provides real-time position and
Less expensive ($2000 w/o monitors)
driving. switch information to the virtual Realistic: actual steering wheel, turn signals, shifter, hand controls
Development goal: environment software (by Digital Hardware and interface are completed; integration with software in
To create VR driving simulator hardware with adaptive equipment MediaWorks, Inc.) up to once progress
that is low cost, portable, and easily deployable to a wide range of every millisecond. Clinical trials are beginning
sites including rehabilitation centers, doctor s offices and outpatient Commercial Area
facilities.
Digital Inputs
Switch positions available from 3 wiring
Rationale and Requirements harnesses from the steering column.
Ignition switch (Harness C)
Steering wheel From a 1987
Gear shift (Harness B)
Cadillac Deville, with full
Examples of Existing VR Simulators with Turn signal (Harness A)
telescoping and tilt functionality.
hand controls Analog Input Sensors
I Actual Car Simulators
The most common configuration uses an actual car or the front half
Residential/School Area
of a car containing the driver s compartment, appropriate adaptive
equipment, and a large projection screen.
(Ku, J. H., Jang, D. P., et al. (2002). Development and validation of virtual driving simulator for the spinal
injury patient. Cyberpsychol Behav 5(2): 151-6.)
Limitations: Costly, Not portable, Not readily available to all
patients
Linear encoder for each foot pedal (500
Adaptive Equipment Hand
II Desktop Simulators counts per inch on depression) position.
controls for acceleration and
The desktop VR simulator has a hand controls option which is a
braking + spinner knob and tri-pin.
module under the steering wheel that only mimics the mechanical
Highway Area
control of the foot pedals, reducing the realism of the system. US Digital
(Simulator Systems International, Tulsa, OK, and Sim-Drive Canada, Cochrane, Alberta)
USB-based
Data Acquisition
Limitations: Lack of realism
System
Conclusions
3 encoders
Simulators have been used successfully with SCI
4 digital input
Future Directions
Limitations hinder the clinical application and use
signals (turn
signals, gear
shifter, ignition
Requirements for the System Rotary encoder for steering wheel Flexibility for the Future
position (1/3 degree resolution).
switch) The data acquisition interface is reconfigurable; additional analog
Feedback on the design was received from the SCI Consumer
and digital inputs can be easily plugged into the USB interface in
Advisory Board and from 2 focus group sessions (total of 10
order to capture additional physical or physiological parameters
Operation
individuals with SCI) organized for this project.
such as grip force and pedal force.
The VR simulator must meet the following requirements:
Long Term Goals
Clinical We intend to make manufacturing recommendations based on the
The operation of the VR driving simulator is identical to that of a
Ability to measure driving parameters such as steering and brake results of this study to identify the critical hardware configurations
reaction time, range of motion, lane position, speed, and distance real car. that are needed in a final production system.
to obstacles (including collisions).
Very small lag between user input and simulation display update The brake pedal (using the hand controls) is depressed
to avoid simulator sickness. Acknowledgments: Funding provided by The New Jersey
Ignition is turned to start the car
Commission for Spinal Cord Research (NJCSCR) and the Henry H.
Shifter is put into gear
Physical
Kessler Foundation.
Must maintain familiar steering wheel/foot pedal configuration for
realism The software constantly monitors all the hardware parameters. Donations of auto equipment, hand controls, mechanical design, and
Portability (light weight, compact) When the user turns the key, the simulator starts the virtual car labor were received from Price AutoWreckers (Bridgewater, NJ), Drive
Low cost and places it in drive. When the participant accelerates, the Master (Fairfield, NJ), and Spadix Technologies, Inc. (Middlesex, NJ).
Use of clinically recommended adaptive driving equipment virtual car accelerates and the virtual environment reacts to every
Fully adjustable steering wheel/hand control unit (height, tilt, For additional information, please contact Maria T. Schultheis
action that the participant makes.
telescoping functions) (***********@******.***) or Lisa K. Simone (*******@******.***).
Appropriate clearance for wheelchair access