Randall R. Hammond
Port Moody, BC V3H 5K3
Cell: 778-***-****
Email: abql9g@r.postjobfree.com
Web: www.randallhammond.com
Summary of Skills
Programming Languages: C, C++, C#, Perl, Python, Fortran
Operating Systems: Linux, IRIX, Windows (Vista, XP, 2K, 98/95)
Scripting Languages: Maya MEL, csh/tcsh, sh
Development Tools: Microsoft Visual Studio, XBOX 360 toolset, SN debugger (PS3), IncrediBuild,
SNDBS, Qube, LSF, make, gmake, dbx, gdb
3D/Graphics Software: Maya, Softimage, Renderman, Photoshop, Alias Composer, Premiere Pro
Software SDK: Maya, XBOX 360, PS3, Houdini, Renderman, Alias Composer, Windows, various
proprietary SDK
Asset Management: Perforce, PDI/Dreamworks Asset Management System (Oracle), CVS, RCS
Professional Highlights
Electronic Arts Canada, Burnaby, BC, 2004 - 2008
Senior Technical Artist
Tasked with continuing development and support of cross-studio effects system for sports titles.
Developed in conjunction with EA Tiburon (Florida) and EA UK.
First effects system at EA that could be used across multiple titles.
Allowed for easy extension through plugin mechanism.
Effects created by game teams were added to a growing library of effects available to all teams.
Became a cost cutting and effective model for effects development and a development model for other
projects at EA.
Aided artists with implementation of effects using this system.
Aided SEs with integration of system into game code.
Developed and maintained light glare/flare system for sports titles.
Fight Night Round 3 (PS3) sweat spray.
Fight Night Round 3 (PS3) light volume beams and glares.
PDI/Dreamworks, Redwood City, CA, 1997 - 2004
Senior Effects Animator
General
Tasked with development and support of effects systems for feature films Antz, Shrek, The Road to El
Dorado, and Shrek 2.
Developed and supported Maya command and DG node plug-ins for use across multiple productions.
Developed and supported plug-ins for PDI s proprietary animation system that were used extensively in the
development of every effects system at PDI.
Randall R. Hammond
Shrek 2
Developed the guide hair system in Maya as a suite of MEL scripts. The system is used to construct key
guide strands for rendering using PDI s proprietary hair rendering system.
Re-factored and extended the Cloth Pipeline by encapsulating all cloth data into an extensible hierarchical
database format. The Shrek 2 Cloth Pipeline allows for more flexibility in garment design and simulation
by specifying garments and simulation parameters as objects easily manipulated and referenced.
Timely support and troubleshooting of production problems related to the Cloth Pipeline.
Responsible for thousands of cloth simulations in production shots.
Performed setup and simulation of dynamic liquid surfaces in potion room sequence.
Implemented deformation system for the Stallion to Donkey transformation sequence.
Implemented a grass/plant geometry deforming system for characters running through a field.
Performed geometry deformation of grass and foliage due to the effect of rain.
Performed several particle and debris effects.
Shrek
Lead for the Cloth Effects group.
Developed and supported cloth pipeline.
Developed spacial compensation system in Maya for the cloth pipeline. This system removes a defined
percentage of character motion to allow for safer cloth simulations.
Timely support and troubleshooting of production problems related to the Cloth Pipeline.
Responsible for thousands of cloth simulations in production shots.
The Road to El Dorado
Developed the Aztec magic effect for the opening sequence.
Character setup and rigging for the whale in opening sequence.
Developed the water debris effect for the opening sequence.
Antz
Developed the scattering system used by the Layout Department. The tools performed random placement
of objects in the scene via a GUI. This system improved the productivity of the Layout Department by
providing an easily manipulated 3D GUI for visualization of the scattered objects and automatically
generating the necessary files and database links for the desired scattering.
Designed and implemented the deforming grass system for the shoe-to-shoe rescue sequence.
Character setup and rigging for the shoe in the shoe-to-shoe rescue sequence.
Developed the termite saliva system used for the ant-termite battle sequence.
Developed the bubbling ant skin effect for ants covered in termite acid for the ant-termite battle
sequence.
Developed the ground crumbling effect for the megatunnel escape sequence.
Designed and implemented most of the breaking/shattering effects earning the nickname breakaway .
Performed crowd setup and simulation for several sequences.
Visa: Three Little Pigs
Developed the wolf blowing the straw house away effect using Maya and proprietary PDI software.
Randall R. Hammond
Texas A&M Visualization Laboratory, College Station, TX, 1996 - 1997
Graduate Research Assistant
Primarily responsible for the development of software for the rendering of non-photorealistic images. The
goal was to simulate hand drawn images.
B.A. Frenz & Associates, Inc., College Station, TX, 1990 - 1997
Software Engineer
Responsible for continuing development and support of crystallographic software. This included porting
the software from DOS to Microsoft Windows 95, developing a GUI, and enhancing the system based on
user requests.
Larson Texts, Erie, PA, 1986 - 1990
Mathematical Proofreader and Artist
Responsible for proofreading and solution of all problem sets for the textbook Elementary Linear Algebra.
Responsible for artwork and curve drawing in the solution manuals for the textbook Calculus.
Movie/Commercial/Game Credits
Movie Credits: Shrek 2, Shrek,, The Road to El Dorado, Antz
Commercial Credits: Visa: Three Little Pigs (Released in South America)
Game Credits: FIFA World Cup: Germany 2006, UEFA Champions League 2006-2007,
FIFA Soccer 2007, FIFA Soccer 2008, Fight Night Round 3 (PS3)
Publications/Citations
Alan J. Jircitano, Rodger F. Henry, and Randall R. Hammond. Structure of Bis(1,3-diphenyl-1,3-
propanedionato-O,O )(1,2-ethanediamine-N,N )nickel(II). Acta Crystallographica, Vol. C46, No. 10,
October 1990, pp. 1799-1802.
Cited in: Larson, Roland E. and Bruce H. Edwards. Elementary Linear Algebra. First edition.
Massachusetts: D.C. Heath and Company, 1988.
Education
Graduate Program in Visualization Science, Texas A&M University, 1994 - 1997
Bachelor of Science in Chemistry/Minor in Mathematics, Penn State University, 1990