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Toru
Fujimoto
EDUCATION:
Doctor of Philosophy, Instructional Systems
The Pennsylvania State University, Fall. 2010
Doctoral dissertation title: Story-Based Pedagogical Agents: A
Scaffolding Design Approach for the Process of Historical Inquiry
in a Web-Based Self-Learning Environment. (Dissertation advisor:
Dr. Brian K. Smith)
Bachelor of Arts, Environmental Information
(Concentration on survey research design)
Keio University, Japan. Department of Environmental Information,
1997
WORK EXPERIENCE:
April 2010 - Current Chief
Researcher, The Academia-Industry Collaboration Initiative
Nonprofit Organization (Tokyo, Japan)
October 2007- Current Visiting Scholar,
Art
Research
Center,
Ritsumeikan
University.
June 2004- July 2006 Intern, Minitab Inc.
Working as an language consultant and
software tester for quality assurance department
October 2003- May 2004 Graduate Assistant for Technology
Integration Certificate for K-12 Educators of Tomorrow (TICKET)
Program,
Penn
State
University
Worked as an administration staff for
the certificate program for K-12 teachers in
Pennsylvania
July-October 2003 Contract researcher, Mitsubishi
Research Institute Inc.,
Japan
Researched on Management of Technology
education in the United States
contracted with one of the major think tank company in Japan
Sep. 2000-May. 2002 Business Project Planner,
Coordinator of Educational Programs,
Department of Academic Enterprise, Keio Academic Enterprise Inc.
Co-designed the school s operation
system, promoted programs and negotiated with people involved as
assistant for the vice president. In charge of the educational
consultation project for local government.
Oct. 1999-May 2000 Web site content
Planner, Rich Pictures Inc.
Launched a community web site for
working women and young mothers. Designed an internet survey
service
Apr. 1997-Sep. 1999 Business
Planning Staff, Nagase Brothers Inc.
In charge of scheduling and organizing
satellite TV programs for two years. Improved efficiency of
operation. Co-produced an English study TV program aimed for high
school to adult students.
PUBLICATIONS:
Marc Prensky, Fujimoto, T. (2009). Digital
Game-Based Learning (Japanese translation). Tokyo Denki University Press:
Tokyo, Japan.
Smith, B. K., Sharma, P., Lim, K. Y., Akilli,
G. K., Kim, K., Fujimoto, T., & Hooper, P. (2008). Finding meaning
in online, very-large scale conversation. In B. J. Jansen, A.
Spink & I. Taksa (Eds.), Handbook of Research on Web Log Analysis
(p. 307-328). Hershey, PA: IGI.
Fujimoto. T. (2008). The status of serious
games in the U.S. and Europe. The Serious Games Research Report.
(ch.4-1, 4-2, 4-3). Japan Association of Digital Contents.
Fujimoto, T. (2008). The status of serious
games in the U.S. and Europe. The White Paper of the TV Game
Industry, (ch.05-9), Media Create: Tokyo, Japan.
Marc Prensky, Fujimoto, T. (2007). DON T
BOTHER ME, MOM I M LEARNING: How Computer and Video Games Are
Preparing Your Kids for Twenty-first Century Success - and How You
Can Help! (Japanese translation). Tokyo Denki University Press:
Tokyo, Japan.
Fujimoto, T. (2007). Serious games:
Transforming education and society through digital games. Tokyo
Denki University Press: Tokyo, Japan.
Fujimoto. T. (2006). Serious games and next
generation contents. In the project final report of the next
generation foundational technology for contents creation (ch.4).
Japan Association of Digital Contents.
Sockman, B. R., Kirby, J. A., Kidwai, K.,
Fujimoto, T., and Albayrak-Karahan, M. (2005). Radicals on the
road in Chicago. TechTrends, 49(1).
Senoh, K., Fujimoto, T & Hashizume, R.(1998). The Setting and Management of a
Project Style Learning Environment with Digital Media: A
media-based, learner-oriented education of Social Research
(Inquiry) class at Keio University SFC, Computer &
Education, Vol.4, pp64-74, (Japanese)
Fujimoto,
T. & Tsujimoto, M. (1996). Ideas for Reforming Information
Processing Education: A proposal based on research made at Shonan-Fujisawa-Campus
(SFC) Keio University,
Computer & Education, Vol.1, pp31-37, (Japanese)
PRESENTATIONS:
Fujimoto, T. (2010. 3). New Routes to Market for Japanese Games Companies.
presented at Serious Games Conference 2010. Suntec Convention Centre,
Singapore. 03/03/2010.
Akilli, G. K., Smith, B. K., Sharma, P., Lim. K. Y., Kim, K., Fujimoto,
T., Hooper, P. (2008). Fantasy Sports as Participatory Media Spaces: Early
Research on New Learning Environments, AERA 2008 Conference (American
Educational Research Association), March 24-28, 2008, New York, NY.
Fujimoto, T. (2008). Games for Health in Japan, presented at Games
for Health Conference 2008, Baltimore, MD. 05/11/2008.
Fujimoto,
T. (2007). Serious Games in Japan, presented at Serious Games
Sessions Europe 2007. Lyon, France. 12/03/2007.
Fujimoto, T.
(2007). The current status and the new trend of serious games
movement. presented at the CESA Developers Conference at
University of Tokyo, Japan. 09/26/2007.
Fujimoto, T. (2007). The business potential of serious games.
presented at the CESA Developers Conference at University of
Tokyo, Japan. 09/26/2007.
Fujimoto, T. (2006). The frontline of serious games. presented at
the Japan Association of Simulation and Gaming conference at
Ritsumeikan University, Kyoto, Japan. 11/11/2006.
Fujimoto, T., Beppu, F. (2006). Games for Health in Japan,
presented at Games for Health Conference 2006. 09/29/2006.
Fujimoto, T. (2006). Serious games: addressing educational issues
with digital game technologies. presented at e-learning seminar at
Kumamoto University, Kumamoto, Japan. 08/09/2006.
Fujimoto, T. (2006). Serious games: the concept, cases, and the
diffusion. presented at BEAT seminar at University of Tokyo,
Tokyo, Japan. 08/05/2006.
Fujimoto, T. (2005). Serious Games: Japan. presented at the
Serious Games Summit DC. Washington, DC.
Fujimoto, T. (2005). Social Interactions Experienced in the
Massively Multiplayer Online Game Environment: Implications in the
Design of Online Learning Courses. presented at the AECT annual
conference. Orlando, FL. (Presentation
slide PDF), (Paper
PDF)
Fujimoto, T., Yung, C., Cai, Y., Chiang, C. (2005).
Needs Assessment on a Second Language Education Program.
presented at the AECT annual conference. Orlando, FL.
Fujimoto, T. (2005). Current status of serious games research and
development. presented at CEDEC annual conference. Tokyo, Japan.
Fujimoto, T. (2005). Learning community in the online game world:
implications in the e-learning design. presented at Japanese
Japanese Society for Information and Systems in Education annual
conference. Kanazawa, Japan.
Fujimoto, T. (2005). Serious Games and COTS Games in Japan.
presented at the Serious Games Summit in Game Developers
Conference. San Francisco, CA.
Fujimoto, T. (2004) Serious Games in North America. invited
presentation at the Game Study Project Seminar at University of
Tokyo. Tokyo, Japan.
Fujimoto, T. (2004) Educational Use of Computer Games. invited
presentation at the Suzuki lab luncheon seminar at Iwate
Prefectural University. Tokyo, Japan.
Fujimoto, T. (2004) Educational Use of Computer Games. invited
presentation at the monthly conference of Software Engineer
Association Education SIG. Tokyo, Japan.
Senoh, K.,
Fujimoto, T & Hashizume, R. (1997). The Setting and Management of
a Project Style Learning Environment with Digital Media, PC
Conference 97, Doshisha University, Kyoto.
Fujimoto,
T. & Tsujimoto, M. (1996). A research on facilitating factors of
beginners in Information Processing Education, PC Conference 96, Waseda University, Tokyo.
Professional Working Paper
Fujimoto, T. (2007). Designing
simulation game-based learning: program design and practice.
Project discussion paper at Shibaura Institute of Technology.
Fujimoto, T. (2006). Designing
simulation game-based learning: the methods and approaches.
Project discussion paper at Shibaura Institute of Technology.
Fujimoto, T. (2005). Current
status of games for aging issues in Japan. submitted to the
Serious Games Initiative.
Fujimoto, T. (2003). Current
status of Management of Technology education in the United
States. submitted to the Mitsubishi Research Institute Inc.,
Japan
Other Experience and Activity:
May 2004- Current Coordinator, Serious Games
Japan
Developed informational website and coordinated online community
for Japanese educational game researchers and developers
Sept Dec. 2007 Program
Committee, Serious Games Sessions Europe 2007
Reviewed conference papers
Mar. - Sept. 2007 Reviewer, DiGRA conference 2007,
Digital Game Research Association.
Reviewed conference papers and organized reviewers as a track
chair
Oct. 2006- Mar. 2008 Outside project committee, Shibaura
Institute of
Technology,
Japan
Working as a expert to design a learning environment for the
university s program
May 2004- May 2005 President,
Penn
State Japanese Friendship Association
Served for the student organization
consisted of more than 100 Japanese students in
Penn State and organized activities
September- December 2003 Intern, Japanese Program,
Penn
State
Taught and tutored students in
introductory level Japanese language course
September 2003- Current Steering Committee member, Radical
Thinkers Discussion Series
Served for the voluntary graduate
student group and organized discussion sessions
Professional Societies
Member of
Association for Educational Communications and Technology
Digital Game Research Association Japan
Japan Society for Educational Technology
Japan Association of Simulation and Gaming
Japanese Society for Information and Systems in Education
Council for Improvement of Education through Computers
SKILLS:
Computer software PowerPoint, Word, & Excel
(Expert level), Web Designing (FrontPage, Dreamweaver), System
administration (ANGEL, Movable Type), Game design (Flash game
design, Unreal Engine), Other (PC/network/general digital device
administration and maintenance)
Course design Undergraduate-level, and
continuing education courses and seminars
Research design Survey research design and implementation, interviewing and focus
group techniques
Copyright (c) 2002-, Toru Fujimoto ( ******@***.***
)
Copyright (c) 2002-, Toru Fujimoto ( ******@***.***
)