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Developer Software

Location:
Rochester, NY
Posted:
January 07, 2013

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Resume:

Paul D. Solt

abqh74@r.postjobfree.com Artwork Evolution

PaulSolt.com 125 Tech Park Drive

ArtworkEvolution.com Rochester, NY 14623

OBJECTIVE

To inspire and connect people with interactive graphics applications.

SUMMARY

CEO of Artwork Evolution, a creative app development company.

Designed and released five apps on the App Store with 340,000+ downloads.

Adjunct professor at RIT with work experiences at Microsoft and Apple.

Expert with Objective-C, iOS, and object-oriented software design.

Motivated, organized, detail oriented, dependable.

COMPUTER SKILLS

Platforms: Mac OS X, iPhone/iPad (iOS), Windows, UNIX, Game Boy Advance, Windows Mobile 6.X

Development Software: Xcode, Visual Studio, Eclipse, SVN, git

Software: Photoshop, Maya, iMovie, GoToMeeting, UStream Producer

Languages: Objective-C (3 years), C/C++ (6 years), C# (4 years), Python (3 years), Java, GLSL, Ruby,

RenderMan

APIs: iOS, Mac OSX, Core Graphics, Game Center, AVFoundation, OpenGL, XNA, .NET

WORK EXPERIENCE

Artwork Evolution, Rochester, NY

CEO and Lead Software Developer, February 2010 Present

Design creative iOS apps for photography, art, and entertainment.

Integrate iAd, Admob, analytics, core graphics, core animation, multi-touch gestures,

TestFlight, Game Center, and in-app purchases.

Manage developer and designer contractors.

Published five Apps on the App Store for iPhone and iPad.

Contract Software Developer

Plan, develop, and deploy custom code and apps.

iOS Instructor

Design and teach introductory classes for the iPhone/iPad platform.

Provide a seamless learning experience with GoToMeeting, Wacom tablets, and Xcode.

Rochester Institute of Technology, Rochester, NY

Adjunct Professor, September 2012 - Present

Teach Mobile Computing with a focus on iOS and Windows Phone Development.

Design course lectures, assignments, and project.

Positive Science LLC., Rochester, NY

Contract Software Developer, August 2011 - Present

Design Mac OSX software using Apple s audio/video frameworks for hardware accelerated

video encoding/decoding and OpenCV for computer vision.

Develop custom software and high performance algorithms for audio/video.

Microsoft Corporation, Seattle, WA

Software Developer in Test, June 2009 August 2009

Developed and implemented the testing plan for the location features in My Phone, a

Windows Mobile 6.X application.

Tested My Phone features before it was deployed on multiple Windows Mobile devices.

Created and supported a Windows Mobile 6.X test tool that was used worldwide to gather

location data.

Worked with remote teams to ensure location accuracy.

Apple Inc., Cupertino, CA

Software Developer, June 2008 August 2008

Worked on the OpenGL Desktop Software team that supported the OpenGL graphics for

Mac computers.

Enhanced the OpenGL server-based testing system to enable pre-check-in testing on local

developer machines.

EDUCATION

Master of Science in Computer Science, expected Fall 2012

Bachelor of Science in Computer Science, 2012

GPA: 3.9/4.0

Minor: Spanish Language

Rochester Institute of Technology, Rochester, NY

Courses: Public Speaking, Computer Graphics I/II, Procedural Shading, 2D/3D Graphics Programming,

Theory of Computer Algorithms, Software Engineering I/II, Computer Animation, Operating Systems,

Genetic Algorithms, Cryptography, 3D Modeling

iOS APPS

Photo Table - Developed an iOS app for iPhone and iPad to organize and play with photos using multi-

touch gestures. Integrated Facebook and Flickr API to import photo albums. 250,000 downloads.

Artwork Evolution - Created an iPhone and iPad app that designs and breeds art using genetic

algorithms. The app was built in C++ and Objective-C. The app and art have been featured at festivals

and exhibits in Rochester, NY. 24,000 downloads.

Wallpaper Evolution - Designed an iPhone/iPad app that displays artwork using Objective-C and

multi-touch gestures. Users can tap, zoom, rotate, and flick images using physics on a coffee table

interface. The app incorporated in-app purchases and a free version was released with iAd and AdMob

advertising. 55,000 downloads.

PROJECTS

Labyrinth and Quoridor - Designed multiplayer 2D games in Python for the RIT Computer Science

Department. The gameplay was based on Ravensburger s Labyrinth and Gigamic Game s Quoridor

board games. I created the game engine to provide visual gameplay feedback. First-year computer

science students developed the artificial intelligence as a class project and competed in a tournament.

Impulse - Built a 2D physics-based game using XNA and C# in a team environment. I designed the

special effects and used WinForms to create a point-and-click level editor. Impulse was featured at the

Penny Arcade Expo s top 10 game competition (PAX 10) in 2008.

Animation System - Developed a key framing and dynamic physics animation system using OpenGL

and C++. The system used quaternions for angular motion and simulated pool balls colliding on a

billiards table with impulse forces.

Ray Tracer - Designed and programmed a ray tracer that supported reflection, refraction, procedural

shading, shadows, phong shading, and multi-sampling. Photon mapping, a global illumination model,

was used to enhance the 3D renders. The ray tracer was created using OpenGL and C++.



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