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Design Assistant

Location:
Portland, OR
Posted:
January 27, 2013

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Resume:

JOSH HENDRYX

abqgly@r.postjobfree.com joshuahendryx.blogspot.com art blog 1

www.joshhendryx.com j oshhendryx.blogspot.com art blog 2

503-***-**** 4 419 Cleveland Ave Portland, Oregon 97211

Experience

Marvel Super Hero Squad Online for Cinematics via The Amazing Society

Concept Artist and Illustrator October 2010 to December 2010

Created environment tiles for a variety of classic and new Marvel themes; required exploring a variety of fun,

unusual, and highly stylized approaches to environment design within strict thematic and style guidelines. Also

created line art and finished paintings for the Super Hero Squad card game tie-in with S.H.S. Online. This required a

strict adherence to character models of popular Marvel characters like the Fantastic Four, Wolverine, and War

Machine. This project is still covered by NDA.

Zynga Cityville for Liquid Development

Concept Artist/Sprite Artist August 2010 to October 2010

Created buildings in a sprite style, with exaggerated proportions and in strict isometric style.

Touchpets Dogs for Stumptown Game Machine/ngmoco

Background Artist January 2009 to March 2009

Created backgrounds for end-of-level screens. Created images with a combination of digital painting and 3D renders

to match the stylized look of the game. Required painting, modeling, rendering and compositing.

Paradise: the Beginning as Bone Gravy Games

Concept Artist/Art Production/Game Designer May 2008 to December 2008

Created look, concepts, and almost all art assets for the iPhone game Paradise: the Beginning. This includes art

direction, map and vehicle concepts, vehicle pixelart, vehicle animations, final painted map/level as well as the

design for the interface and intro screens.

Please inquire for further work history.

Computer and Technical Skills

Adobe Photoshop Adobe Flash

Autodesk Maya Unreal engine

Autodesk Mudbox Headus UVLayout

Pixologic Zbrush Corel Painter

Strong drawing and digital painting skills. Skilled in 2D and 3D concepting in traditional and digital media. Conversant

in modelling, texturing, high-poly sculpting for normal mapping, pixelart creation and 2D and 3D animation.

Education

Art Institute of Portland

Additional Training Game Art and Design (2005 2008)

Training included modeling, texturing, 2D and 3D animation, game design, programming, level design and working

with game engines.

Teacher s Assistant for Lee White: Quick Sketch for Concept Design

Teacher s Assistant for Lee White: Advanced Concept Design

University of California at Santa Cruz

Bachelor of Art Modern Literary Studies (1995)

References and portfolio available upon request.



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