JOSH HENDRYX
abqgly@r.postjobfree.com joshuahendryx.blogspot.com art blog 1
www.joshhendryx.com j oshhendryx.blogspot.com art blog 2
503-***-**** 4 419 Cleveland Ave Portland, Oregon 97211
Experience
Marvel Super Hero Squad Online for Cinematics via The Amazing Society
Concept Artist and Illustrator October 2010 to December 2010
Created environment tiles for a variety of classic and new Marvel themes; required exploring a variety of fun,
unusual, and highly stylized approaches to environment design within strict thematic and style guidelines. Also
created line art and finished paintings for the Super Hero Squad card game tie-in with S.H.S. Online. This required a
strict adherence to character models of popular Marvel characters like the Fantastic Four, Wolverine, and War
Machine. This project is still covered by NDA.
Zynga Cityville for Liquid Development
Concept Artist/Sprite Artist August 2010 to October 2010
Created buildings in a sprite style, with exaggerated proportions and in strict isometric style.
Touchpets Dogs for Stumptown Game Machine/ngmoco
Background Artist January 2009 to March 2009
Created backgrounds for end-of-level screens. Created images with a combination of digital painting and 3D renders
to match the stylized look of the game. Required painting, modeling, rendering and compositing.
Paradise: the Beginning as Bone Gravy Games
Concept Artist/Art Production/Game Designer May 2008 to December 2008
Created look, concepts, and almost all art assets for the iPhone game Paradise: the Beginning. This includes art
direction, map and vehicle concepts, vehicle pixelart, vehicle animations, final painted map/level as well as the
design for the interface and intro screens.
Please inquire for further work history.
Computer and Technical Skills
Adobe Photoshop Adobe Flash
Autodesk Maya Unreal engine
Autodesk Mudbox Headus UVLayout
Pixologic Zbrush Corel Painter
Strong drawing and digital painting skills. Skilled in 2D and 3D concepting in traditional and digital media. Conversant
in modelling, texturing, high-poly sculpting for normal mapping, pixelart creation and 2D and 3D animation.
Education
Art Institute of Portland
Additional Training Game Art and Design (2005 2008)
Training included modeling, texturing, 2D and 3D animation, game design, programming, level design and working
with game engines.
Teacher s Assistant for Lee White: Quick Sketch for Concept Design
Teacher s Assistant for Lee White: Advanced Concept Design
University of California at Santa Cruz
Bachelor of Art Modern Literary Studies (1995)
References and portfolio available upon request.