Thom K. Gillespie
Bloomington, IN 47408
abqf5o@r.postjobfree.com
www.mime.indiana.edu
www.mediajazz.com
Education:
University of California, Berkeley, Ca.
Ph.D. in Information Studies, 1991
University of California, Berkeley, Ca.
Masters in Libraries and Information Studies, 1987
University of Alaska, Fairbanks, AK.
Cross-Cultural Education, 1979
Penn State University, State College, Pa.
B.A. June 1971; Major: History.
Experience:
Fall 10 6/30/09 I was the director of the graduate program in Interactive
Communications (ICM) at Quinnipiac University:
http://www.quinnipiac.edu/x458.xml The ICM is a graduate program
dedicated to technology and storytelling, It is a blended program
offered both on ground and online.
1993-2008 I was the Director and creator of the Masters in Immersive Mediated
Environments (MIME) in the department of Telecommunications at
Indiana University. MIME is a program dedicated to interactive
storytelling and computer game design which draws on existing talent
and classes from a variety of departments and schools at Indiana
University: Fine Arts, Telecommunications, Computer Science,
Music, Business School, Theater, Journalism, Folk Lore, School of
Library and Information Sciences and Instructional Design.
[http://www.mime.indiana.edu ].
MIME has been ranked as one of the top new media programs in North
America. [http://www.iuinfo.indiana.edu/homepages/3-31-
2000/text/shift.htm]
I've recently presented at National Chengchi University Taipei,
Taiwan: Narratives in the Digital Age 2009; Canadian Broadcasting
Corp 2009; Western Governors University 2009; Media
Conversations VI 2009; Connecticut Film Festival 2009; New
England Faculty Development Consortium 2009 the Canadian Film
Center, summer 2007; Visiting Artist, University of Wisconsin, 3d
modeling Spring 2007; Director of the Summer Institute in Integrated
media at the University of Vermont, Summer 06; Art, Faith, and
Social Justice at Marquette, fall 2005; Digital Bridges at Western
Michigan, spring 2005; Brooklyn College, summer 2005; Stanford s
Digital Media Academy, 2004, 2005; University of Texas at Austin,
2004, 2005; ACM-HCI in Atlanta (1997), the University of Hawaii,
summer 1997, American Association of Multimedia Designers, the
International Television Association, Museums and the Web 99, and
the newMedia Habit@t at the Canadian Film Center, summer 1997,
98, 99, 00, 01).
My personal obsessions are interactive storytelling, computer game
design, 3D modeling & animation and public interest entertainment.
I was the editor of the Ivory Tower column for the Digital Games
Research Association (http://www.digra.org/) Columns:
December 2004: Will Master Chief Ever Frag Moby Dick?
By Nathan Garrelts
November 2004: What Mastery of Which Arts? By Barry Atkins
October 2004: From Middle-Earth to Arden by Edward Castronova
September 2004: Playing the Final -- An Experiment in Pedagogy
By Elena Bertozzi
I formerly wrote for Technos magazine:
http://www.indiana.edu/~slizzard/musuem/
Brazil's Museum of the Person
http://www.indiana.edu/~slizzard/phrontisterion/
Psst, wanna do a phrontisterion
http://www.indiana.edu/~slizzard/change/
When customs change, writing changes
http://www.indiana.edu/~slizzard/vga/
Violence, Games &; Art
http://www.indiana.edu/~slizzard/lunch/
My Lunch with Annie Lang: Children, Violence, Imitation, (and a
darned good house salad)
http://www.indiana.edu/~slizzard/lol/
LOL: Lots of Luck? Laughing out Loud? Or, learning Outside the
Lines...
http://www.indiana.edu/~slizzard/p2p/
Rip, Mix and Burn ... an Education
http://www.indiana.edu/~slizzard/brenda.html
Cmdr. Laurel's Tricky Decision
http://www.indiana.edu/~slizzard/dmd/baboon/
If Baboons Ran Schools
I was part of a design team developing a transmedia project around
pick up basketball. The web portion can be found at:
http://www.indiana.edu/~pickup/ The TV show version aired on
WTIU in 2004.
I m currently working on a book titled MediaJazz: interactive
storytelling and computer game design.
I consult for the United Nations Food and Agriculture Organization in
Rome and the Museum of the Person in Brazil.
Summer 93/94
I was an information/communications consultant for the UN-FAO
Inter-country programme on pest control for rice in Southeast Asia. I
worked with the Ministries of Agriculture in Korea, China, Indonesia,
Philippines, Vietnam, India, and Bangladesh helping them analyze
their field data and connecting their Ministries to the Regional IPM
center in Manila via CGnet, an Internet provider.
1992-1993 I worked for the year for the United Nation - Food and Agriculture
Organization in Indonesia developing geographic information
systems to support the data organization of the Integrated Pest
Management Project in Indonesia. I speak Bahasa Indonesian.
1988-1991 I taught computer science in C++ object-oriented programming at
Dominican College in San Rafael, Ca.
I taught an introductory course in Computer Information Studies at
the University of California, Berkeley that involves using
spreadsheets, word processing, desktop publishing, and
programming in QuickBasic,
I wrote a monthly column on current trends in micro computing for
The American Library Journal. The column consists of media reviews
of interest to librarians and other information providers. I've also
written articles for the Library Journal and Publishers Weekly about
Desktop Publishing, Innovative Library programs, and CD-ROM
publishing. (See publications)
I was a technical consultant for the Food and Agriculture
Organization of the United Nation's Integrated Pest Management
Program in Java, Indonesia. I'm working to develop a visual
information retrieval system for crop information.
I was a programmer analyst working to develop Computer-assisted
learning material in Hebrew Studies at the University of California,
Berkeley.
I did private consulting in technical documentation and training
support.
1986-1989 University of California, Berkeley
I taught an introductory Computer class which involved spreadsheets,
databases, programming in Pascal and HyperTalk, and desktop
publishing.
1988 University of California, Berkeley
Instructor in Advanced Placement Computer Science through the
Gifted and Talented Education Program.
1986 & 1989 University of California, Berkeley
I was a research assistant and developed curriculum for an
introductory information studies course for graduate students in the
department of Library and Information Studies.
1978-1985 City and Borough of Juneau School District
I was a Community Education Coordinator and responsible for the
administration, teaching and program development of Community
Education Programs for the Juneau-Douglas. I managed a staff of 10+
employees and a budget of $100,000 a year.
1984 Southeast Alaska Fine Arts Camp
I was a visiting artist, teaching computer graphics and animation to
gifted junior and senior high students.
1984-1985 University of Alaska, Juneau.
I was the director of the Children's Computer Camp in Juneau. I was
responsible for administration, programming, curriculum and staff
development, and teaching. The camp was taught with the Logo
programming language, 2 robots, and a video animation package.
1977-1978 University of Alaska, Center for Cross-Cultural Studies, Fairbanks
I was a field-based researcher doing curriculum research and
development in Kivalina, Alaska, a small Inuit village above the
Arctic Circle.
1974-1977 New Orleans Public Library
I managed a small neighborhood Library and was responsible for
budget, book buying, program development, and supervision of staff.
Publications, invited presentations, workshops and interviews.
LITA 2007 National Forum: Denver
Preconference Workshop: the-library-knowledge-kills, Live-action-
roleplaying (Thursday, October 4, 2007, 1:00 p.m. - 5:00 p.m. and
Friday, October 5, 8:00 a.m. - 12:00 noon)
ALA TechSource Gaming, Learning, and Libraries Symposium,
summer 2007 Why Serious Games Shouldn't Be Taken Seriously
The Canadian Film Center's MEDIA LAB (Toronto, summer 2007)
Workshop on Interactive Storytelling and Computer Game Design
Library & Information Technology Association Meeting, Fall 2006
Keynote address: Libraries and Public Interest Entertainment
University of Vermont, summer 2006
Directed the Summer Institute for Integrated media
Art, Faith, and Social Justice conference at Marquette, presented
daylong workshop of games for social change, fall 2005
Digital Bridges at Western Michigan, invited presentation on game
design, spring 2005
Brooklyn College invited weeklong workshop on Gangs and Games,
summer 2005
Stanford s Digital Media Academy, 2004, 2005
Invited Workshop on Computer Game Design
University of Texas at Austin, 2004, 2005
Invited Workshop on Computer Game Design
2005 Best of the Web Competition AEJMC, Judge
IUPUI s VisionFest Judge
Museums and the Web 2004
Workshop: Identity and Representation: social justice and community
building through the Museums of the Person
Thom Gillespie, Indiana University, USA
Karen Worcman, Museum of the Person, Brazil
Philip B. Stafford, IU Institute on Disability and Community, USA
Pedro Henriques, Universidade do Minho, Portugal
Jean-Fran ois LeClerc, Centre d'histoire de Montreal, Canada
Museums and the Web 2004
Workshop on Game Engines and Museums
The Digital Storytelling Festival 2004
Invited presentation: Interactive Storytelling and Computer Games
International Seminar on Memory, Network and Social Change,
Sao Paolo 2003
Presentation on Game Design and Oral Histories
Workshop on Computer Game Design
Music Institute of Ewha Woman s University, Korea 2003
Presentation: Sounds, Images and Interactivity
Museums and the Web 2001
Session: Museum of the Person "dot" World
Thom Gillespie, Indiana University, USA
Jose Santos Matos, Museum of the Person, Brazil
Karen Worcman, Museum of the Person, Brazil
Jorge Gustavo Rocha, Universidade do Minho, Portugal
The Canadian Film Center's newMedia Habit@t
(Toronto, summer 2000/99/98/97)
Workshop on Interactive Storytelling and Computer Game Design
New York Times Interview for Art as a Game, and Games as Art
http://www.nytimes.com/library/tech/99/07/cyber/artsatlarge/22artsatl
arge.html
Toronto Global article: Programming pixel Picassos
http://www.thestar.com/thestar/back_issues/ED19990729/entertainme
nt/990729ENT01b_EN-GAMER29.html
Phrontisterion on interactive storytelling for the new millennium
(Oregon Summer 1999)
International Cultural Heritage Informatics Meeting (Fall 99 in DC)
Tutorial on Interactive Storytelling and Computer Game Design
ABERJE (Summer 99 Sao Paolo, Brazil) Preservacao da Memoria e
Novas Tecnologias [Preservation of memory with new technologies]
Interview: Diversao e bom para os negocios
Museums and the Web 1999 (Spring 99 in New Orleans)
Tutorial on Interactive Storytelling and Computer Game Design
International TV Association (98)
Tutorial on newMedia Design
Florida State (98) Presentation on NewMedia, new Audiences.
Digital Storytelling and Computer Game Design. Association of
Computing Machines (ACM). Atlanta. March 1997.
Invited workshop: interactive storytelling and computer game design
Digital Storytelling, new clothes for an old medium. Association of
Indiana media Educators. March 21, 1997.
Invited workshop: interactive storytelling and computer game design
Evaluating new media, CD-ROMS and Web design, from an
aesthetic, instructional, and emotional point of view. Association of
Indiana media Educators. March 21, 1997.
Invited workshop
Web-ed: learning without leaving. Database Magazine. April 1997.
Just Enough Java to Get You in Trouble. Indiana Cooperative Library
Services Authority. October 21, 1996. (Invited workshop)
Computer Game Design. Hypermedia '96. October 18, 1996.
(Presentation)
Digital Storytelling and Computer Game Design at Indiana
University. 2nd Digital Storytelling Festival. Crested Butte, CO.
October 3rd - 8th. (http://www.dstory.com/96speakers.html) (Invited
presentation)
Game Design as a model for Information Science, Strange
Ruminations: Version 1.0 December 1995.
www.indiana.edu/~slizzard/articles/gameDesign/game_design2.html.
JALISE, January 1997
Journey of a Digital Muse. TECHNOS, Quarterly for Education &
Technology. Winter 1996, Volume 5, Number 4
The Public Web Project: scenario-based, participatory design
research, a case study. Internet Service Reference Quarterly. January,
1997 [ early version at
http://www.indiana.edu/~slizzard/nii/doorway.html ]
6 other "Computer Media" columns for the Library Journal: July
through December 1996.
"Computers Freedom and Privacy," Library Journal June 1, 1996
"Fun 'n Games" Library Journal. May 1 1996.
"Beginner's Luck" Library Journal. April 1 1996.
"VRML & Java" Library Journal. March 1 1996, p. 101.
"Designing Digital Environments" Library Journal. February 1 1996, p.
93.
Designing Information Systems as if Farmers mattered, 1995
(unpublished)
"The Dancing Slizzard Info Lounge" National Online'95 May 4th.
"Prototyping HI [Human Intelligence] Interfaces for Enhancing
Information Retrieval." National Online'95 May 4th
"CD-ROM: Resident Freak Show of the 90s" Library Journal.
February 1995.
"The Visual OPAC: A Visual Interface for Information Retrieval"
Proceedings of the Ninth Integrated Online Library
Systems Meeting. New York May 11-12, 1994. pp. 103-108.
"Re-understanding media: McLuhan and multimedia" JALISE, fall
1993, Vol. 34, No. 4. pp. 287 - 290.
"Cognitive Mapping and Indonesian Rice Resources: appropriate
technology" Journal of Economic and Social
Intelligence. Vol. 3, Num. 1 1993. pp. 43 - 52.
"Shock Absorbers", Library Journal, January 1, 1990, p. 142.
"The Ever-Changing World of Word Processing", Library Journal,
February 1, 1990, p. 102.
"The Spread on Spread Sheets", Library Journal, March 1, 1990, p.
111.
"Computer-Assisted Instruction", Library Journal, April 1, 1990, p.
132.
"The Lowdown on Databases", Library Journal, May 1, 1990, p. 106.
"Desktop Publishing Round-Up", Publishers Weekly, May 25, 1990,
pp.28-30.
"The World of Telecommunications", Library Journal, June 1, 1990,
p. 169.
"Desktop Publishing", Library Journal, July 1, 1990, p. 120.
"All about UNIX", Library Journal, September 1, 1990, p. 250.
"Hypermedia", Library Journal/u>, October 1, 1990. p. 108.
"Programming Languages", Library Journal, November 1, 1990, p.
120.
"Computer Security", Library Journal, December 1, 1990, p. 152.
"Computing for Absolute Beginners", Library Journal, January
1,1991, p. 138.
"High Tech Libraries of Tomorrow -- Today", Library Journal,
February 1, 1991, pp. 46-49.
"Video and Computer Games -- Not Just Kids Stuff", Library Journal,
February 1, 1991, p. 98.
"Windows", Library Journal, March 1, 1991.
Classes I currently teach:
Art, Entertainment and Information
www.mime.indiana.edu/aei
Interactive Storytelling and Computer Game Design
http://www.mime.indiana.edu/istory
Introduction to Computer Modeling and animation
www.mime.indiana.edu/3d
Living in the Information Age
http://www.mime.indiana.edu/T101
Current Mime Game projects I direct:
www.kelthas.com
www.bugwarz.com
http://www.flatredball.com
www.grade440.com
Exhibitions:
MacWorld Magazine Computer Graphics, Oct. & July 1985.
Anchorage Art and Historical Museum, Computer Graphics, 1985.
Anchorage Art and Historical Museum, Illustration,1983.
Alaska State Museum, print,1981.
New Orleans Museum, Conceptual art work, 1978.
Philadelphia Art Museum, Oil, 1975.
Awards:
Indiana University Trustee's Teaching Award, 2002
Excellence in Education 1985 from Juneau-Douglas School District.
Graduate Instructor of the Year 1988 from U.C Berkeley.
References:
Walter Gantz, Chair in Telecommunications
1229 East 7th Street
Bloomington, IN 47405-5501
abqf5o@r.postjobfree.com
Elizabeth Boling, Chair Instructional Systems Technology
201 North Rose Ave #2276a Bloomington Indiana
47405 812-***-**** www.indiana.edu/~iirg/
Christina Anderson
AT&T Broadband - IT Project Manager/Senior Designer
188 Inverness Drive, Englewood CO 80112
303-***-**** office
abqf5o@r.postjobfree.com
Cynthia Schultz, MS
Information Architect/Usability Engineer
Excel Communications - Indiana
PO Box 6483
Bloomington, IN 47407
812-***-**** (voice)
812-***-**** (cell)
812-***-**** (fax)
abqf5o@r.postjobfree.com
www.excelcomm.com