Jay Levorson
Jay Levorson
Audio Engineer / Sound Designer
*** *. ******* ********** #*** Palm Springs CA 92262
619-***-**** ***********@*******.***
What I Can Do
I can contribute to projects and settings that need an experienced Sound Designer, Producer, Recording Engineer,
and Board Operator in the field of Audio Engineering. I am comfortable and confident. From mixing down
elaborate multi-channel Pro-Tools sessions, to soldering an XLR cable in a crisis. It is my 'niche'.
All facets of production interest me and I'm always eager to learn more.
Qualities
Excellent working knowledge in the setup and operation of audio equipment, amplifiers, microphones, loudspeakers,
and related technology. Solid knowledge of analog and digital recording and mixing, effects and dynamic processing,
sampling and synthesizer programming.
15 years experience in professional audio engineering.
20 years experience in electronic music composition and production.
Professional dance music producer/remixer, worldwide releases and contracts with MCA, BMG, Nervous and
Twisted records.
Professional level experience with Pro-Tools, Performer, Sound Forge, CD Architect, Cubase, Sound Designer II,
Reason, ReCycle, Waves, Micro Lynx Timeline, Direct Music Producer and other proprietary audio integration tools.
Work Experience
Angel Studios (now
Rockstar San Diego) - Audio Engineer/Sound Designer 1996 to 2003
Complete audio content creation and preparation for X-Box, PS2, PS, N64, PC, and Location Based Attractions. Final
mixdown of sound effects and music. Close work with Game Designers and Producers. I was able to provide a fresh,
innovative music and sound effect direction that helped with the success of many titles. Including:
Smuggler’s Run 1 &
2, Midnight Club 1 & 2, Test Drive Off Road 4, MLB Featuring Ken Griffey Jr, Midtown Madness, Ken Griffey Jr Slugfest,
Red Dead Revolver.
Studio IOF (Granite Bridge Studios) - Audio Engineer 1995 to 1996
Recording, engineering, and sound design for television and radio in both long and short formats. Engineered
hundreds of commercials for national and local markets. Extensive use of SMPTE, Pro-Tools, signal processing, lock-up
and lay-back to D2, 1, Beta, etc.
Compton’s New Media - Sound Designer/Composer 1994 to 1995
Creative Director, Producer, Engineer for audio content on several projects (
Compton’s Interactive Encyclopedia
).
Voice-over, recording, editing, and processing. Wrote and produced original streamed and MIDI music. Also starred as
the voice talent for Zak in
Zak’s Look It Up.
GTE Interactive - Audio Engineer 1991 to 1994
Recorded and edited sound effects, music, and voice-overs for several major game titles and CD ROMs.
This is where I really began to learn comprehensively, Pro-Tools and also the New England Digital Synclavier System.
Education
Computer Game Developers Conference, Audio Track - 2001, 2002, 2003
Microsoft Direct Music Workshop, Redmond WA 2001
Pop Music Engineering, New Music Seminar NYC 1995
Studio Engineering, Broadcasting and Communications, Synthesizer Programming. Grossmont College 1989 - 1991