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Developer Software

Location:
Vancouver, BC, Canada
Posted:
January 30, 2013

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Resume:

Resume - Mike Boers updated June ****

Resume - Mike Boers

abqc3b@r.postjobfree.com

website: http://mikeboers.com

phone: 604-***-****

EDUCATION and EMPLOYMENT

Research Assistant in PSM/Imager lab at UBC for Dr. Wolfgang Heidrich

May 2011 to present

(to Oct 2011) and Dr. Alla Sheffer. Developed software to accurately or

aesthetically (depending on the project) render novel datasets,

including multi-spectra data and normal eld representations of objects.

Sept. 2011 to Dec. 2011 Teaching Assistant for CS314 Computer Graphics: Rendering at UBC.

Won 2011 Graduate TA Award from UBC Computer Science.

Developed practical assignments and directed labs, focussing primarily

on the OpenGL pipeline, but also covering the basics of raytracing.

Accepted to MSc Graduate Program in Computer Science at UBC.

Sept. 2011

Oct. 2010 to March 2011 VFX Technical Director and VFX Software Developer at Spin VFX.

Developed lighting and rendering software (e.g. shaders, plugins for

Maya and RenderMan, etc.), while offering expert technical direction

primarily to lighters to devise methods to achieve their aesthetic goals,

but also crowd sim, effects, and compositors.

Freelance VFX Supervisor, Technical Director, Developer, and Artist.

Jan. 2010 to present

Offering a full gamut of VFX services from pre-production through to

post-production to independent short lms.

Aug. 2008 to Jan. 2010 VFX Research and Development, VFX Artist at Pix Ray VFX.

Developed lighting and rendering software (e.g. shaders, plugins for

Houdini and RenderMan, etc.), focussing primarily on volume rendering

and ef cient generation of massive amounts of geometry at render-

time.

July 2008 to Aug. 2008 Intern; VFX Research and Development, VFX Artist at Pix Ray VFX.

Developed render ef cient crowd simulation software, while matte

painting and compositing.

Freelance Cinematographer and Editor.

2005 to present

2004 to 2008 Honours BFA in Film Production at York University.

Freelance Photographer.

2004 to present

Freelance Web Developer.

2002 to present

RECENT FILMOGRAPHY

VFX Consultant - Laughing Out Loud by Dan Clements. Comedy, RED, 2012.

VFX Lighting Technical Director - The Borgias (episodes 4-9) produced by Showtime. Drama,

55 min per episode, HD, 2011.

VFX Software Developer - The Borgias (episodes 1-9) produced by Showtime. Drama,

55 min per episode, HD, 2011.

VFX Supervisor and Producer - Blindspot by Matthew Nayman. Drama, 5 min, HD, 2010. Of cial

selection at 2012 Miami International Film Festival, 2011 Leeds International Film Festival, 2011

Austin Film Festival, and 2011 Toronto After Dark Film Festival.

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Resume - Mike Boers updated June 2012

VFX Supervisor - Edward produced by Major St. Productions. Drama, 8 min, HD, 2010.

VFX Artist and VFX Software Developer - Asteroid Impact produced by TV6 LTD Great Britain /

BBC. Documentary, HD, 2009.

VFX Artist and VFX Software Developer - Mayday (season 8) produced by Cine ix. Documentary,

43 min per episode, HD, 2009.

VFX Artist - Vote 08 US Presidential Election commercial bumpers, produced by ABC. HD, 2008.

VFX Artist and VFX Software Developer - Mayday (season 7) produced by Cine ix. Documentary,

43 min per episode, HD, 2008.

VFX Supervisor - The Black Shell by Matthew Nayman. Drama, 18 min, HD, 2008.

Editor - The Black Shell by Matthew Nayman. Drama, 18 min, HD, 2008.

VFX Supervisor - Freezer Repairs by Amanda Fahley. Drama, 14 min, Super 16mm, 2008.

VFX Supervisor - Inconvenience by Elli Weisbaum. Comedy, 17 min, 35mm, 2008.

VFX Supervisor - Outpost 62 by Luke Van Osch. Drama, 5 min, Super 16mm, 2008.

Editor - Outpost 62 by Luke Van Osch. Drama, 5 min, Super 16mm, 2008.

VFX Supervisor - A Stir in the Forest by Madeline Sims-Fewer. Drama, 16 min, HD, 2008.

SUMMARY of KEY SKILLS and AREAS OF FOCUS

Experience compositing, motion tracking, chroma-keying, and matte painting.

Experience with on-set visual effects coordination for several short lms.

Experience as rst and second editor on a variety of dramatic, comedic, documentary, corporate,

and experimental lms.

Experience with SideFX Houdini, Autodesk Maya, Pixar PRMan, SiteX Graphics AIR, DNS Research

3Delight, Animal Logic MayaMan, Foundry Nuke, eyeon Fusion, Adobe After Effects, Pixel Farm

PFTrack, Imagineer Systems Mocha, Adobe Photoshop, Apple Final Cut Pro, Maxon Cinema 4D.

Knowledge and experience developing software to integrate with or extend RenderMan compliant

renderers (e.g. shadeops, RiFilters, procedurals, etc. for all three), SideFX Houdini, Autodesk

Maya, and Animal Logic MayaMan.

Knowledge and experience developing varied shaders for RenderMan compliant renderers, SideFX

Houdini (i.e. mantra), OpenGL, and several proprietary renderers.

Understanding of many of the algorithms and technology behind the entire rendering pipeline, both

of ine (e.g. REYES/rasterization, raytracing) and realtime (e.g. OpenGL rasterization).

Understanding of many technical photographic concepts, encompassing optics, image capture and

signal processing.

Knowledge and experience in the theory and practice of software development covering many

realms, from dynamically translated and interpreted languages all the way to the bare metal.

Highly pro cient with applied mathematics and physics (often scoring the highest nal grade in

classes otherwise lled with math or physics majors).

Knowledge and experience with server side web development (with Python, Ruby, and PHP).

Knowledge and experience with the inner workings of the CPython implementation, writing extension

modules with Cython or directly in C, and embedding CPython into other applications.

Knowledge and experience with varied cryptographic primitives and open source cryptographically

based protocols (e.g., oauth, openid, HTTP authentication, GPG, SSH, etc.).

Discipline in applying highly technical knowledge in such a way that my work exists solely to tell the

story and not to be idolized for its own merits.

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