Highlights of Quali cations
Over **+ years of CG production experience developing titles for all current consoles.
Comprehensive knowledge on rigging, simulations, effects and tool development for production.
Enjoys technical challenges and problem solving. Eagerly researches, implements, and teaches leading edge
technologies, pipelines, and paradigms.
Kelvin Chu
Professional Experience
538 Sea Spray Ct.
Paci ca, CA 94044 CREATURE TECHNICAL DIRECTOR
INDUSTRIAL LIGHTS AND MAGIC (2010-PRESENT)
PHONE
BATTLESHIP (2012)
EMAIL TRANSFORMER 3 - DARK OF MOON (2011)
******@*********.***
RANGO (2010)
THE LAST AIRBENDER (2010)
WEB
www.kelvinchu.com
Rigged and oversaw various types of hero creatures.
Cloth and hair dynamic setup and simulations for shot work.
Rigid simulations for shot work.
Tools and pipeline development.
SENIOR TECHNICAL ARTIST (TOMB RAIDER: UNDERWORLD)
CRYSTAL DYNAMICS (2007-2009)
Designed and developed a studio wide rigging pipeline and animation tools used in different
teams and projects.
Designed and developed various tools / scripts / interfaces to streamline animation work ow
and process.
Worked closely with animators to ensure building of most effective rigs and tools for various
teams and projects.
Oversaw and troubleshoot rigging assets through the animation pipeline.
CHARACTER TECHNICAL DIRECTOR (STAR WARS: THE FORCE UNLEASHED)
LUCASARTS (2006-2007)
Designed, built, and maintained various types of rigs including biped, quads, and other unique
skeleton types.
Ensured all rigs met a very high standard including cloth, muscles simulations and effects.
Designed and developed various tools / scripts to streamline animation work ow and process.
LEAD ANIMATOR (UNANNOUNCED TITLE FOR THE PSP - CANCELLED)
SONY COMPUTER ENTERTAINMENT AMERICA (2003-2006)
Supervised animation and art related issues. Reviewed all animation assets and took corrective
measures if needed to assure strict visual/technical/animation standards.
Directed motion capture session from beginning to end, designed and developed motion
capture pipeline.
Worked closely with action director, Cory Yuen to design action moves staring Jet Li.
Provided technical support in production, worked with engineers and technical director to
resolve technical issues.
Supervised and managed animation outsourcing both within the United States and Asia.
TECHNICAL ANIMATOR (RISE TO HONOR FOR PLAYSTATION2, STARING JET LI)
SONY COMPUTER ENTERTAINMENT AMERICA (2000-2003)
Developed animation pipeline and designed the animation engine with engineers.
Rigged and animated a wide variety of character animation.
Created cinematic pipeline - allowing cinematic to be assembled in Maya and transferred into
the game.
Developed Mel based custom tool and facial rigging system to streamline artists work ow.
Participated in voice acting for ingame and cinematic.
3D ARTIST/LEVEL DESIGNER (BATTLETANX:GOBAL ASSAULT FOR NITENDO 64 AND PLAYSTATION, WAR JETZ
FOR PLAYSTATION AND PLAYSTATION 2)
THE 3DO COMPANY (1997-2000)
Designed level layout and gameplay.
Responsible for implementation of all technical tools between programmers and artists.
Hi and Low res model building and texturing using 3D Studio Max and Photoshop.