Bob Rost
Video Game Developer abpy8l@r.postjobfree.com
Charlotte, NC http://bobrost.com
Summary:
Highly skilled and diverse game designer and programmer, with 11 years professional game industry experience
and several shipped titles. Currently available for part-time telecommuting work on a variety of platforms.
Work Experience:
Co-Founder
Mean Jellybean; Charlotte, NC; 2010-current
Implemented and co-designed a Flash game "Super Bride and Groom", e-commerce website, and in-game
advertising platform. Leading technology design and implementation for current 2D game development on iOS
and Xbox 360 Live Arcade.
Vice-President of Technology
Etcetera Edutainment; Pittsburgh, PA; 2005-2010
De ned company technical roadmap, created in-house game engine, contributed to game design, wrote and
architected code, and led software development team to create safety training video games.
Independent Contractor
Pittsburgh, PA; 2004-2006
Developed video game education course material. Designed and implemented websites and backend databases
for clients.
University Course Instructor
Carnegie Mellon University; Pittsburgh, PA; 2004
Designed and taught an undergraduate course on classic game development, based on a previous personal
research project. Students made original games for the Nintendo Entertainment System using a programming
language and development tools I created.
Programmer
Electronic Arts; Redwood City, CA; 2003
Implemented analysis Perl scripts and created website artwork and designs for the massively multiplayer space
exploration game "Earth and Beyond".
Programmer
Ritual Entertainment; Dallas,TX; 2002
Implemented user interfaces and maintained level design tools for PC games "Lord of the Rings: The Two
Towers" and "Star Trek: Elite Force 2", using the id Tech 3 game engine.
Video Producer
GodGames / SubstanceTV; Austin,TX; 2000-2001
Edited and produced video, composed music, and created other multimedia content for video game publisher
GodGames (Gathering of Developers) before and during its transition to DVD magazine publisher
SubstanceTV. Tested games before release.
Bob Rost resume - page 1 of 2 Updated July 2011
Technical Skills:
Programming Languages:
C++, Objective-C, C#, ActionScript, Javascript, PHP, HTML, SQL, Python, Lisp/Scheme, 6502 Assembly
Development Platforms:
Flash, iOS, Mac OSX, Xbox 360, Windows, Apache / MySQL, Haiku, NES
Creative Skills:
Game design, Website design, Image editing, Audio recording / editing / programming, Music composition /
performance,Video editing, Comic illustration, Copy editing
Spoken Languages:
English (native), Spanish, Japanese
Education:
Carnegie Mellon University
Pittsburgh, PA; 1998-2004
Earned Masters of Entertainment Technology (MET) degree at the Entertainment Technology Center (ETC).
Earned Bachelor of Science in Computer Science degree, with minor in music and bagpipe performance.
Southern Methodist University
Dallas,TX; 1996-1997
Completed courses in Multivariable Calculus, Linear Algebra, Differential Equations, and Music History.
Shipped Titles and Products:
Super Bride and Groom (Flash, iOS), Mean Jellybean, 2011
Retro style platformer game.
Safety Training Center (Website), Etcetera Edutainment, 2010
Learning management system and statistics tracking site for safety training games.
Electrical Safety Sim: Low Voltage (PC), Etcetera Edutainment, 2010
Electrical safety simulation game.
Virtual Forklift Operator (PC), Etcetera Edutainment, 2009
Forklift safety simulation game.
CrowdPlay (Mac), Etcetera Edutainment, 2008
Camera-controlled game platform for large audiences (up to 40,000 players).
Operation Spy (Custom kiosks), Etcetera Edutainment, 2007
Interactive exhibit for International Spy Museum in Washington DC.
Alcoa SafeDock (PC), Etcetera Edutainment, 2007
Loading dock safety simulation game
Crucible Game Engine (PC, Mac), Etcetera Edutainment, 2004-2010
General purpose game engine used for 2D and 3D games.
Earth and Beyond (PC), Electronic Arts, 2003
Massively multiplayer online space exploration game.
Star Trek: Elite Force 2 (PC), Ritual Entertainment, 2003
First person shooter set in the Star Trek universe.
Bob Rost resume - page 2 of 2 Updated July 2011