Name: Mikelangelo Marinaro
Location: Bellingham, WA
E-mail: *******@*****.***
Website:
"A highly enthusiastic software developer eager to work with others,
produce results, and make attempts at being witty." -Me
WORK HISTORY
Microsoft - Xbox LIVE SDE (with Siemens IT Solution and Services)Oct 2006 - April 2011
Developed and shipped a custom Ajax-enabled SharePoint Web Part and web service framework to move real-time performance data between environments and provide users with a current active window into the performance of the Xbox LIVE Service Production environmentDeveloped and shipped the backbone of the content ingestion process for the Xbox LIVE Service, processing over 75% of all content and configuration requests for game titles via an extremely resilient and dynamic custom SharePoint Workflow automation system that generates and delegates work items, moves files, calls web services, and allows for complex human interaction such as workflow modifications and flexible failure handlingDeveloped and shipped an ASP.NET/MSSQL system for Xbox LIVE's management to determine whether or not to approve publisher-requested "special case" exceptions for their titlesRecipient of the FY07 Q2 Siemens West ROC Star award for "Outstanding Contributions in Innovation" in an environment where the success of projects rested on gaining new skills quickly
PERSONAL PROJECT SAMPLES (CLICK ON THE IMAGES FOR A LARGER VERSION)
MikeJer's Zelda Arena
SPRING 2006 STUDENT
A real-time 2D game which parodies The Legend of Zelda: A Link to the Past and is coded using C++ and Direct3D. The game consists of nine fun, yet increasingly more difficult, rounds that feature different items and enemy types, each with its own unique AI. Animations combined with the use of Direct3D lighting are used to create a visually stimulating environment.
Source (Main) Source (Init) Source (Collision) Source (Render)
2005 - 2010 PERSONAL
A full-featured, custom-built, review network for television analysis. Points of interest include a custom-made (that ultilizes Ajax), writer/director, and dynamically generated and review templates that support multiple different shows and . Additionally, my abilities as an excellent writer are showcased with of 144 episodes and 7 seasons.
MikeJer's 3D Graphics
FALL 2004 STUDENT
This is a custom-made 3D rendering application using C++, the Win32 API, and GDI to perform the equivalent of the basic operations available in Direct3D/OpenGL, such as simple lighting and affine transformations of points, lines, and polygons. Also included are a handful of different rendering options such as wireframe, depth cue, solid coloring, and lighting.
SUMMER 2004 STUDENT
Completed using C# and the .NET Framework, this simple 2D game parody of the popular FPS game Counter-Strike allows you to run around maze-like rooms while shooting enemies and picking up various items on your journey to defuse a bomb that is ticking down to explosion.
EDUCATION
B.S. in Computer Science, Western Washington University, June 2006A.A.S., Whatcom Community College, August 2003
"Remember, always be yourself. Unless you suck." - Joss Whedon